diff --git a/Firmware/Additional Experiments/Combo/Combo.ino b/Firmware/Additional Experiments/Combo/Combo.ino
new file mode 100644
index 0000000..4498beb
--- /dev/null
+++ b/Firmware/Additional Experiments/Combo/Combo.ino
@@ -0,0 +1,146 @@
+/*
+ Code checks for combination in order. Must press upper left button, then upper right button,
+ then lower left for success. Any wrong button will result in an unplesant sound,
+ and the code will reset.
+
+ Prof Mike Soltys
+ University of Colorado
+ 1/31/2014
+ */
+
+
+// Define the button, LED, and buzzer pins (this is standard for all Simon Says games
+// I've labeled mine UL for Upper Left, LR for Lower Left and so on.
+const int led_UL = 10; //Red
+const int led_UR = 3; //Green
+const int led_LL = 13; //Blue
+const int led_LR = 5; //Yellow
+
+const int but_UL = 9;
+const int but_UR = 2;
+const int but_LL = 12;
+const int but_LR = 6;
+
+const int BUZZER1 = 4;
+const int BUZZER2 = 7;
+
+// We'll set up variables for each button, so Upper Left is Button 1,
+// Upper right is 2, etc.
+const int UL = 1;
+const int UR = 2;
+const int LL = 3;
+const int LR = 4;
+
+void setup() {
+ //Setup hardware inputs/outputs.
+ //Enable pull ups on inputs
+ pinMode(but_UL, INPUT_PULLUP);
+ pinMode(but_UR, INPUT_PULLUP);
+ pinMode(but_LL, INPUT_PULLUP);
+ pinMode(but_LR, INPUT_PULLUP);
+
+ pinMode(led_UL, OUTPUT);
+ pinMode(led_UR, OUTPUT);
+ pinMode(led_LL, OUTPUT);
+ pinMode(led_LR, OUTPUT);
+
+ pinMode(BUZZER1, OUTPUT);
+ pinMode(BUZZER2, OUTPUT);
+}
+
+// keep doing this over and over again.
+void loop() {
+ // this calls the bit of code ButtonWait() which is found below
+ // the code waits untill a button is pressed, and then tells you which button was pressed
+ // (1, 2, 3, 4)
+ int Button = ButtonWait();
+
+ // check to see if the button was the first one in our sequence (Upper Left)
+ if (Button == UL){
+ // if so, turn on the upper left button
+ digitalWrite(led_UL, HIGH);
+ // and wait for another button to be pressed
+ Button = ButtonWait();
+ // now check to see if the second button (UR) in our sequence was pressed
+ if (Button == UR){
+ // if so, turn that button on and continue
+ digitalWrite(led_UR, HIGH);
+ Button = ButtonWait();
+ if (Button == LL){
+ // if so, turn that button on and continue
+ digitalWrite(led_LL, HIGH);
+ // play success tone!
+ tone(BUZZER1,399,1000);
+ // interesting fact: 399 Hz is the "most plesant" frequency
+ // http://www.ncbi.nlm.nih.gov/pubmed/503755
+
+ // if at any point a wrong button is pressed, the code will jump down
+ // to delay 1000, turn off the LEDs, and restart at the top of void loop()
+ }
+ // if the wrong button is pressed, play an unplesant sound
+ else {
+ tone(BUZZER1,2000,500);
+ }
+ }
+ // if the wrong button is pressed, play an unplesant sound
+ else {
+ tone(BUZZER1,2000,500);
+ }
+ }
+ // if the wrong button is pressed, play an unplesant sound
+ else {
+ tone(BUZZER1,2000,500);
+ }
+
+ // wait a second and turn off all LEDS
+ delay(1000);
+ digitalWrite(led_UR, LOW);
+ digitalWrite(led_UL, LOW);
+ digitalWrite(led_LL, LOW);
+ digitalWrite(led_LR, LOW);
+}
+
+// Waits for a button to be pressed, then returns 1-4 to tell what button it was.
+int ButtonWait(void){
+ // this is always true, so this loop will keep going until it reaches a "return" command
+ while(1 == 1){
+ // Check if the UL button is pressed
+ if(digitalRead(but_UL) == 0){
+ //wait till the user releases the button
+ while (digitalRead(but_UL) == 0){
+ delay(10);
+ }
+ // return what button was pressed
+ return(UL);
+ }
+ // Check if the UR button is pressed
+ else if(digitalRead(but_UR) == 0){
+ //wait till the user releases the button
+ while (digitalRead(but_UR) == 0){
+ delay(10);
+ }
+ // return what button was pressed
+ return(UR);
+ }
+ // and so on.
+ else if(digitalRead(but_LL) == 0){
+ while (digitalRead(but_LL) == 0){
+ delay(10);
+ }
+ return(LL);
+ }
+ else if(digitalRead(but_LR) == 0){
+ while (digitalRead(but_LR) == 0){
+ delay(10);
+ }
+ return(LR);
+ }
+ // if we get here, nothing has been pressed, and so we'll restart at the top of
+ // the loop while (1==1).
+ }
+}
+
+
+
+
+
diff --git a/Firmware/Additional Experiments/Ocarina/Ocarina.ino b/Firmware/Additional Experiments/Ocarina/Ocarina.ino
new file mode 100644
index 0000000..dcbba56
--- /dev/null
+++ b/Firmware/Additional Experiments/Ocarina/Ocarina.ino
@@ -0,0 +1,121 @@
+/*
+Make the Simon Says Game a 4-hole Ocarina (Like in the legend of zelda)
+
+Prof Mike Soltys
+University of Colorado
+1/28/2014
+*/
+
+
+// Define the button, LED, and buzzer pins (this is standard for all Simon Says games
+// I've labeled mine UL for Upper Left, LR for Lower Left and so on.
+const int led_UL = 10; //Red
+const int led_UR = 3; //Green
+const int led_LL = 13; //Blue
+const int led_LR = 5; //Yellow
+
+const int but_UL = 9;
+const int but_UR = 2;
+const int but_LL = 12;
+const int but_LR = 6;
+
+const int BUZZER1 = 4;
+const int BUZZER2 = 7;
+
+void setup() {
+ //Setup hardware inputs/outputs.
+ //Enable pull ups on inputs
+ pinMode(but_UL, INPUT_PULLUP);
+ pinMode(but_UR, INPUT_PULLUP);
+ pinMode(but_LL, INPUT_PULLUP);
+ pinMode(but_LR, INPUT_PULLUP);
+
+ pinMode(led_UL, OUTPUT);
+ pinMode(led_UR, OUTPUT);
+ pinMode(led_LL, OUTPUT);
+ pinMode(led_LR, OUTPUT);
+
+ pinMode(BUZZER1, OUTPUT);
+ pinMode(BUZZER2, OUTPUT);
+}
+
+void loop() {
+ // keep doing this over and over again.
+ // I will start with the most buttons pressed, and move on to the least buttons pressed
+ // for any combination, i'll play a matching note and light up the LEDs that aren't being pressed.
+
+ // Start with all buttons pressed - C4 - 262
+ if (digitalRead(but_UL) == 0 && digitalRead(but_UR) == 0 && digitalRead(but_LL) == 0 && digitalRead(but_LR) == 0) {
+ tone(BUZZER2,262,50);
+ }
+ // uncover upper right only - D4 - 294
+ else if (digitalRead(but_UL) == 0 && digitalRead(but_LL) == 0 && digitalRead(but_LR) == 0) {
+ digitalWrite(led_UR, HIGH);
+ tone(BUZZER2,294,50);
+ }
+ // uncover lower right only - E4 -330
+ else if (digitalRead(but_UL) == 0 && digitalRead(but_UR) == 0 && digitalRead(but_LL) == 0) {
+ tone(BUZZER2,330,50);
+ digitalWrite(led_LR, HIGH);
+ }
+ // uncover upper left only - F4# -370
+ else if (digitalRead(but_UR) == 0 && digitalRead(but_LL) == 0 && digitalRead(but_LR) == 0) {
+ digitalWrite(led_UL, HIGH);
+ tone(BUZZER2,370,50);
+ }
+ // uncover both right - F4 -349
+ else if (digitalRead(but_UL) == 0 && digitalRead(but_LL) == 0) {
+ digitalWrite(led_UR, HIGH);
+ digitalWrite(led_LR, HIGH);
+ tone(BUZZER2,349,50);
+ }
+ // uncover both top - G4 -392
+ else if (digitalRead(but_LL) == 0 && digitalRead(but_LR) == 0) {
+ digitalWrite(led_UR, HIGH);
+ digitalWrite(led_UL, HIGH);
+ tone(BUZZER2,392,50);
+ }
+ // uncover upper left and lower right - G4# -415
+ else if (digitalRead(but_LL) == 0 && digitalRead(but_UR) == 0) {
+ digitalWrite(led_LR, HIGH);
+ digitalWrite(led_UL, HIGH);
+ tone(BUZZER2,415,50);
+ }
+ // cover LL only - A4 -440
+ else if (digitalRead(but_LL) == 0) {
+ digitalWrite(led_UR, HIGH);
+ digitalWrite(led_UL, HIGH);
+ digitalWrite(led_LR, HIGH);
+ tone(BUZZER2,440,50);
+ }
+ // cover LR only - A4# -466
+ else if (digitalRead(but_LR) == 0) {
+ digitalWrite(led_UR, HIGH);
+ digitalWrite(led_UL, HIGH);
+ digitalWrite(led_LL, HIGH);
+ tone(BUZZER2,466,50);
+ }
+ // cover UR only - B4 -494
+ else if (digitalRead(but_UR) == 0) {
+ digitalWrite(led_UL, HIGH);
+ digitalWrite(led_LL, HIGH);
+ digitalWrite(led_LR, HIGH);
+ tone(BUZZER2,494,50);
+ }
+ // all open - C5 -523
+ else {
+ digitalWrite(led_UL, HIGH);
+ digitalWrite(led_UR, HIGH);
+ digitalWrite(led_LL, HIGH);
+ digitalWrite(led_LR, HIGH);
+ tone(BUZZER2,523,50);
+ }
+
+ // Turn off all LEDs (This will happen so quick before
+ // the next iteration through the loop, that you'll never notice it_
+ digitalWrite(led_UR, LOW);
+ digitalWrite(led_UL, LOW);
+ digitalWrite(led_LL, LOW);
+ digitalWrite(led_LR, LOW);
+}
+
diff --git a/Firmware/Additional Experiments/README.md b/Firmware/Additional Experiments/README.md
new file mode 100644
index 0000000..3ca097d
--- /dev/null
+++ b/Firmware/Additional Experiments/README.md
@@ -0,0 +1 @@
+These are additional experiments written by SparkFun customer Mike Soltys.
diff --git a/Firmware/Additional Experiments/SIMON_1_BLINK/SIMON_1_BLINK.ino b/Firmware/Additional Experiments/SIMON_1_BLINK/SIMON_1_BLINK.ino
new file mode 100644
index 0000000..c44fe40
--- /dev/null
+++ b/Firmware/Additional Experiments/SIMON_1_BLINK/SIMON_1_BLINK.ino
@@ -0,0 +1,56 @@
+/*
+
+Simon Experiments #1
+Blink
+Pete Lewis
+Sparkfun Electronics
+10/13/2010
+
+Modified by
+Prof Mike Soltys
+University of Colorado
+01/15/2014
+
+This example code is in the public domain.
+
+//////////////////////////////////////////////////
+SETUP & UPLOAD INSTRUCTIONS
+1. Select "Tools" from the upper window menu.
+2. Select "Serial Port" and then select the COM PORT that your FTDI BASIC is connected on. (It most likely will be the COM 2 or higher).
+3. Select "Tools", then "Board", then "LilyPad Arduino w/ ATmega328"
+4. Click on the "upload button" - it looks like a box with an arrow to the right.
+//////////////////////////////////////////////////
+
+//////////////////////////////////////////////////
+DESCRIPTION
+Causes one LED to blink continuously with one second increments
+//////////////////////////////////////////////////
+
+
+*/
+
+
+
+int ledPin = 3; // The simon board has 4 LEDs on it.
+ // For this example, we're just going to use one.
+ // The other LEDs are on pins 3,5,10 and 13.
+ // For fun, try switching "ledPin" to another LED and see what happens!
+
+
+// The setup() funtion runs once, when the sketch starts
+
+void setup() {
+ // initialize the digital pin as an output:
+ pinMode(ledPin, OUTPUT);
+}
+
+// the loop() function runs over and over again,
+// as long as the Arduino has power
+
+void loop()
+{
+ digitalWrite(ledPin, HIGH); // set the LED on
+ delay(1000); // wait for a second
+ digitalWrite(ledPin, LOW); // set the LED off
+ delay(1000); // wait for a second
+}
diff --git a/Firmware/Additional Experiments/SIMON_1_BLINK/applet/HardwareSerial.cpp.o b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/HardwareSerial.cpp.o
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index 0000000..5201b37
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diff --git a/Firmware/Additional Experiments/SIMON_1_BLINK/applet/Print.cpp.o b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/Print.cpp.o
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diff --git a/Firmware/Additional Experiments/SIMON_1_BLINK/applet/SIMON_1_BLINK.cpp b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/SIMON_1_BLINK.cpp
new file mode 100644
index 0000000..986895a
--- /dev/null
+++ b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/SIMON_1_BLINK.cpp
@@ -0,0 +1,59 @@
+/*
+
+Simon Experiments #1
+Blink
+Pete Lewis
+Sparkfun Electronics
+10/13/2010
+
+//////////////////////////////////////////////////
+SETUP & UPLOAD INSTRUCTIONS
+1. Select "Tools" from the upper window menu.
+2. Select "Serial Port" and then select the COM PORT that your FTDI BASIC is connected on. (It most likely will be the COM 2 or higher).
+3. Select "Tools", then "Board", then "LilyPad Arduino w/ ATmega328"
+4. Click on the "upload button" - it looks like a box with an arrow to the right.
+//////////////////////////////////////////////////
+
+*/
+
+
+
+#include "WProgram.h"
+void setup();
+void loop();
+int ledPin = 3; // The simon board has 4 LEDs on it.
+ // For this example, we're just going to use one.
+ // The other LEDs are on pins 3,5,10 and 13.
+ // For fun, try switching "ledPin" to another LED and see what happens!
+
+
+// The setup() funtion runs once, when the sketch starts
+
+void setup() {
+ // initialize the digital pin as an output:
+ pinMode(ledPin, OUTPUT);
+}
+
+// the loop() function runs over and over again,
+// as long as the Arduino has power
+
+void loop()
+{
+ digitalWrite(ledPin, HIGH); // set the LED on
+ delay(1000); // wait for a second
+ digitalWrite(ledPin, LOW); // set the LED off
+ delay(1000); // wait for a second
+}
+
+int main(void)
+{
+ init();
+
+ setup();
+
+ for (;;)
+ loop();
+
+ return 0;
+}
+
diff --git a/Firmware/Additional Experiments/SIMON_1_BLINK/applet/SIMON_1_BLINK.cpp.eep b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/SIMON_1_BLINK.cpp.eep
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index 0000000..7c166a1
--- /dev/null
+++ b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/SIMON_1_BLINK.cpp.eep
@@ -0,0 +1 @@
+:00000001FF
diff --git a/Firmware/Additional Experiments/SIMON_1_BLINK/applet/SIMON_1_BLINK.cpp.elf b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/SIMON_1_BLINK.cpp.elf
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new file mode 100644
index 0000000..710e32b
--- /dev/null
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diff --git a/Firmware/Additional Experiments/SIMON_1_BLINK/applet/SIMON_1_BLINK.cpp.o b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/SIMON_1_BLINK.cpp.o
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diff --git a/Firmware/Additional Experiments/SIMON_1_BLINK/applet/wiring_shift.c.o b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/wiring_shift.c.o
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diff --git a/Firmware/Additional Experiments/SIMON_2_BUTTON/SIMON_2_BUTTON.ino b/Firmware/Additional Experiments/SIMON_2_BUTTON/SIMON_2_BUTTON.ino
new file mode 100644
index 0000000..885072c
--- /dev/null
+++ b/Firmware/Additional Experiments/SIMON_2_BUTTON/SIMON_2_BUTTON.ino
@@ -0,0 +1,89 @@
+/*
+
+Simon Experiments #2
+Button
+Pete Lewis
+Sparkfun Electronics
+10/13/2010
+
+Modified by
+Prof Mike Soltys
+University of Colorado
+01/15/14
+This example code is in the public domain.
+
+//////////////////////////////////////////////////
+SETUP & UPLOAD INSTRUCTIONS
+1. Select "Tools" from the upper window menu.
+2. Select "Serial Port" and then select the COM PORT that your FTDI BASIC is connected on. (It most likely will be the COM 2 or higher).
+3. Select "Tools", then "Board", then "LilyPad Arduino w/ ATmega328"
+4. Click on the "upload button" - it looks like a box with an arrow to the right.
+//////////////////////////////////////////////////
+
+//////////////////////////////////////////////////
+DESCRIPTION
+Pressing the buttion will change the state of the LED from on to off or off to on.
+
+Note: these buttions are SUPER sensitive (freakishly so). The simon says code usese
+a delay and check process called debouncing to fix this.
+//////////////////////////////////////////////////
+*/
+
+
+
+int ledPin = 3; // The simon board has 4 LEDs on it.
+ // For this example, we're just going to use one.
+ // The other LEDs are on pins 3,5,10 and 13.
+ // For fun, try switching "ledPin" to another pin number and see what happens!
+
+int buttonPin = 2; // The simon board has 4 BUTTONS on it.
+ // For this example, we're just going to use one.
+ // The other BUTTONS are on pins 2,6,9 and 12.
+ // For fun, try switching "buttonPin" to another pin number and see what happens!
+
+int button_state; // This variable will be used to "store" the state of the button.
+ // It will allow us to know whether the button is pressed or not.
+
+int led_state = 0; // This variable will be used to "store" the state of the LED.
+ // It will allow us to know whether the LED is on or off.
+// The setup() funtion runs once, when the sketch starts
+
+void setup() {
+ // initialize the led pin as an output:
+ pinMode(ledPin, OUTPUT);
+ // initialize the internal pull-up on the button pin:
+ digitalWrite(buttonPin, HIGH);
+ // initialize the button pin as an input:
+ pinMode(buttonPin, INPUT);
+
+}
+
+// the loop() function runs over and over again,
+// as long as the Arduino has power
+
+void loop()
+{
+
+ // Using the digitalRead() function, we can read the state of a pin, and know whether or not it is Logic HIGH or Logic LOW.
+ // When you press the button, you are actually causing an electrical connection between the pin on the micro (buttonPin) and Logic LOW (aka GND).
+ // Every time the loop starts over it will first set the variable "button_state" to the state of the pin.
+ // It is refreshing every time the loop starts over.
+ int button_state = digitalRead(buttonPin);
+
+ // The second step in the loop is to actually do something with this variable.
+ // In this next "if statement" we are going to decide to do something. Here we are going to turn on the ledPin for a second.
+ if(button_state == 1){
+ // If the LED is off, turn it on
+ if (led_state == 0 ){
+ digitalWrite(ledPin, HIGH); // set the LED on
+ led_state = 1;
+ }
+ // If the LED is on, turn it off
+ else if (led_state == 1 ) {
+ digitalWrite(ledPin, LOW); // set the LED off
+ led_state = 0;
+ }
+ delay(1000); // wait for a second
+ }
+
+}
diff --git a/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/HardwareSerial.cpp.o b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/HardwareSerial.cpp.o
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diff --git a/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/Print.cpp.o b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/Print.cpp.o
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diff --git a/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/SIMON_2_BUTTON.cpp b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/SIMON_2_BUTTON.cpp
new file mode 100644
index 0000000..56686a0
--- /dev/null
+++ b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/SIMON_2_BUTTON.cpp
@@ -0,0 +1,80 @@
+/*
+
+Simon Experiments #2
+Button
+Pete Lewis
+Sparkfun Electronics
+10/13/2010
+
+//////////////////////////////////////////////////
+SETUP & UPLOAD INSTRUCTIONS
+1. Select "Tools" from the upper window menu.
+2. Select "Serial Port" and then select the COM PORT that your FTDI BASIC is connected on. (It most likely will be the COM 2 or higher).
+3. Select "Tools", then "Board", then "LilyPad Arduino w/ ATmega328"
+4. Click on the "upload button" - it looks like a box with an arrow to the right.
+//////////////////////////////////////////////////
+
+*/
+
+
+
+#include "WProgram.h"
+void setup();
+void loop();
+int ledPin = 3; // The simon board has 4 LEDs on it.
+ // For this example, we're just going to use one.
+ // The other LEDs are on pins 3,5,10 and 13.
+ // For fun, try switching "ledPin" to another pin number and see what happens!
+
+int buttonPin = 2; // The simon board has 4 BUTTONS on it.
+ // For this example, we're just going to use one.
+ // The other BUTTONS are on pins 2,6,9 and 12.
+ // For fun, try switching "buttonPin" to another pin number and see what happens!
+
+int button_state; // This variable will be used to "store" the state of the button.
+ // It will allow us to know whether the button is pressed or not.
+
+
+// The setup() funtion runs once, when the sketch starts
+
+void setup() {
+ // initialize the led pin as an output:
+ pinMode(ledPin, OUTPUT);
+ // initialize the button pin as an input:
+ pinMode(buttonPin, INPUT);
+}
+
+// the loop() function runs over and over again,
+// as long as the Arduino has power
+
+void loop()
+{
+
+ // Using the digitalRead() function, we can read the state of a pin, and know whether or not it is Logic HIGH or Logic LOW.
+ // When you press the button, you are actually causing an electrical connection between the pin on the micro (buttonPin) and Logic HIGH (aka power).
+ // Every time the loop starts over it will first set the variable "button_state" to the state of the pin.
+ // It is refreshing every time the loop starts over.
+ int button_state = digitalRead(buttonPin);
+
+ // The second step in the loop is to actually do something with this variable.
+ // In this next "if statement" we are going to decide to do something. Here we are going to turn on the ledPin for a second.
+ if(button_state == 1){
+ digitalWrite(ledPin, HIGH); // set the LED on
+ delay(1000); // wait for a second
+ digitalWrite(ledPin, LOW); // set the LED off
+ }
+
+}
+
+int main(void)
+{
+ init();
+
+ setup();
+
+ for (;;)
+ loop();
+
+ return 0;
+}
+
diff --git a/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/SIMON_2_BUTTON.cpp.eep b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/SIMON_2_BUTTON.cpp.eep
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diff --git a/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/SIMON_2_BUTTON.cpp.o b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/SIMON_2_BUTTON.cpp.o
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diff --git a/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/simon.h b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/simon.h
new file mode 100644
index 0000000..dfeda66
--- /dev/null
+++ b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/simon.h
@@ -0,0 +1,13 @@
+
+int ledPin = 3; // The simon board has 4 LEDs on it.
+ // For this example, we're just going to use one.
+ // The other LEDs are on pins 3,5,10 and 13.
+ // For fun, try switching "ledPin" to another pin number and see what happens!
+
+int buttonPin = 2; // The simon board has 4 BUTTONS on it.
+ // For this example, we're just going to use one.
+ // The other BUTTONS are on pins 2,6,9 and 12.
+ // For fun, try switching "buttonPin" to another pin number and see what happens!
+
+int button_state; // This variable will be used to "store" the state of the button.
+ // It will allow us to know whether the button is pressed or not.
diff --git a/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/wiring.c.o b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/wiring.c.o
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diff --git a/Firmware/Additional Experiments/SIMON_3_BUZZER/SIMON_3_BUZZER.ino b/Firmware/Additional Experiments/SIMON_3_BUZZER/SIMON_3_BUZZER.ino
new file mode 100644
index 0000000..1effc7d
--- /dev/null
+++ b/Firmware/Additional Experiments/SIMON_3_BUZZER/SIMON_3_BUZZER.ino
@@ -0,0 +1,89 @@
+/*
+Simon Experiments #3
+Buzzer
+Pete Lewis
+Sparkfun Electronics
+10/13/2010
+
+Updated by
+Prof Mike Soltys
+University of Colorado
+01/15/2014
+
+This example code is in the public domain.
+
+//////////////////////////////////////////////////
+DESCRIPTION
+Pressing the buttion will flash the LED for 1 second and play a tone.
+
+Note: these buttions are SUPER sensitive (freekishly so). The simon says code usese
+a delay and check process called debouncing to fix this.
+//////////////////////////////////////////////////
+
+*/
+
+
+
+int ledPin = 3; // LEDs are on pins 3,5,10 and 13.
+int buttonPin = 2; // BUTTONS are on pins 2,6,9 and 12.
+int button_state; // This variable will be used to "store" the state of the button.
+
+/// These next two definitions are setting up the buzzer pins.
+/// By sending these HIGH/LOW we can create a sound from the buzzer.
+int buzzer_1 = 4;
+int buzzer_2 = 7;
+
+void setup() {
+ pinMode(ledPin, OUTPUT);
+
+ // Note: For the way the circuit is setup, INPUT_PULLUP will result much more
+ // stability than INPUT
+ pinMode(buttonPin, INPUT_PULLUP);
+
+ pinMode(buzzer_1, OUTPUT);
+ pinMode(buzzer_2, OUTPUT);
+ digitalWrite(buzzer_1, LOW); // buzzer_1 will toggle HIGH/LOW to create the sound - see buzz() function below.
+ digitalWrite(buzzer_2, LOW); // buzzer_2 will toggle as well (to create more volume).
+}
+
+
+void loop()
+{
+ int button_state = digitalRead(buttonPin);
+
+
+ if(button_state == 0){
+
+ digitalWrite(ledPin, HIGH); // set the LED on
+ delay(1000); // wait for a second
+ digitalWrite(ledPin, LOW); // set the LED off
+
+ // Call the "buzz()" funtion. See below to know what this does.
+ tone(buzzer_1,400,500);
+ delay(1000);
+ tone(buzzer_2,600,500);
+ delay(1000);
+ tone(buzzer_1,400,500);
+ delay(250);
+ tone(buzzer_2,600,500);
+ //tone(buzzer_1,500,100);
+
+ }
+
+}
+
+//////////////////////////////////////////////////////////////////////////////////////
+void buzz(){
+ /// this function makes the buzzer pin move and crease a sound.
+ /// By writing the pin HIGH/LOW in a pattern we can create a frequency.
+ /// this FOR LOOP is used to repeat the pattern and let us hear the note for second.
+ for(int i = 0; i < 100; i++){
+ digitalWrite(buzzer_1, HIGH);
+ digitalWrite(buzzer_2, LOW);
+ delay(1);
+ digitalWrite(buzzer_1, LOW);
+ digitalWrite(buzzer_2, HIGH);
+ delay(1);
+ }
+}
+
diff --git a/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/HardwareSerial.cpp.o b/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/HardwareSerial.cpp.o
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diff --git a/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/SIMON_3_BUZZER.cpp b/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/SIMON_3_BUZZER.cpp
new file mode 100644
index 0000000..c395ad4
--- /dev/null
+++ b/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/SIMON_3_BUZZER.cpp
@@ -0,0 +1,79 @@
+/*
+Simon Experiments #2
+Buzzer
+Pete Lewis
+Sparkfun Electronics
+10/13/2010
+*/
+
+
+
+#include "WProgram.h"
+void setup();
+void loop();
+void buzz();
+int ledPin = 3; // LEDs are on pins 3,5,10 and 13.
+int buttonPin = 2; // BUTTONS are on pins 2,6,9 and 12.
+int button_state; // This variable will be used to "store" the state of the button.
+
+/// These next two definitions are setting up the buzzer pins.
+/// By sending these HIGH/LOW we can create a sound from the buzzer.
+int buzzer_1 = 4;
+int buzzer_2 = 7;
+
+
+void setup() {
+ pinMode(ledPin, OUTPUT);
+ pinMode(buttonPin, INPUT);
+
+ pinMode(buzzer_1, OUTPUT);
+ pinMode(buzzer_2, OUTPUT);
+ digitalWrite(buzzer_1, LOW); // buzzer_1 will toggle HIGH/LOW to create the sound - see buzz() function below.
+ digitalWrite(buzzer_2, LOW); // buzzer_2 will always stay low.
+}
+
+
+void loop()
+{
+ int button_state = digitalRead(buttonPin);
+
+ if(button_state == 1){
+
+ digitalWrite(ledPin, HIGH); // set the LED on
+ delay(1000); // wait for a second
+ digitalWrite(ledPin, LOW); // set the LED off
+
+ // Call the "buzz()" funtion. See below to know what this does.
+ buzz();
+
+ }
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////////
+void buzz(){
+ /// this function makes the buzzer pin move and crease a sound.
+ /// By writing the pin HIGH/LOW in a pattern we can create a frequency.
+ /// this FOR LOOP is used to repeat the pattern and let us hear the note for second.
+ for(int i = 0; i < 100; i++){
+ digitalWrite(buzzer_1, HIGH);
+ delay(1);
+ digitalWrite(buzzer_1, LOW);
+ delay(1);
+ }
+}
+
+
+int main(void)
+{
+ init();
+
+ setup();
+
+ for (;;)
+ loop();
+
+ return 0;
+}
+
diff --git a/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/SIMON_3_BUZZER.cpp.eep b/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/SIMON_3_BUZZER.cpp.eep
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+:00000001FF
diff --git a/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/SIMON_3_BUZZER.cpp.elf b/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/SIMON_3_BUZZER.cpp.elf
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--- /dev/null
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diff --git a/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/SIMON_3_BUZZER.cpp.o b/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/SIMON_3_BUZZER.cpp.o
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diff --git a/Firmware/Additional Experiments/SIMON_4_MrRoboto/SIMON_4_MrRoboto.ino b/Firmware/Additional Experiments/SIMON_4_MrRoboto/SIMON_4_MrRoboto.ino
new file mode 100644
index 0000000..89b51c8
--- /dev/null
+++ b/Firmware/Additional Experiments/SIMON_4_MrRoboto/SIMON_4_MrRoboto.ino
@@ -0,0 +1,95 @@
+/*
+Simon Experiments #4
+Mr Roboto
+Prof Mike Soltys
+University of Colorado
+01/15/2014
+
+This example code is in the public domain.
+
+//////////////////////////////////////////////////
+DESCRIPTION
+Pressing the buttion will play the song Mr Roboto
+
+Note: these buttions are SUPER sensitive (freekishly so). The simon says code usese
+a delay and check process called debouncing to fix this.
+//////////////////////////////////////////////////
+
+*/
+
+
+
+int ledPin = 3; // LEDs are on pins 3,5,10 and 13.
+int buttonPin = 2; // BUTTONS are on pins 2,6,9 and 12.
+int button_state; // This variable will be used to "store" the state of the button.
+
+/// These next two definitions are setting up the buzzer pins.
+/// By sending these HIGH/LOW we can create a sound from the buzzer.
+int buzzer_1 = 4;
+int buzzer_2 = 7;
+
+/* Here are some variables we'll use to make a little jingle.
+ First we'll define frequencies of a few notes to use in the jingle */
+const int NOTE_F4 = 349; // F4 (F above middle c)
+const int NOTE_DS4 = 311; // D-sharp 4
+const int NOTE_REST = 0; // Rest, no tone
+const int jingleLength = 12; // This is the length of the jingle - 12 notes
+/* This array contains the note played, in order */
+const int jingleNote[jingleLength] = {
+ NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_DS4, NOTE_REST,
+ NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_DS4};
+/* jingleDuration contains the length of each note played
+ 8 = 1/8 note, 4 = 1/4 note, 32 = 1/32 note, etc.*/
+const int jingleDuration[jingleLength] = {
+ 8, 8, 8, 8, 8, 4, 32,// do-mo-ar-i-ga-to-(rest)
+ 4, 4, 8, 8, 4 }; // mis-ter-ro-bot-o
+const int jingleBPM = 60; // Jingle beats-per-minute = 60 bpm
+
+void setup() {
+ pinMode(ledPin, OUTPUT);
+
+ digitalWrite(buttonPin, HIGH);
+ pinMode(buttonPin, INPUT);
+
+ pinMode(buzzer_1, OUTPUT);
+ pinMode(buzzer_2, OUTPUT);
+ digitalWrite(buzzer_1, LOW); // buzzer_1 will toggle HIGH/LOW to create the sound - see buzz() function below.
+ digitalWrite(buzzer_2, LOW); // buzzer_2 will toggle as well (to create more volume).
+}
+
+
+void loop()
+{
+ int button_state = digitalRead(buttonPin);
+
+ if(button_state == 1){
+
+ digitalWrite(ledPin, HIGH); // set the LED on
+ delay(1000); // wait for a second
+ digitalWrite(ledPin, LOW); // set the LED off
+
+ // Call the "buzz()" funtion. See below to know what this does.
+ buzz();
+
+ }
+
+}
+
+//////////////////////////////////////////////////////////////////////////////////////
+void buzz(){
+for (int i=0; i.
+
+
+*/
+
+
+#include "Arduino.h"
+#include "AppleRemoteSender.h"
+
+
+AppleRemoteSender::AppleRemoteSender(int pin)
+{
+ _irpin = pin;
+ _remote_id = 0x01;
+
+ //ready the pin
+ pinMode(_irpin, OUTPUT);
+ digitalWrite(_irpin, LOW);
+
+
+}
+
+AppleRemoteSender::AppleRemoteSender(int pin, byte remote_id)
+{
+ _irpin = pin;
+ _remote_id = remote_id;
+
+ //ready the pin
+ pinMode(_irpin, OUTPUT);
+ digitalWrite(_irpin, LOW);
+}
+
+
+void AppleRemoteSender::set_remote_id(byte remote_id)
+{
+ _remote_id = remote_id;
+}
+
+void AppleRemoteSender::send(byte remote_id, byte key)
+{
+ //prepare data
+ long temp = remote_id;
+ temp = temp << 8;
+ temp += key;
+ temp = temp << 16;
+ temp += APPLE_ID;
+
+ //send preamble
+ oscWrite(9000);
+ delayMicroseconds(4500);
+
+ byte bit = 0;
+ //send data
+ for(int i = 0; i < 32; i++)
+ {
+ bit = temp % 2;
+ temp = temp >> 1;
+ //space
+ oscWrite(560);
+
+ //data
+ if(bit == 0)
+ {
+ delayMicroseconds(560);
+ }
+ else
+ {
+ delayMicroseconds(1690);
+ }
+ }
+ //end of data header
+ oscWrite(560);
+
+}
+void AppleRemoteSender::send(byte key)
+{
+ send(_remote_id, key);
+}
+
+
+void AppleRemoteSender::menu(byte remote_id) { send(remote_id, MENU);}
+void AppleRemoteSender::menu(){ send(MENU); }
+
+void AppleRemoteSender::play(byte remote_id){ send(remote_id, PLAY); }
+void AppleRemoteSender::play(){ send(PLAY); }
+
+void AppleRemoteSender::right(byte remote_id){ send(remote_id, RIGHT); }
+void AppleRemoteSender::right(){ send(RIGHT); }
+
+void AppleRemoteSender::left(byte remote_id){ send(remote_id, LEFT); }
+void AppleRemoteSender::left(){ send(LEFT); }
+
+void AppleRemoteSender::up(byte remote_id){ send(remote_id, UP); }
+void AppleRemoteSender::up(){ send(UP); }
+
+void AppleRemoteSender::down(byte remote_id){ send(remote_id, DOWN); }
+void AppleRemoteSender::down(){ send(DOWN); }
+
+
+
+
+
+void AppleRemoteSender::oscWrite(int time)
+{
+ /*
+ Sends a 38khz carrier pulse
+
+ */
+ for(int i = 0; i < (time / 26) - 1; i++)
+ {
+ digitalWrite(_irpin, HIGH);
+ delayMicroseconds(13);
+ digitalWrite(_irpin, LOW);
+ delayMicroseconds(13);
+ }
+}
diff --git a/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/AppleRemoteSender.h b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/AppleRemoteSender.h
new file mode 100644
index 0000000..d04073f
--- /dev/null
+++ b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/AppleRemoteSender.h
@@ -0,0 +1,110 @@
+#ifndef AppleRemoteSender_h
+#define AppleRemoteSender_h
+
+/*
+
+Apple Remote Sender:
+Copyright Casey Callendrello 2008
+
+Notes:
+1) Apple's remotes use the NEC IR protocol, which is better
+described here: http://www.sbprojects.com/knowledge/ir/nec.htm
+It uses a 38 kHz carrier wave ( hence the OscWrite call) and uses a
+"pulse distance" encoding. In other words, the LED is ON for the same
+amount of time - it is the duration OFF that matters.
+
+The protocol header is a 9ms on, followed by 4.5 ms off. A '1' value is
+.560 ms on, followed by 1.690 ms off. A '0' value is the same on pulse,
+followed by .565 ms off.
+The 'end' header is a .560 ms on pulse.
+
+2) The total data transmitted is 32 bits.
+
+****** Remote Code *******
+The first byte is the remote ID,
+a number between 0 and 255.
+
+The second byte is the command
+Known commands:
+0x02: Menu
+0x04: Play
+0x07: Right
+0x08: Left
+0x0B: Up
+0x0D: Down
+
+The last two bytes are 0x87EE - which identifies this as an Apple device.
+
+
+*/
+
+
+/*
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+*/
+
+
+#include
+#include
+#include "Arduino.h"
+
+//suffix that all remotes use.
+#define APPLE_ID 0x87EE
+
+#define MENU 0x02
+#define PLAY 0x04
+#define RIGHT 0x07
+#define LEFT 0x08
+#define UP 0x0B
+#define DOWN 0x0D
+
+
+class AppleRemoteSender
+{
+ public:
+ AppleRemoteSender(int irpin);
+ AppleRemoteSender(int irpin, byte remote_id);
+
+ void set_remote_id(byte remote_id);
+
+ void send(byte remote_id, byte key);
+ void send(byte key);
+
+ void menu(byte remote_id) ;
+ void menu();
+
+ void play(byte remote_id);
+ void play();
+
+ void right(byte remote_id);
+ void right();
+
+ void left(byte remote_id);
+ void left();
+
+ void up(byte remote_id);
+ void up();
+
+ void down(byte remote_id);
+ void down();
+private:
+ long data;
+ int _irpin;
+ byte _remote_id;
+ void oscWrite(int time);
+};
+
+
+#endif
diff --git a/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/LICENSE b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/LICENSE
new file mode 100644
index 0000000..94a9ed0
--- /dev/null
+++ b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/LICENSE
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights. Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received. You must make sure that they, too, receive
+or can get the source code. And you must show them these terms so they
+know their rights.
+
+ Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
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+
+ For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software. For both users' and
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+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+ Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
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+ Finally, every program is threatened constantly by software patents.
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+patents cannot be used to render the program non-free.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU General Public License.
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+ "Copyright" also means copyright-like laws that apply to other kinds of
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+ "The Program" refers to any copyrightable work licensed under this
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+
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+.
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+may consider it more useful to permit linking proprietary applications with
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+Public License instead of this License. But first, please read
+.
diff --git a/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/README.txt b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/README.txt
new file mode 100644
index 0000000..9fab924
--- /dev/null
+++ b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/README.txt
@@ -0,0 +1,16 @@
+AppleRemoteSender
+
+Copyright (c) 2008, Casey Callendrello
+c1 at caseyc.net // caseyc.net
+
+
+Should be pretty self-explanatory. See the .h file for every method, but the ones your are probably interested in are:
+
+ars = AppleRemoteSender(pin)
+
+ars.menu()
+ars.play()
+ars.right()
+ars.left()
+ars.up()
+ars.down()
diff --git a/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/SIMON_APPLE_REMOTE.ino b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/SIMON_APPLE_REMOTE.ino
new file mode 100644
index 0000000..b0d822f
--- /dev/null
+++ b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/SIMON_APPLE_REMOTE.ino
@@ -0,0 +1,72 @@
+#include "AppleRemoteSender.h"
+
+int irpin = 15;
+byte remote_id = 0x01;
+
+AppleRemoteSender ars = AppleRemoteSender(irpin, remote_id);
+
+//Control Buttons
+int play = 9;
+int menu = 9; // upper left
+int next = 2; // upper right
+int previous = 12; //lower left
+int volUp = 2; // upper Right?
+int volDown = 6; // lower right
+
+// The setup() method runs once, when the sketch starts
+void setup() {
+ // initialize the digital pin as an output:
+ // pinMode(play, INPUT);
+ pinMode(menu, INPUT);
+ pinMode(next, INPUT);
+ pinMode(previous, INPUT);
+ pinMode(volUp, INPUT);
+ pinMode(volDown, INPUT);
+ digitalWrite(next, HIGH);
+ digitalWrite(previous, HIGH);
+ digitalWrite(volUp, HIGH);
+ digitalWrite(volDown, HIGH);
+ // digitalWrite(play, HIGH);
+ digitalWrite(menu, HIGH);
+
+}
+
+// the loop() method runs over and over again,
+// as long as the Arduino has power
+
+void loop()
+{
+ if(digitalRead(menu) == LOW){
+ ars.menu(); //Transmit the codes for Play/Pause
+ ars.right();
+ ars.menu();
+ ars.right();
+ ars.menu();
+ ars.right();
+ }
+// if(digitalRead(play) == LOW){
+// ars.play(); //Transmit the codes for Play/Pause
+// ars.play();
+// ars.play();
+// }
+ else if(digitalRead(next) == LOW){
+ ars.right(); //Transmit the codes for Next
+ ars.right();
+ ars.right();
+ }
+ else if(digitalRead(previous) == LOW){
+ ars.left(); //Transmit the codes for Previous
+ ars.left();
+ ars.left();
+ }
+ else if(digitalRead(volUp) == LOW){
+ ars.up(); //Transmit the codes for Volume Up
+ ars.up();
+ ars.up();
+ }
+ else if(digitalRead(volDown) == LOW){
+ ars.down(); //Transmit the codes for Volume Down
+ ars.down();
+ ars.down();
+ }
+}
diff --git a/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/keywords.txt b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/keywords.txt
new file mode 100644
index 0000000..02151a9
--- /dev/null
+++ b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/keywords.txt
@@ -0,0 +1,9 @@
+AppleRemoteSender KEYWORD1
+set_remote_id KEYWORD2
+send KEYWORD2
+menu KEYWORD2
+play KEYWORD2
+right KEYWORD2
+left KEYWORD2
+up KEYWORD2
+down KEYWORD2
\ No newline at end of file
diff --git a/Hardware/README.md b/Hardware/README.md
index f1b63c0..e8e18cf 100644
--- a/Hardware/README.md
+++ b/Hardware/README.md
@@ -2,7 +2,7 @@
The .sch and .brd files hare are Eagle CAD schematic and PCB design files.
-These files were created with Eagle 5.1.0, you'll need Eagle 5.0 or later to open them up. There is a free, lite, version of Eagle available from [cadsoftusa.com](cadsoftusa.com).
+These files were created with Eagle 5.1.0, you'll need Eagle 5.0 or later to open them up. There is a free, lite, version of Eagle available from ([cadsoftusa.com](http://www.cadsoftusa.com/download-eagle/freeware)).
# License
@@ -11,4 +11,4 @@ This product is open source! These Eagle files are released under the Creative C
Please use, reuse, and modify these files as you see fit. Please maintain attribution and release anything derivative under the same license.
-- Your friends at SparkFun.
\ No newline at end of file
+- Your friends at SparkFun.