From 3fb180c8effa7a124451d507658c326619360143 Mon Sep 17 00:00:00 2001 From: Pete Lewis Date: Mon, 18 Feb 2013 14:45:24 -0700 Subject: [PATCH] Utilized Tone() for BEEGEES Melody I utilized the built-in Arduino Tone() function and "pitches.h" header to recreate the BeeGees melody. It looks a lot cleaner in the code, and it's easier to figure out the melody (which is also now in a nice looking array). The only down side is that the volume is about half. I would love to hack the arduino Tone() function to be able to play the tone on both sides of the buzzer. But for now, I think the cleaner code is more important. --- Firmware/Simon_Says/Simon_Says.ino | 131 +++++------------------- Firmware/Simon_Says/hardware_versions.h | 4 +- Firmware/Simon_Says/pitches.h | 95 +++++++++++++++++ 3 files changed, 120 insertions(+), 110 deletions(-) create mode 100644 Firmware/Simon_Says/pitches.h diff --git a/Firmware/Simon_Says/Simon_Says.ino b/Firmware/Simon_Says/Simon_Says.ino index ad92e6b..b23a0c7 100644 --- a/Firmware/Simon_Says/Simon_Says.ino +++ b/Firmware/Simon_Says/Simon_Says.ino @@ -42,6 +42,7 @@ */ #include "hardware_versions.h" +#include "pitches.h" // Used for the MODE_BEEGEES, for playing the melody on the buzzer! // Define game parameters #define ROUNDS_TO_WIN 13 //Number of rounds to succesfully remember before you win. 13 is do-able. @@ -404,10 +405,17 @@ void attractMode(void) } //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -//The following functions are related to Beegees Easter Egg only +// The following functions are related to Beegees Easter Egg only +// Notes in the melody. Each note is about an 1/8th note, "0"s are rests. +int melody[] = { + NOTE_G4, NOTE_A4, 0, NOTE_C5, 0, 0, NOTE_G4, 0, 0, 0, + NOTE_E4, 0, NOTE_D4, NOTE_E4, NOTE_G4, 0, + NOTE_D4, NOTE_E4, 0, NOTE_G4, 0, 0, + NOTE_D4, 0, NOTE_E4, 0, NOTE_G4, 0, NOTE_A4, 0, NOTE_C5, 0}; + +int noteDuration = 115; // This essentially sets the tempo, 115 is just about right for a disco groove :) int LEDnumber = 0; // Keeps track of which LED we are on during the beegees loop -int count = 20; // for keeping rhythm straight in the beegees loop // Do nothing but play bad beegees music // This function is activated when user holds bottom right button during power up @@ -424,118 +432,25 @@ void play_beegees() setLEDs(CHOICE_NONE); // Turn off LEDs delay(1000); // Wait a second before playing song + + digitalWrite(BUZZER1, LOW); // setup the "BUZZER1" side of the buzzer to stay low, while we play the tone on the other pin. while(checkButton() == CHOICE_NONE) //Play song until you press a button { - buzz(3); - delay(400); - buzz(4); - rest(1); - delay(600); - buzz(5); - rest(1); - rest(1); - delay(400); - buzz(3); - rest(1); - rest(1); - rest(1); - buzz(2); - rest(1); - buzz(1); - buzz(2); - buzz(3); - rest(1); - buzz(1); - buzz(2); - rest(1); - buzz(3); - rest(1); - rest(1); - buzz(1); - rest(1); - buzz(2); - rest(1); - buzz(3); - rest(1); - buzz(4); - rest(1); - buzz(5); - rest(1); - delay(700); + // iterate over the notes of the melody: + for (int thisNote = 0; thisNote < 32; thisNote++) { + changeLED(); + tone(BUZZER2, melody[thisNote],noteDuration); + // to distinguish the notes, set a minimum time between them. + // the note's duration + 30% seems to work well: + int pauseBetweenNotes = noteDuration * 1.30; + delay(pauseBetweenNotes); + // stop the tone playing: + noTone(BUZZER2); + } } } -// -void buzz(int tone){ - - //Declare an integer, "freq", for frequency of the note to be played. - int freq; - - //5 different tones to select. Each tone is a different frequency. - if(tone == 1) freq = 2000; - if(tone == 2) freq = 1800; - if(tone == 3) freq = 1500; - if(tone == 4) freq = 1350; - if(tone == 5) freq = 1110; - - //freq = (freq/2); - - // Because frequency is determined by the wavelength (the time HIGH and the time LOW), - // you need to have "count" in order to keep a note the same length in time. - // "count" is the number of times this function will repeat the HIGH/LOW pattern - to create the sound of the note. - - count = 40; - - // In order to keep all 5 notes the same length in time, you must compare them to the longest note (tonic) - aka the "1" note. - count = count * (2000/freq); - - // Change to the next LED - changeLED(); - - // this next for loop actually makes the buzzer pin move. - // it uses the "count" variable to know how many times to play the frequency. - // -this keeps the timing correct. - for(int i = 0 ; i < count ; i++) - { - digitalWrite(BUZZER1, HIGH); - digitalWrite(BUZZER2, LOW); - delayMicroseconds(freq); - - digitalWrite(BUZZER1, LOW); - digitalWrite(BUZZER2, HIGH); - delayMicroseconds(freq); - } - - delay(60); -} - -// -void rest(int tone){ - int freq; - if(tone == 1) freq = 2000; - if(tone == 2) freq = 1800; - if(tone == 3) freq = 1500; - if(tone == 4) freq = 1350; - if(tone == 5) freq = 1110; - - //freq = (freq/2); - - count = 40; - count = count * (2000/freq); - //change_led(); - - for(int i = 0 ; i < count ; i++) - { - digitalWrite(BUZZER1, LOW); - delayMicroseconds(freq); - digitalWrite(BUZZER1, LOW); - delayMicroseconds(freq); - } - - delay(75); -} - // Each time this function is called the board moves to the next LED void changeLED(void) { diff --git a/Firmware/Simon_Says/hardware_versions.h b/Firmware/Simon_Says/hardware_versions.h index 7d0bb16..2f3e34e 100644 --- a/Firmware/Simon_Says/hardware_versions.h +++ b/Firmware/Simon_Says/hardware_versions.h @@ -15,8 +15,8 @@ // Uncomment one of the following, corresponding to the board you have. -//#define BOARD_REV_2_3_2011 //Works with PTH board label '2-3-2011' -#define BOARD_REV_4_9_2009 //Works with SMD simoon board label '4/9/2009' and '9/7/11' +#define BOARD_REV_2_3_2011 //Works with PTH board label '2-3-2011' +//#define BOARD_REV_4_9_2009 //Works with SMD simoon board label '4/9/2009' and '9/7/11' //#define BOARD_REV_6_25_2008 #ifdef BOARD_REV_2_3_2011 diff --git a/Firmware/Simon_Says/pitches.h b/Firmware/Simon_Says/pitches.h new file mode 100644 index 0000000..55c7d54 --- /dev/null +++ b/Firmware/Simon_Says/pitches.h @@ -0,0 +1,95 @@ +/************************************************* + * Public Constants + *************************************************/ + +#define NOTE_B0 31 +#define NOTE_C1 33 +#define NOTE_CS1 35 +#define NOTE_D1 37 +#define NOTE_DS1 39 +#define NOTE_E1 41 +#define NOTE_F1 44 +#define NOTE_FS1 46 +#define NOTE_G1 49 +#define NOTE_GS1 52 +#define NOTE_A1 55 +#define NOTE_AS1 58 +#define NOTE_B1 62 +#define NOTE_C2 65 +#define NOTE_CS2 69 +#define NOTE_D2 73 +#define NOTE_DS2 78 +#define NOTE_E2 82 +#define NOTE_F2 87 +#define NOTE_FS2 93 +#define NOTE_G2 98 +#define NOTE_GS2 104 +#define NOTE_A2 110 +#define NOTE_AS2 117 +#define NOTE_B2 123 +#define NOTE_C3 131 +#define NOTE_CS3 139 +#define NOTE_D3 147 +#define NOTE_DS3 156 +#define NOTE_E3 165 +#define NOTE_F3 175 +#define NOTE_FS3 185 +#define NOTE_G3 196 +#define NOTE_GS3 208 +#define NOTE_A3 220 +#define NOTE_AS3 233 +#define NOTE_B3 247 +#define NOTE_C4 262 +#define NOTE_CS4 277 +#define NOTE_D4 294 +#define NOTE_DS4 311 +#define NOTE_E4 330 +#define NOTE_F4 349 +#define NOTE_FS4 370 +#define NOTE_G4 392 +#define NOTE_GS4 415 +#define NOTE_A4 440 +#define NOTE_AS4 466 +#define NOTE_B4 494 +#define NOTE_C5 523 +#define NOTE_CS5 554 +#define NOTE_D5 587 +#define NOTE_DS5 622 +#define NOTE_E5 659 +#define NOTE_F5 698 +#define NOTE_FS5 740 +#define NOTE_G5 784 +#define NOTE_GS5 831 +#define NOTE_A5 880 +#define NOTE_AS5 932 +#define NOTE_B5 988 +#define NOTE_C6 1047 +#define NOTE_CS6 1109 +#define NOTE_D6 1175 +#define NOTE_DS6 1245 +#define NOTE_E6 1319 +#define NOTE_F6 1397 +#define NOTE_FS6 1480 +#define NOTE_G6 1568 +#define NOTE_GS6 1661 +#define NOTE_A6 1760 +#define NOTE_AS6 1865 +#define NOTE_B6 1976 +#define NOTE_C7 2093 +#define NOTE_CS7 2217 +#define NOTE_D7 2349 +#define NOTE_DS7 2489 +#define NOTE_E7 2637 +#define NOTE_F7 2794 +#define NOTE_FS7 2960 +#define NOTE_G7 3136 +#define NOTE_GS7 3322 +#define NOTE_A7 3520 +#define NOTE_AS7 3729 +#define NOTE_B7 3951 +#define NOTE_C8 4186 +#define NOTE_CS8 4435 +#define NOTE_D8 4699 +#define NOTE_DS8 4978 + +