diff --git a/Firmware/Additional Experiments/Combo/Combo.ino b/Firmware/Additional Experiments/Combo/Combo.ino new file mode 100644 index 0000000..4498beb --- /dev/null +++ b/Firmware/Additional Experiments/Combo/Combo.ino @@ -0,0 +1,146 @@ +/* + Code checks for combination in order. Must press upper left button, then upper right button, + then lower left for success. Any wrong button will result in an unplesant sound, + and the code will reset. + + Prof Mike Soltys + University of Colorado + 1/31/2014 + */ + + +// Define the button, LED, and buzzer pins (this is standard for all Simon Says games +// I've labeled mine UL for Upper Left, LR for Lower Left and so on. +const int led_UL = 10; //Red +const int led_UR = 3; //Green +const int led_LL = 13; //Blue +const int led_LR = 5; //Yellow + +const int but_UL = 9; +const int but_UR = 2; +const int but_LL = 12; +const int but_LR = 6; + +const int BUZZER1 = 4; +const int BUZZER2 = 7; + +// We'll set up variables for each button, so Upper Left is Button 1, +// Upper right is 2, etc. +const int UL = 1; +const int UR = 2; +const int LL = 3; +const int LR = 4; + +void setup() { + //Setup hardware inputs/outputs. + //Enable pull ups on inputs + pinMode(but_UL, INPUT_PULLUP); + pinMode(but_UR, INPUT_PULLUP); + pinMode(but_LL, INPUT_PULLUP); + pinMode(but_LR, INPUT_PULLUP); + + pinMode(led_UL, OUTPUT); + pinMode(led_UR, OUTPUT); + pinMode(led_LL, OUTPUT); + pinMode(led_LR, OUTPUT); + + pinMode(BUZZER1, OUTPUT); + pinMode(BUZZER2, OUTPUT); +} + +// keep doing this over and over again. +void loop() { + // this calls the bit of code ButtonWait() which is found below + // the code waits untill a button is pressed, and then tells you which button was pressed + // (1, 2, 3, 4) + int Button = ButtonWait(); + + // check to see if the button was the first one in our sequence (Upper Left) + if (Button == UL){ + // if so, turn on the upper left button + digitalWrite(led_UL, HIGH); + // and wait for another button to be pressed + Button = ButtonWait(); + // now check to see if the second button (UR) in our sequence was pressed + if (Button == UR){ + // if so, turn that button on and continue + digitalWrite(led_UR, HIGH); + Button = ButtonWait(); + if (Button == LL){ + // if so, turn that button on and continue + digitalWrite(led_LL, HIGH); + // play success tone! + tone(BUZZER1,399,1000); + // interesting fact: 399 Hz is the "most plesant" frequency + // http://www.ncbi.nlm.nih.gov/pubmed/503755 + + // if at any point a wrong button is pressed, the code will jump down + // to delay 1000, turn off the LEDs, and restart at the top of void loop() + } + // if the wrong button is pressed, play an unplesant sound + else { + tone(BUZZER1,2000,500); + } + } + // if the wrong button is pressed, play an unplesant sound + else { + tone(BUZZER1,2000,500); + } + } + // if the wrong button is pressed, play an unplesant sound + else { + tone(BUZZER1,2000,500); + } + + // wait a second and turn off all LEDS + delay(1000); + digitalWrite(led_UR, LOW); + digitalWrite(led_UL, LOW); + digitalWrite(led_LL, LOW); + digitalWrite(led_LR, LOW); +} + +// Waits for a button to be pressed, then returns 1-4 to tell what button it was. +int ButtonWait(void){ + // this is always true, so this loop will keep going until it reaches a "return" command + while(1 == 1){ + // Check if the UL button is pressed + if(digitalRead(but_UL) == 0){ + //wait till the user releases the button + while (digitalRead(but_UL) == 0){ + delay(10); + } + // return what button was pressed + return(UL); + } + // Check if the UR button is pressed + else if(digitalRead(but_UR) == 0){ + //wait till the user releases the button + while (digitalRead(but_UR) == 0){ + delay(10); + } + // return what button was pressed + return(UR); + } + // and so on. + else if(digitalRead(but_LL) == 0){ + while (digitalRead(but_LL) == 0){ + delay(10); + } + return(LL); + } + else if(digitalRead(but_LR) == 0){ + while (digitalRead(but_LR) == 0){ + delay(10); + } + return(LR); + } + // if we get here, nothing has been pressed, and so we'll restart at the top of + // the loop while (1==1). + } +} + + + + + diff --git a/Firmware/Additional Experiments/Ocarina/Ocarina.ino b/Firmware/Additional Experiments/Ocarina/Ocarina.ino new file mode 100644 index 0000000..dcbba56 --- /dev/null +++ b/Firmware/Additional Experiments/Ocarina/Ocarina.ino @@ -0,0 +1,121 @@ +/* +Make the Simon Says Game a 4-hole Ocarina (Like in the legend of zelda) + +Prof Mike Soltys +University of Colorado +1/28/2014 +*/ + + +// Define the button, LED, and buzzer pins (this is standard for all Simon Says games +// I've labeled mine UL for Upper Left, LR for Lower Left and so on. +const int led_UL = 10; //Red +const int led_UR = 3; //Green +const int led_LL = 13; //Blue +const int led_LR = 5; //Yellow + +const int but_UL = 9; +const int but_UR = 2; +const int but_LL = 12; +const int but_LR = 6; + +const int BUZZER1 = 4; +const int BUZZER2 = 7; + +void setup() { + //Setup hardware inputs/outputs. + //Enable pull ups on inputs + pinMode(but_UL, INPUT_PULLUP); + pinMode(but_UR, INPUT_PULLUP); + pinMode(but_LL, INPUT_PULLUP); + pinMode(but_LR, INPUT_PULLUP); + + pinMode(led_UL, OUTPUT); + pinMode(led_UR, OUTPUT); + pinMode(led_LL, OUTPUT); + pinMode(led_LR, OUTPUT); + + pinMode(BUZZER1, OUTPUT); + pinMode(BUZZER2, OUTPUT); +} + +void loop() { + // keep doing this over and over again. + // I will start with the most buttons pressed, and move on to the least buttons pressed + // for any combination, i'll play a matching note and light up the LEDs that aren't being pressed. + + // Start with all buttons pressed - C4 - 262 + if (digitalRead(but_UL) == 0 && digitalRead(but_UR) == 0 && digitalRead(but_LL) == 0 && digitalRead(but_LR) == 0) { + tone(BUZZER2,262,50); + } + // uncover upper right only - D4 - 294 + else if (digitalRead(but_UL) == 0 && digitalRead(but_LL) == 0 && digitalRead(but_LR) == 0) { + digitalWrite(led_UR, HIGH); + tone(BUZZER2,294,50); + } + // uncover lower right only - E4 -330 + else if (digitalRead(but_UL) == 0 && digitalRead(but_UR) == 0 && digitalRead(but_LL) == 0) { + tone(BUZZER2,330,50); + digitalWrite(led_LR, HIGH); + } + // uncover upper left only - F4# -370 + else if (digitalRead(but_UR) == 0 && digitalRead(but_LL) == 0 && digitalRead(but_LR) == 0) { + digitalWrite(led_UL, HIGH); + tone(BUZZER2,370,50); + } + // uncover both right - F4 -349 + else if (digitalRead(but_UL) == 0 && digitalRead(but_LL) == 0) { + digitalWrite(led_UR, HIGH); + digitalWrite(led_LR, HIGH); + tone(BUZZER2,349,50); + } + // uncover both top - G4 -392 + else if (digitalRead(but_LL) == 0 && digitalRead(but_LR) == 0) { + digitalWrite(led_UR, HIGH); + digitalWrite(led_UL, HIGH); + tone(BUZZER2,392,50); + } + // uncover upper left and lower right - G4# -415 + else if (digitalRead(but_LL) == 0 && digitalRead(but_UR) == 0) { + digitalWrite(led_LR, HIGH); + digitalWrite(led_UL, HIGH); + tone(BUZZER2,415,50); + } + // cover LL only - A4 -440 + else if (digitalRead(but_LL) == 0) { + digitalWrite(led_UR, HIGH); + digitalWrite(led_UL, HIGH); + digitalWrite(led_LR, HIGH); + tone(BUZZER2,440,50); + } + // cover LR only - A4# -466 + else if (digitalRead(but_LR) == 0) { + digitalWrite(led_UR, HIGH); + digitalWrite(led_UL, HIGH); + digitalWrite(led_LL, HIGH); + tone(BUZZER2,466,50); + } + // cover UR only - B4 -494 + else if (digitalRead(but_UR) == 0) { + digitalWrite(led_UL, HIGH); + digitalWrite(led_LL, HIGH); + digitalWrite(led_LR, HIGH); + tone(BUZZER2,494,50); + } + // all open - C5 -523 + else { + digitalWrite(led_UL, HIGH); + digitalWrite(led_UR, HIGH); + digitalWrite(led_LL, HIGH); + digitalWrite(led_LR, HIGH); + tone(BUZZER2,523,50); + } + + // Turn off all LEDs (This will happen so quick before + // the next iteration through the loop, that you'll never notice it_ + digitalWrite(led_UR, LOW); + digitalWrite(led_UL, LOW); + digitalWrite(led_LL, LOW); + digitalWrite(led_LR, LOW); +} + diff --git a/Firmware/Additional Experiments/README.md b/Firmware/Additional Experiments/README.md new file mode 100644 index 0000000..3ca097d --- /dev/null +++ b/Firmware/Additional Experiments/README.md @@ -0,0 +1 @@ +These are additional experiments written by SparkFun customer Mike Soltys. diff --git a/Firmware/Additional Experiments/SIMON_1_BLINK/SIMON_1_BLINK.ino b/Firmware/Additional Experiments/SIMON_1_BLINK/SIMON_1_BLINK.ino new file mode 100644 index 0000000..c44fe40 --- /dev/null +++ b/Firmware/Additional Experiments/SIMON_1_BLINK/SIMON_1_BLINK.ino @@ -0,0 +1,56 @@ +/* + +Simon Experiments #1 +Blink +Pete Lewis +Sparkfun Electronics +10/13/2010 + +Modified by +Prof Mike Soltys +University of Colorado +01/15/2014 + +This example code is in the public domain. + +////////////////////////////////////////////////// +SETUP & UPLOAD INSTRUCTIONS +1. Select "Tools" from the upper window menu. +2. Select "Serial Port" and then select the COM PORT that your FTDI BASIC is connected on. (It most likely will be the COM 2 or higher). +3. Select "Tools", then "Board", then "LilyPad Arduino w/ ATmega328" +4. Click on the "upload button" - it looks like a box with an arrow to the right. +////////////////////////////////////////////////// + +////////////////////////////////////////////////// +DESCRIPTION +Causes one LED to blink continuously with one second increments +////////////////////////////////////////////////// + + +*/ + + + +int ledPin = 3; // The simon board has 4 LEDs on it. + // For this example, we're just going to use one. + // The other LEDs are on pins 3,5,10 and 13. + // For fun, try switching "ledPin" to another LED and see what happens! + + +// The setup() funtion runs once, when the sketch starts + +void setup() { + // initialize the digital pin as an output: + pinMode(ledPin, OUTPUT); +} + +// the loop() function runs over and over again, +// as long as the Arduino has power + +void loop() +{ + digitalWrite(ledPin, HIGH); // set the LED on + delay(1000); // wait for a second + digitalWrite(ledPin, LOW); // set the LED off + delay(1000); // wait for a second +} diff --git a/Firmware/Additional Experiments/SIMON_1_BLINK/applet/HardwareSerial.cpp.o b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/HardwareSerial.cpp.o new file mode 100644 index 0000000..5201b37 Binary files /dev/null and b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/HardwareSerial.cpp.o differ diff --git a/Firmware/Additional Experiments/SIMON_1_BLINK/applet/Print.cpp.o b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/Print.cpp.o new file mode 100644 index 0000000..0fccf77 Binary files /dev/null and b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/Print.cpp.o differ diff --git a/Firmware/Additional Experiments/SIMON_1_BLINK/applet/SIMON_1_BLINK.cpp b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/SIMON_1_BLINK.cpp new file mode 100644 index 0000000..986895a --- /dev/null +++ b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/SIMON_1_BLINK.cpp @@ -0,0 +1,59 @@ +/* + +Simon Experiments #1 +Blink +Pete Lewis +Sparkfun Electronics +10/13/2010 + +////////////////////////////////////////////////// +SETUP & UPLOAD INSTRUCTIONS +1. Select "Tools" from the upper window menu. +2. Select "Serial Port" and then select the COM PORT that your FTDI BASIC is connected on. (It most likely will be the COM 2 or higher). +3. Select "Tools", then "Board", then "LilyPad Arduino w/ ATmega328" +4. Click on the "upload button" - it looks like a box with an arrow to the right. +////////////////////////////////////////////////// + +*/ + + + +#include "WProgram.h" +void setup(); +void loop(); +int ledPin = 3; // The simon board has 4 LEDs on it. + // For this example, we're just going to use one. + // The other LEDs are on pins 3,5,10 and 13. + // For fun, try switching "ledPin" to another LED and see what happens! + + +// The setup() funtion runs once, when the sketch starts + +void setup() { + // initialize the digital pin as an output: + pinMode(ledPin, OUTPUT); +} + +// the loop() function runs over and over again, +// as long as the Arduino has power + +void loop() +{ + digitalWrite(ledPin, HIGH); // set the LED on + delay(1000); // wait for a second + digitalWrite(ledPin, LOW); // set the LED off + delay(1000); // wait for a second +} + +int main(void) +{ + init(); + + setup(); + + for (;;) + loop(); + + return 0; +} + diff --git a/Firmware/Additional 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diff --git a/Firmware/Additional Experiments/SIMON_1_BLINK/applet/wiring_pulse.c.o b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/wiring_pulse.c.o new file mode 100644 index 0000000..ac72d3c Binary files /dev/null and b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/wiring_pulse.c.o differ diff --git a/Firmware/Additional Experiments/SIMON_1_BLINK/applet/wiring_shift.c.o b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/wiring_shift.c.o new file mode 100644 index 0000000..21da028 Binary files /dev/null and b/Firmware/Additional Experiments/SIMON_1_BLINK/applet/wiring_shift.c.o differ diff --git a/Firmware/Additional Experiments/SIMON_2_BUTTON/SIMON_2_BUTTON.ino b/Firmware/Additional Experiments/SIMON_2_BUTTON/SIMON_2_BUTTON.ino new file mode 100644 index 0000000..885072c --- /dev/null +++ b/Firmware/Additional Experiments/SIMON_2_BUTTON/SIMON_2_BUTTON.ino @@ -0,0 +1,89 @@ +/* + +Simon Experiments #2 +Button +Pete Lewis +Sparkfun Electronics +10/13/2010 + +Modified by +Prof Mike Soltys +University of Colorado +01/15/14 +This example code is in the public domain. + +////////////////////////////////////////////////// +SETUP & UPLOAD INSTRUCTIONS +1. Select "Tools" from the upper window menu. +2. Select "Serial Port" and then select the COM PORT that your FTDI BASIC is connected on. (It most likely will be the COM 2 or higher). +3. Select "Tools", then "Board", then "LilyPad Arduino w/ ATmega328" +4. Click on the "upload button" - it looks like a box with an arrow to the right. +////////////////////////////////////////////////// + +////////////////////////////////////////////////// +DESCRIPTION +Pressing the buttion will change the state of the LED from on to off or off to on. + +Note: these buttions are SUPER sensitive (freakishly so). The simon says code usese +a delay and check process called debouncing to fix this. +////////////////////////////////////////////////// +*/ + + + +int ledPin = 3; // The simon board has 4 LEDs on it. + // For this example, we're just going to use one. + // The other LEDs are on pins 3,5,10 and 13. + // For fun, try switching "ledPin" to another pin number and see what happens! + +int buttonPin = 2; // The simon board has 4 BUTTONS on it. + // For this example, we're just going to use one. + // The other BUTTONS are on pins 2,6,9 and 12. + // For fun, try switching "buttonPin" to another pin number and see what happens! + +int button_state; // This variable will be used to "store" the state of the button. + // It will allow us to know whether the button is pressed or not. + +int led_state = 0; // This variable will be used to "store" the state of the LED. + // It will allow us to know whether the LED is on or off. +// The setup() funtion runs once, when the sketch starts + +void setup() { + // initialize the led pin as an output: + pinMode(ledPin, OUTPUT); + // initialize the internal pull-up on the button pin: + digitalWrite(buttonPin, HIGH); + // initialize the button pin as an input: + pinMode(buttonPin, INPUT); + +} + +// the loop() function runs over and over again, +// as long as the Arduino has power + +void loop() +{ + + // Using the digitalRead() function, we can read the state of a pin, and know whether or not it is Logic HIGH or Logic LOW. + // When you press the button, you are actually causing an electrical connection between the pin on the micro (buttonPin) and Logic LOW (aka GND). + // Every time the loop starts over it will first set the variable "button_state" to the state of the pin. + // It is refreshing every time the loop starts over. + int button_state = digitalRead(buttonPin); + + // The second step in the loop is to actually do something with this variable. + // In this next "if statement" we are going to decide to do something. Here we are going to turn on the ledPin for a second. + if(button_state == 1){ + // If the LED is off, turn it on + if (led_state == 0 ){ + digitalWrite(ledPin, HIGH); // set the LED on + led_state = 1; + } + // If the LED is on, turn it off + else if (led_state == 1 ) { + digitalWrite(ledPin, LOW); // set the LED off + led_state = 0; + } + delay(1000); // wait for a second + } + +} diff --git a/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/HardwareSerial.cpp.o b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/HardwareSerial.cpp.o new file mode 100644 index 0000000..5201b37 Binary files /dev/null and b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/HardwareSerial.cpp.o differ diff --git a/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/Print.cpp.o b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/Print.cpp.o new file mode 100644 index 0000000..0fccf77 Binary files /dev/null and b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/Print.cpp.o differ diff --git a/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/SIMON_2_BUTTON.cpp b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/SIMON_2_BUTTON.cpp new file mode 100644 index 0000000..56686a0 --- /dev/null +++ b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/SIMON_2_BUTTON.cpp @@ -0,0 +1,80 @@ +/* + +Simon Experiments #2 +Button +Pete Lewis +Sparkfun Electronics +10/13/2010 + +////////////////////////////////////////////////// +SETUP & UPLOAD INSTRUCTIONS +1. Select "Tools" from the upper window menu. +2. Select "Serial Port" and then select the COM PORT that your FTDI BASIC is connected on. (It most likely will be the COM 2 or higher). +3. Select "Tools", then "Board", then "LilyPad Arduino w/ ATmega328" +4. Click on the "upload button" - it looks like a box with an arrow to the right. +////////////////////////////////////////////////// + +*/ + + + +#include "WProgram.h" +void setup(); +void loop(); +int ledPin = 3; // The simon board has 4 LEDs on it. + // For this example, we're just going to use one. + // The other LEDs are on pins 3,5,10 and 13. + // For fun, try switching "ledPin" to another pin number and see what happens! + +int buttonPin = 2; // The simon board has 4 BUTTONS on it. + // For this example, we're just going to use one. + // The other BUTTONS are on pins 2,6,9 and 12. + // For fun, try switching "buttonPin" to another pin number and see what happens! + +int button_state; // This variable will be used to "store" the state of the button. + // It will allow us to know whether the button is pressed or not. + + +// The setup() funtion runs once, when the sketch starts + +void setup() { + // initialize the led pin as an output: + pinMode(ledPin, OUTPUT); + // initialize the button pin as an input: + pinMode(buttonPin, INPUT); +} + +// the loop() function runs over and over again, +// as long as the Arduino has power + +void loop() +{ + + // Using the digitalRead() function, we can read the state of a pin, and know whether or not it is Logic HIGH or Logic LOW. + // When you press the button, you are actually causing an electrical connection between the pin on the micro (buttonPin) and Logic HIGH (aka power). + // Every time the loop starts over it will first set the variable "button_state" to the state of the pin. + // It is refreshing every time the loop starts over. + int button_state = digitalRead(buttonPin); + + // The second step in the loop is to actually do something with this variable. + // In this next "if statement" we are going to decide to do something. Here we are going to turn on the ledPin for a second. + if(button_state == 1){ + digitalWrite(ledPin, HIGH); // set the LED on + delay(1000); // wait for a second + digitalWrite(ledPin, LOW); // set the LED off + } + +} + +int main(void) +{ + init(); + + setup(); + + for (;;) + loop(); + + return 0; +} + diff --git a/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/SIMON_2_BUTTON.cpp.eep b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/SIMON_2_BUTTON.cpp.eep new file mode 100644 index 0000000..7c166a1 --- /dev/null +++ b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/SIMON_2_BUTTON.cpp.eep @@ -0,0 +1 @@ +:00000001FF diff --git a/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/SIMON_2_BUTTON.cpp.elf b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/SIMON_2_BUTTON.cpp.elf new file mode 100644 index 0000000..110397a Binary files /dev/null and b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/SIMON_2_BUTTON.cpp.elf differ diff --git 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Experiments/SIMON_2_BUTTON/applet/simon.h b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/simon.h new file mode 100644 index 0000000..dfeda66 --- /dev/null +++ b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/simon.h @@ -0,0 +1,13 @@ + +int ledPin = 3; // The simon board has 4 LEDs on it. + // For this example, we're just going to use one. + // The other LEDs are on pins 3,5,10 and 13. + // For fun, try switching "ledPin" to another pin number and see what happens! + +int buttonPin = 2; // The simon board has 4 BUTTONS on it. + // For this example, we're just going to use one. + // The other BUTTONS are on pins 2,6,9 and 12. + // For fun, try switching "buttonPin" to another pin number and see what happens! + +int button_state; // This variable will be used to "store" the state of the button. + // It will allow us to know whether the button is pressed or not. diff --git a/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/wiring.c.o b/Firmware/Additional 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0000000..ac72d3c Binary files /dev/null and b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/wiring_pulse.c.o differ diff --git a/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/wiring_shift.c.o b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/wiring_shift.c.o new file mode 100644 index 0000000..21da028 Binary files /dev/null and b/Firmware/Additional Experiments/SIMON_2_BUTTON/applet/wiring_shift.c.o differ diff --git a/Firmware/Additional Experiments/SIMON_3_BUZZER/SIMON_3_BUZZER.ino b/Firmware/Additional Experiments/SIMON_3_BUZZER/SIMON_3_BUZZER.ino new file mode 100644 index 0000000..1effc7d --- /dev/null +++ b/Firmware/Additional Experiments/SIMON_3_BUZZER/SIMON_3_BUZZER.ino @@ -0,0 +1,89 @@ +/* +Simon Experiments #3 +Buzzer +Pete Lewis +Sparkfun Electronics +10/13/2010 + +Updated by +Prof Mike Soltys +University of Colorado +01/15/2014 + +This example code is in the public domain. + +////////////////////////////////////////////////// +DESCRIPTION +Pressing the buttion will flash the LED for 1 second and play a tone. + +Note: these buttions are SUPER sensitive (freekishly so). The simon says code usese +a delay and check process called debouncing to fix this. +////////////////////////////////////////////////// + +*/ + + + +int ledPin = 3; // LEDs are on pins 3,5,10 and 13. +int buttonPin = 2; // BUTTONS are on pins 2,6,9 and 12. +int button_state; // This variable will be used to "store" the state of the button. + +/// These next two definitions are setting up the buzzer pins. +/// By sending these HIGH/LOW we can create a sound from the buzzer. +int buzzer_1 = 4; +int buzzer_2 = 7; + +void setup() { + pinMode(ledPin, OUTPUT); + + // Note: For the way the circuit is setup, INPUT_PULLUP will result much more + // stability than INPUT + pinMode(buttonPin, INPUT_PULLUP); + + pinMode(buzzer_1, OUTPUT); + pinMode(buzzer_2, OUTPUT); + digitalWrite(buzzer_1, LOW); // buzzer_1 will toggle HIGH/LOW to create the sound - see buzz() function below. + digitalWrite(buzzer_2, LOW); // buzzer_2 will toggle as well (to create more volume). +} + + +void loop() +{ + int button_state = digitalRead(buttonPin); + + + if(button_state == 0){ + + digitalWrite(ledPin, HIGH); // set the LED on + delay(1000); // wait for a second + digitalWrite(ledPin, LOW); // set the LED off + + // Call the "buzz()" funtion. See below to know what this does. + tone(buzzer_1,400,500); + delay(1000); + tone(buzzer_2,600,500); + delay(1000); + tone(buzzer_1,400,500); + delay(250); + tone(buzzer_2,600,500); + //tone(buzzer_1,500,100); + + } + +} + +////////////////////////////////////////////////////////////////////////////////////// +void buzz(){ + /// this function makes the buzzer pin move and crease a sound. + /// By writing the pin HIGH/LOW in a pattern we can create a frequency. + /// this FOR LOOP is used to repeat the pattern and let us hear the note for second. + for(int i = 0; i < 100; i++){ + digitalWrite(buzzer_1, HIGH); + digitalWrite(buzzer_2, LOW); + delay(1); + digitalWrite(buzzer_1, LOW); + digitalWrite(buzzer_2, HIGH); + delay(1); + } +} + diff --git a/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/HardwareSerial.cpp.o b/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/HardwareSerial.cpp.o new file mode 100644 index 0000000..5201b37 Binary files /dev/null and b/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/HardwareSerial.cpp.o differ diff --git a/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/Print.cpp.o b/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/Print.cpp.o new file mode 100644 index 0000000..0fccf77 Binary files /dev/null and b/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/Print.cpp.o differ diff --git a/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/SIMON_3_BUZZER.cpp b/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/SIMON_3_BUZZER.cpp new file mode 100644 index 0000000..c395ad4 --- /dev/null +++ b/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/SIMON_3_BUZZER.cpp @@ -0,0 +1,79 @@ +/* +Simon Experiments #2 +Buzzer +Pete Lewis +Sparkfun Electronics +10/13/2010 +*/ + + + +#include "WProgram.h" +void setup(); +void loop(); +void buzz(); +int ledPin = 3; // LEDs are on pins 3,5,10 and 13. +int buttonPin = 2; // BUTTONS are on pins 2,6,9 and 12. +int button_state; // This variable will be used to "store" the state of the button. + +/// These next two definitions are setting up the buzzer pins. +/// By sending these HIGH/LOW we can create a sound from the buzzer. +int buzzer_1 = 4; +int buzzer_2 = 7; + + +void setup() { + pinMode(ledPin, OUTPUT); + pinMode(buttonPin, INPUT); + + pinMode(buzzer_1, OUTPUT); + pinMode(buzzer_2, OUTPUT); + digitalWrite(buzzer_1, LOW); // buzzer_1 will toggle HIGH/LOW to create the sound - see buzz() function below. + digitalWrite(buzzer_2, LOW); // buzzer_2 will always stay low. +} + + +void loop() +{ + int button_state = digitalRead(buttonPin); + + if(button_state == 1){ + + digitalWrite(ledPin, HIGH); // set the LED on + delay(1000); // wait for a second + digitalWrite(ledPin, LOW); // set the LED off + + // Call the "buzz()" funtion. See below to know what this does. + buzz(); + + } + +} + + +////////////////////////////////////////////////////////////////////////////////////// +void buzz(){ + /// this function makes the buzzer pin move and crease a sound. + /// By writing the pin HIGH/LOW in a pattern we can create a frequency. + /// this FOR LOOP is used to repeat the pattern and let us hear the note for second. + for(int i = 0; i < 100; i++){ + digitalWrite(buzzer_1, HIGH); + delay(1); + digitalWrite(buzzer_1, LOW); + delay(1); + } +} + + +int main(void) +{ + init(); + + setup(); + + for (;;) + loop(); + + return 0; +} + diff --git a/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/SIMON_3_BUZZER.cpp.eep b/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/SIMON_3_BUZZER.cpp.eep new file mode 100644 index 0000000..7c166a1 --- /dev/null +++ b/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/SIMON_3_BUZZER.cpp.eep @@ -0,0 +1 @@ +:00000001FF diff --git a/Firmware/Additional 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100644 index 0000000..21da028 Binary files /dev/null and b/Firmware/Additional Experiments/SIMON_3_BUZZER/applet/wiring_shift.c.o differ diff --git a/Firmware/Additional Experiments/SIMON_4_MrRoboto/SIMON_4_MrRoboto.ino b/Firmware/Additional Experiments/SIMON_4_MrRoboto/SIMON_4_MrRoboto.ino new file mode 100644 index 0000000..89b51c8 --- /dev/null +++ b/Firmware/Additional Experiments/SIMON_4_MrRoboto/SIMON_4_MrRoboto.ino @@ -0,0 +1,95 @@ +/* +Simon Experiments #4 +Mr Roboto +Prof Mike Soltys +University of Colorado +01/15/2014 + +This example code is in the public domain. + +////////////////////////////////////////////////// +DESCRIPTION +Pressing the buttion will play the song Mr Roboto + +Note: these buttions are SUPER sensitive (freekishly so). The simon says code usese +a delay and check process called debouncing to fix this. +////////////////////////////////////////////////// + +*/ + + + +int ledPin = 3; // LEDs are on pins 3,5,10 and 13. +int buttonPin = 2; // BUTTONS are on pins 2,6,9 and 12. +int button_state; // This variable will be used to "store" the state of the button. + +/// These next two definitions are setting up the buzzer pins. +/// By sending these HIGH/LOW we can create a sound from the buzzer. +int buzzer_1 = 4; +int buzzer_2 = 7; + +/* Here are some variables we'll use to make a little jingle. + First we'll define frequencies of a few notes to use in the jingle */ +const int NOTE_F4 = 349; // F4 (F above middle c) +const int NOTE_DS4 = 311; // D-sharp 4 +const int NOTE_REST = 0; // Rest, no tone +const int jingleLength = 12; // This is the length of the jingle - 12 notes +/* This array contains the note played, in order */ +const int jingleNote[jingleLength] = { + NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_DS4, NOTE_REST, + NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_DS4}; +/* jingleDuration contains the length of each note played + 8 = 1/8 note, 4 = 1/4 note, 32 = 1/32 note, etc.*/ +const int jingleDuration[jingleLength] = { + 8, 8, 8, 8, 8, 4, 32,// do-mo-ar-i-ga-to-(rest) + 4, 4, 8, 8, 4 }; // mis-ter-ro-bot-o +const int jingleBPM = 60; // Jingle beats-per-minute = 60 bpm + +void setup() { + pinMode(ledPin, OUTPUT); + + digitalWrite(buttonPin, HIGH); + pinMode(buttonPin, INPUT); + + pinMode(buzzer_1, OUTPUT); + pinMode(buzzer_2, OUTPUT); + digitalWrite(buzzer_1, LOW); // buzzer_1 will toggle HIGH/LOW to create the sound - see buzz() function below. + digitalWrite(buzzer_2, LOW); // buzzer_2 will toggle as well (to create more volume). +} + + +void loop() +{ + int button_state = digitalRead(buttonPin); + + if(button_state == 1){ + + digitalWrite(ledPin, HIGH); // set the LED on + delay(1000); // wait for a second + digitalWrite(ledPin, LOW); // set the LED off + + // Call the "buzz()" funtion. See below to know what this does. + buzz(); + + } + +} + +////////////////////////////////////////////////////////////////////////////////////// +void buzz(){ +for (int i=0; i. + + +*/ + + +#include "Arduino.h" +#include "AppleRemoteSender.h" + + +AppleRemoteSender::AppleRemoteSender(int pin) +{ + _irpin = pin; + _remote_id = 0x01; + + //ready the pin + pinMode(_irpin, OUTPUT); + digitalWrite(_irpin, LOW); + + +} + +AppleRemoteSender::AppleRemoteSender(int pin, byte remote_id) +{ + _irpin = pin; + _remote_id = remote_id; + + //ready the pin + pinMode(_irpin, OUTPUT); + digitalWrite(_irpin, LOW); +} + + +void AppleRemoteSender::set_remote_id(byte remote_id) +{ + _remote_id = remote_id; +} + +void AppleRemoteSender::send(byte remote_id, byte key) +{ + //prepare data + long temp = remote_id; + temp = temp << 8; + temp += key; + temp = temp << 16; + temp += APPLE_ID; + + //send preamble + oscWrite(9000); + delayMicroseconds(4500); + + byte bit = 0; + //send data + for(int i = 0; i < 32; i++) + { + bit = temp % 2; + temp = temp >> 1; + //space + oscWrite(560); + + //data + if(bit == 0) + { + delayMicroseconds(560); + } + else + { + delayMicroseconds(1690); + } + } + //end of data header + oscWrite(560); + +} +void AppleRemoteSender::send(byte key) +{ + send(_remote_id, key); +} + + +void AppleRemoteSender::menu(byte remote_id) { send(remote_id, MENU);} +void AppleRemoteSender::menu(){ send(MENU); } + +void AppleRemoteSender::play(byte remote_id){ send(remote_id, PLAY); } +void AppleRemoteSender::play(){ send(PLAY); } + +void AppleRemoteSender::right(byte remote_id){ send(remote_id, RIGHT); } +void AppleRemoteSender::right(){ send(RIGHT); } + +void AppleRemoteSender::left(byte remote_id){ send(remote_id, LEFT); } +void AppleRemoteSender::left(){ send(LEFT); } + +void AppleRemoteSender::up(byte remote_id){ send(remote_id, UP); } +void AppleRemoteSender::up(){ send(UP); } + +void AppleRemoteSender::down(byte remote_id){ send(remote_id, DOWN); } +void AppleRemoteSender::down(){ send(DOWN); } + + + + + +void AppleRemoteSender::oscWrite(int time) +{ + /* + Sends a 38khz carrier pulse + + */ + for(int i = 0; i < (time / 26) - 1; i++) + { + digitalWrite(_irpin, HIGH); + delayMicroseconds(13); + digitalWrite(_irpin, LOW); + delayMicroseconds(13); + } +} diff --git a/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/AppleRemoteSender.h b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/AppleRemoteSender.h new file mode 100644 index 0000000..d04073f --- /dev/null +++ b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/AppleRemoteSender.h @@ -0,0 +1,110 @@ +#ifndef AppleRemoteSender_h +#define AppleRemoteSender_h + +/* + +Apple Remote Sender: +Copyright Casey Callendrello 2008 + +Notes: +1) Apple's remotes use the NEC IR protocol, which is better +described here: http://www.sbprojects.com/knowledge/ir/nec.htm +It uses a 38 kHz carrier wave ( hence the OscWrite call) and uses a +"pulse distance" encoding. In other words, the LED is ON for the same +amount of time - it is the duration OFF that matters. + +The protocol header is a 9ms on, followed by 4.5 ms off. A '1' value is +.560 ms on, followed by 1.690 ms off. A '0' value is the same on pulse, +followed by .565 ms off. +The 'end' header is a .560 ms on pulse. + +2) The total data transmitted is 32 bits. + +****** Remote Code ******* +The first byte is the remote ID, +a number between 0 and 255. + +The second byte is the command +Known commands: +0x02: Menu +0x04: Play +0x07: Right +0x08: Left +0x0B: Up +0x0D: Down + +The last two bytes are 0x87EE - which identifies this as an Apple device. + + +*/ + + +/* + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ + + +#include +#include +#include "Arduino.h" + +//suffix that all remotes use. +#define APPLE_ID 0x87EE + +#define MENU 0x02 +#define PLAY 0x04 +#define RIGHT 0x07 +#define LEFT 0x08 +#define UP 0x0B +#define DOWN 0x0D + + +class AppleRemoteSender +{ + public: + AppleRemoteSender(int irpin); + AppleRemoteSender(int irpin, byte remote_id); + + void set_remote_id(byte remote_id); + + void send(byte remote_id, byte key); + void send(byte key); + + void menu(byte remote_id) ; + void menu(); + + void play(byte remote_id); + void play(); + + void right(byte remote_id); + void right(); + + void left(byte remote_id); + void left(); + + void up(byte remote_id); + void up(); + + void down(byte remote_id); + void down(); +private: + long data; + int _irpin; + byte _remote_id; + void oscWrite(int time); +}; + + +#endif diff --git a/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/LICENSE b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/LICENSE new file mode 100644 index 0000000..94a9ed0 --- /dev/null +++ b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/README.txt b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/README.txt new file mode 100644 index 0000000..9fab924 --- /dev/null +++ b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/README.txt @@ -0,0 +1,16 @@ +AppleRemoteSender + +Copyright (c) 2008, Casey Callendrello +c1 at caseyc.net // caseyc.net + + +Should be pretty self-explanatory. See the .h file for every method, but the ones your are probably interested in are: + +ars = AppleRemoteSender(pin) + +ars.menu() +ars.play() +ars.right() +ars.left() +ars.up() +ars.down() diff --git a/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/SIMON_APPLE_REMOTE.ino b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/SIMON_APPLE_REMOTE.ino new file mode 100644 index 0000000..b0d822f --- /dev/null +++ b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/SIMON_APPLE_REMOTE.ino @@ -0,0 +1,72 @@ +#include "AppleRemoteSender.h" + +int irpin = 15; +byte remote_id = 0x01; + +AppleRemoteSender ars = AppleRemoteSender(irpin, remote_id); + +//Control Buttons +int play = 9; +int menu = 9; // upper left +int next = 2; // upper right +int previous = 12; //lower left +int volUp = 2; // upper Right? +int volDown = 6; // lower right + +// The setup() method runs once, when the sketch starts +void setup() { + // initialize the digital pin as an output: + // pinMode(play, INPUT); + pinMode(menu, INPUT); + pinMode(next, INPUT); + pinMode(previous, INPUT); + pinMode(volUp, INPUT); + pinMode(volDown, INPUT); + digitalWrite(next, HIGH); + digitalWrite(previous, HIGH); + digitalWrite(volUp, HIGH); + digitalWrite(volDown, HIGH); + // digitalWrite(play, HIGH); + digitalWrite(menu, HIGH); + +} + +// the loop() method runs over and over again, +// as long as the Arduino has power + +void loop() +{ + if(digitalRead(menu) == LOW){ + ars.menu(); //Transmit the codes for Play/Pause + ars.right(); + ars.menu(); + ars.right(); + ars.menu(); + ars.right(); + } +// if(digitalRead(play) == LOW){ +// ars.play(); //Transmit the codes for Play/Pause +// ars.play(); +// ars.play(); +// } + else if(digitalRead(next) == LOW){ + ars.right(); //Transmit the codes for Next + ars.right(); + ars.right(); + } + else if(digitalRead(previous) == LOW){ + ars.left(); //Transmit the codes for Previous + ars.left(); + ars.left(); + } + else if(digitalRead(volUp) == LOW){ + ars.up(); //Transmit the codes for Volume Up + ars.up(); + ars.up(); + } + else if(digitalRead(volDown) == LOW){ + ars.down(); //Transmit the codes for Volume Down + ars.down(); + ars.down(); + } +} diff --git a/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/keywords.txt b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/keywords.txt new file mode 100644 index 0000000..02151a9 --- /dev/null +++ b/Firmware/Additional Experiments/SIMON_APPLE_REMOTE/keywords.txt @@ -0,0 +1,9 @@ +AppleRemoteSender KEYWORD1 +set_remote_id KEYWORD2 +send KEYWORD2 +menu KEYWORD2 +play KEYWORD2 +right KEYWORD2 +left KEYWORD2 +up KEYWORD2 +down KEYWORD2 \ No newline at end of file diff --git a/Hardware/README.md b/Hardware/README.md index f1b63c0..e8e18cf 100644 --- a/Hardware/README.md +++ b/Hardware/README.md @@ -2,7 +2,7 @@ The .sch and .brd files hare are Eagle CAD schematic and PCB design files. -These files were created with Eagle 5.1.0, you'll need Eagle 5.0 or later to open them up. There is a free, lite, version of Eagle available from [cadsoftusa.com](cadsoftusa.com). +These files were created with Eagle 5.1.0, you'll need Eagle 5.0 or later to open them up. There is a free, lite, version of Eagle available from ([cadsoftusa.com](http://www.cadsoftusa.com/download-eagle/freeware)). # License @@ -11,4 +11,4 @@ This product is open source! These Eagle files are released under the Creative C Please use, reuse, and modify these files as you see fit. Please maintain attribution and release anything derivative under the same license. -- Your friends at SparkFun. \ No newline at end of file +- Your friends at SparkFun.