mirror of https://github.com/nealey/Simon-Says
Updated Examples 2 and 3, and added 4
2 and 3 are now working 4 plays mr roboto
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@ -8,7 +8,8 @@ Sparkfun Electronics
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Modified by
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Prof Mike Soltys
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01/15/2013
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University of Colorado
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01/15/2014
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This example code is in the public domain.
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28
Firmware/SIMON_2_BUTTON/SIMON_2_BUTTON.pde → Firmware/SIMON_2_BUTTON/SIMON_2_BUTTON.ino
Executable file → Normal file
28
Firmware/SIMON_2_BUTTON/SIMON_2_BUTTON.pde → Firmware/SIMON_2_BUTTON/SIMON_2_BUTTON.ino
Executable file → Normal file
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@ -6,6 +6,10 @@ Pete Lewis
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Sparkfun Electronics
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10/13/2010
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Modified by
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Prof Mike Soltys
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University of Colorado
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01/15/14
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This example code is in the public domain.
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//////////////////////////////////////////////////
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@ -16,6 +20,13 @@ SETUP & UPLOAD INSTRUCTIONS
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4. Click on the "upload button" - it looks like a box with an arrow to the right.
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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DESCRIPTION
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Pressing the buttion will change the state of the LED from on to off or off to on.
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Note: these buttions are SUPER sensitive (freakishly so). The simon says code usese
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a delay and check process called debouncing to fix this.
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//////////////////////////////////////////////////
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*/
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@ -33,7 +44,8 @@ int buttonPin = 2; // The simon board has 4 BUTTONS on it.
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int button_state; // This variable will be used to "store" the state of the button.
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// It will allow us to know whether the button is pressed or not.
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int led_state = 0; // This variable will be used to "store" the state of the LED.
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// It will allow us to know whether the LED is on or off.
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// The setup() funtion runs once, when the sketch starts
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void setup() {
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@ -61,9 +73,17 @@ void loop()
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// The second step in the loop is to actually do something with this variable.
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// In this next "if statement" we are going to decide to do something. Here we are going to turn on the ledPin for a second.
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if(button_state == 1){
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digitalWrite(ledPin, HIGH); // set the LED on
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delay(1000); // wait for a second
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digitalWrite(ledPin, LOW); // set the LED off
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// If the LED is off, turn it on
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if (led_state == 0 ){
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digitalWrite(ledPin, HIGH); // set the LED on
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led_state = 1;
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}
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// If the LED is on, turn it off
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else if (led_state == 1 ) {
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digitalWrite(ledPin, LOW); // set the LED off
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led_state = 0;
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}
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delay(1000); // wait for a second
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}
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}
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18
Firmware/SIMON_3_BUZZER/SIMON_3_BUZZER.pde → Firmware/SIMON_3_BUZZER/SIMON_3_BUZZER.ino
Executable file → Normal file
18
Firmware/SIMON_3_BUZZER/SIMON_3_BUZZER.pde → Firmware/SIMON_3_BUZZER/SIMON_3_BUZZER.ino
Executable file → Normal file
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@ -1,12 +1,25 @@
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/*
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Simon Experiments #2
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Simon Experiments #3
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Buzzer
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Pete Lewis
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Sparkfun Electronics
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10/13/2010
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Updated by
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Prof Mike Soltys
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University of Colorado
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01/15/2014
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This example code is in the public domain.
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//////////////////////////////////////////////////
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DESCRIPTION
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Pressing the buttion will flash the LED for 1 second and play a tone.
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Note: these buttions are SUPER sensitive (freekishly so). The simon says code usese
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a delay and check process called debouncing to fix this.
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//////////////////////////////////////////////////
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*/
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@ -20,7 +33,6 @@ int button_state; // This variable will be used to "store" the state of the b
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int buzzer_1 = 4;
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int buzzer_2 = 7;
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void setup() {
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pinMode(ledPin, OUTPUT);
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@ -38,6 +50,7 @@ void loop()
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{
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int button_state = digitalRead(buttonPin);
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if(button_state == 1){
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digitalWrite(ledPin, HIGH); // set the LED on
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@ -51,7 +64,6 @@ void loop()
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}
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//////////////////////////////////////////////////////////////////////////////////////
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void buzz(){
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/// this function makes the buzzer pin move and crease a sound.
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@ -0,0 +1,95 @@
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/*
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Simon Experiments #4
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Mr Roboto
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Prof Mike Soltys
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University of Colorado
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01/15/2014
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This example code is in the public domain.
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//////////////////////////////////////////////////
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DESCRIPTION
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Pressing the buttion will play the song Mr Roboto
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Note: these buttions are SUPER sensitive (freekishly so). The simon says code usese
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a delay and check process called debouncing to fix this.
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//////////////////////////////////////////////////
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*/
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int ledPin = 3; // LEDs are on pins 3,5,10 and 13.
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int buttonPin = 2; // BUTTONS are on pins 2,6,9 and 12.
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int button_state; // This variable will be used to "store" the state of the button.
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/// These next two definitions are setting up the buzzer pins.
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/// By sending these HIGH/LOW we can create a sound from the buzzer.
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int buzzer_1 = 4;
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int buzzer_2 = 7;
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/* Here are some variables we'll use to make a little jingle.
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First we'll define frequencies of a few notes to use in the jingle */
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const int NOTE_F4 = 349; // F4 (F above middle c)
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const int NOTE_DS4 = 311; // D-sharp 4
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const int NOTE_REST = 0; // Rest, no tone
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const int jingleLength = 12; // This is the length of the jingle - 12 notes
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/* This array contains the note played, in order */
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const int jingleNote[jingleLength] = {
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NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_DS4, NOTE_REST,
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NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_DS4};
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/* jingleDuration contains the length of each note played
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8 = 1/8 note, 4 = 1/4 note, 32 = 1/32 note, etc.*/
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const int jingleDuration[jingleLength] = {
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8, 8, 8, 8, 8, 4, 32,// do-mo-ar-i-ga-to-(rest)
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4, 4, 8, 8, 4 }; // mis-ter-ro-bot-o
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const int jingleBPM = 60; // Jingle beats-per-minute = 60 bpm
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void setup() {
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pinMode(ledPin, OUTPUT);
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digitalWrite(buttonPin, HIGH);
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pinMode(buttonPin, INPUT);
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pinMode(buzzer_1, OUTPUT);
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pinMode(buzzer_2, OUTPUT);
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digitalWrite(buzzer_1, LOW); // buzzer_1 will toggle HIGH/LOW to create the sound - see buzz() function below.
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digitalWrite(buzzer_2, LOW); // buzzer_2 will toggle as well (to create more volume).
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}
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void loop()
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{
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int button_state = digitalRead(buttonPin);
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if(button_state == 1){
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digitalWrite(ledPin, HIGH); // set the LED on
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delay(1000); // wait for a second
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digitalWrite(ledPin, LOW); // set the LED off
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// Call the "buzz()" funtion. See below to know what this does.
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buzz();
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////
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void buzz(){
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for (int i=0; i<jingleLength; i++)
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{ // Run through this for loop once for each note
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/* First lets calculate how long to play the note
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this value will be in miliseconds, so we divide 60000 miliseconds
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by our beats per minute, and divide that by the note's duration */
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int noteDuration = (60000/jingleBPM)/jingleDuration[i];
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/* Now we'll play the tone using the tone(pin, frequency, duration)
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function. The pin will always be nosePin, the note is defined above,
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and we just calculated the duration in milliseconds */
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tone(buzzer_1, jingleNote[i], noteDuration);
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/* Now just a short delay, so you can distinguish between the notes.
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This calculation is mostly arbitrary, but it sounds good. */
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delay(noteDuration * 1.3);
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}
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}
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