Simon-Says/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/AppleRemoteSender.h

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#ifndef AppleRemoteSender_h
#define AppleRemoteSender_h
/*
Apple Remote Sender:
Copyright Casey Callendrello 2008
Notes:
1) Apple's remotes use the NEC IR protocol, which is better
described here: http://www.sbprojects.com/knowledge/ir/nec.htm
It uses a 38 kHz carrier wave ( hence the OscWrite call) and uses a
"pulse distance" encoding. In other words, the LED is ON for the same
amount of time - it is the duration OFF that matters.
The protocol header is a 9ms on, followed by 4.5 ms off. A '1' value is
.560 ms on, followed by 1.690 ms off. A '0' value is the same on pulse,
followed by .565 ms off.
The 'end' header is a .560 ms on pulse.
2) The total data transmitted is 32 bits.
****** Remote Code *******
The first byte is the remote ID,
a number between 0 and 255.
The second byte is the command
Known commands:
0x02: Menu
0x04: Play
0x07: Right
0x08: Left
0x0B: Up
0x0D: Down
The last two bytes are 0x87EE - which identifies this as an Apple device.
*/
/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <inttypes.h>
#include <avr/io.h>
#include "Arduino.h"
//suffix that all remotes use.
#define APPLE_ID 0x87EE
#define MENU 0x02
#define PLAY 0x04
#define RIGHT 0x07
#define LEFT 0x08
#define UP 0x0B
#define DOWN 0x0D
class AppleRemoteSender
{
public:
AppleRemoteSender(int irpin);
AppleRemoteSender(int irpin, byte remote_id);
void set_remote_id(byte remote_id);
void send(byte remote_id, byte key);
void send(byte key);
void menu(byte remote_id) ;
void menu();
void play(byte remote_id);
void play();
void right(byte remote_id);
void right();
void left(byte remote_id);
void left();
void up(byte remote_id);
void up();
void down(byte remote_id);
void down();
private:
long data;
int _irpin;
byte _remote_id;
void oscWrite(int time);
};
#endif