mirror of https://github.com/nealey/Simon-Says
Lots of porting to Arduino functions and standards.
This commit is contained in:
parent
172c744f28
commit
a9b242e9b6
|
@ -44,32 +44,135 @@
|
||||||
#include "hardware_versions.h"
|
#include "hardware_versions.h"
|
||||||
|
|
||||||
// Define game parameters
|
// Define game parameters
|
||||||
#define MOVES_TO_WIN 13
|
#define MOVES_TO_WIN 13 //Number of rounds to succesfully remember before you win. 13 is do-able.
|
||||||
#define TIME_LIMIT 3000 //3000ms = 3 sec
|
#define ENTRY_TIME_LIMIT 3000 //Amount of time to press a button before game times out. 3000ms = 3 sec
|
||||||
|
|
||||||
#define sbi(port_name, pin_number) (port_name |= 1<<pin_number)
|
#define MODE_MEMORY 0
|
||||||
#define cbi(port_name, pin_number) ((port_name) &= (uint8_t)~(1 << pin_number))
|
#define MODE_BATTLE 1
|
||||||
|
#define MODE_BEEGEES 2
|
||||||
|
|
||||||
int battle = 0;
|
int gameMode = MODE_MEMORY; //By default, let's play the memory game
|
||||||
|
|
||||||
///These ints are for the begees loop funtion to work
|
|
||||||
int counter = 0; // for cycling through the LEDs during the beegees loop
|
|
||||||
int count = 20; // for keeping rhythm straight in the beegees loop
|
|
||||||
//////////////
|
|
||||||
|
|
||||||
// Game state variables
|
// Game state variables
|
||||||
uint8_t moves[32];
|
uint8_t moves[32];
|
||||||
uint8_t nmoves = 0;
|
uint8_t nmoves = 0;
|
||||||
|
|
||||||
//Timer 2 overflow ISR
|
//Timer 2 overflow ISR
|
||||||
ISR (SIG_OVERFLOW2)
|
/*ISR (SIG_OVERFLOW2)
|
||||||
{
|
{
|
||||||
// Prescalar of 1024, Clock = 16MHz, 15,625 clicks per second, 64us per click
|
// Prescalar of 1024, Clock = 16MHz, 15,625 clicks per second, 64us per click
|
||||||
|
|
||||||
// Preload timer 2 for 125 clicks. Should be 8ms per ISR call
|
// Preload timer 2 for 125 clicks. Should be 8ms per ISR call
|
||||||
TCNT2 = 131; //256 - 125 = 131
|
TCNT2 = 131; //256 - 125 = 131
|
||||||
|
}*/
|
||||||
|
|
||||||
|
void setup()
|
||||||
|
{
|
||||||
|
|
||||||
|
init_gpio();
|
||||||
|
|
||||||
|
randomSeed(analogRead(0)); //Seed the random generator with noise on pin A0
|
||||||
|
|
||||||
|
/*
|
||||||
|
//Set Timer 0 Registers to Default Setting to over-ride the timer initialization made in the init() function of the \
|
||||||
|
//Arduino Wiring library (Wiring.c in the hardware/core/arduino folder)
|
||||||
|
TCCR0A = 0;
|
||||||
|
TIMSK0 = 0;
|
||||||
|
// Init timer 0 for delay_us timing (1,000,000 / 1 = 1,000,000)
|
||||||
|
//TCCR0B = (1<<CS00); // Set Prescaler to 1. CS00=1
|
||||||
|
TCCR0B = (1<<CS01); // Set Prescaler to 1. CS00=1
|
||||||
|
|
||||||
|
// Init timer 2
|
||||||
|
ASSR = 0;
|
||||||
|
// Set Prescaler to 1024. CS22=1, CS21=1, CS20=1
|
||||||
|
TCCR2B = (1<<CS22)|(1<<CS21)|(1<<CS20);
|
||||||
|
TIMSK2 = (1<<TOIE2); // Enable Timer 2 Interrupt
|
||||||
|
|
||||||
|
cli(); //We don't use any interrupt functionality. Let's turn it off so Arduino doesn't screw around with it!
|
||||||
|
*/
|
||||||
|
|
||||||
|
Serial.begin(9600);
|
||||||
|
Serial.println("Welcome to Simon Says!");
|
||||||
|
/*
|
||||||
|
//Mode checking
|
||||||
|
// Check to see if the lower right button is pressed
|
||||||
|
if (checkButton() == CHOICE_YELLOW)
|
||||||
|
{
|
||||||
|
gameMode = MODE_BEEGEES;
|
||||||
|
|
||||||
|
//Turn on the yellow LED
|
||||||
|
setLEDs(CHOICE_YELLOW);
|
||||||
|
|
||||||
|
while(checkButton() != CHOICE_NONE) ; //Wait for user to stop pressing button
|
||||||
|
delay(100);
|
||||||
|
|
||||||
|
while(checkButton() == CHOICE_NONE)
|
||||||
|
{
|
||||||
|
//buzz(5);
|
||||||
|
//delay(750);
|
||||||
|
//if (checkButton() == CHOICE_NONE)
|
||||||
|
//{
|
||||||
|
//while (1)
|
||||||
|
playBeegees();
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check to see if LOWER RIGHT BUTTON is pressed
|
||||||
|
if (checkButton() == CHOICE_GREEN)
|
||||||
|
{
|
||||||
|
gameMode = MODE_BATTLE;
|
||||||
|
|
||||||
|
//Turn on the green LED
|
||||||
|
setLEDs(CHOICE_GREEN);
|
||||||
|
|
||||||
|
while(checkButton() != CHOICE_NONE) ; //Wait for user to stop pressing button
|
||||||
|
|
||||||
|
//Now do nothing. Battle mode will be serviced in the main routine
|
||||||
|
|
||||||
|
/*delay(100);
|
||||||
|
|
||||||
|
while(1)
|
||||||
|
{
|
||||||
|
buzz(5);
|
||||||
|
delay(750);
|
||||||
|
if (checkButton() == CHOICE_NONE){
|
||||||
|
battle = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
//}
|
||||||
|
play_winner();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void loop()
|
||||||
|
{
|
||||||
|
// Wait for user to start game
|
||||||
|
attractMode();
|
||||||
|
|
||||||
|
// Indicate the start of game play
|
||||||
|
setLEDs(CHOICE_RED|CHOICE_GREEN|CHOICE_BLUE|CHOICE_YELLOW);
|
||||||
|
delay(1000);
|
||||||
|
setLEDs(CHOICE_OFF);
|
||||||
|
delay(250);
|
||||||
|
|
||||||
|
// Play game and handle result
|
||||||
|
if (game_mode() != 0)
|
||||||
|
{
|
||||||
|
// Player won, play winner tones
|
||||||
|
play_winner();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Player lost, play loser tones
|
||||||
|
play_loser();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//General short delays, using internal timer do a fairly accurate 1us
|
//General short delays, using internal timer do a fairly accurate 1us
|
||||||
#ifdef CHIP_ATMEGA168
|
#ifdef CHIP_ATMEGA168
|
||||||
void delay_us(uint16_t delay)
|
void delay_us(uint16_t delay)
|
||||||
|
@ -93,41 +196,29 @@ void delay_us(uint16_t delay)
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//General short delays
|
//Lights a given LEDs
|
||||||
void delay_ms(uint16_t x)
|
//Pass in a byte that is made up from CHOICE_RED, CHOICE_YELLOW, etc
|
||||||
|
void setLEDs(byte leds)
|
||||||
{
|
{
|
||||||
while (x-- > 0) {
|
if ((leds & CHOICE_RED) != 0)
|
||||||
delay_us(1000);
|
digitalWrite(LED_RED, HIGH);
|
||||||
}
|
else
|
||||||
}
|
digitalWrite(LED_RED, LOW);
|
||||||
|
|
||||||
//Light the given set of LEDs
|
if ((leds & CHOICE_GREEN) != 0)
|
||||||
void set_leds(uint8_t leds)
|
digitalWrite(LED_GREEN, HIGH);
|
||||||
{
|
else
|
||||||
if ((leds & LED_RED) != 0) {
|
digitalWrite(LED_GREEN, LOW);
|
||||||
sbi(LED_RED_PORT, LED_RED_PIN);
|
|
||||||
}
|
if ((leds & CHOICE_BLUE) != 0)
|
||||||
else {
|
digitalWrite(LED_BLUE, HIGH);
|
||||||
cbi(LED_RED_PORT, LED_RED_PIN);
|
else
|
||||||
}
|
digitalWrite(LED_BLUE, LOW);
|
||||||
if ((leds & LED_GREEN) != 0) {
|
|
||||||
sbi(LED_GREEN_PORT, LED_GREEN_PIN);
|
if ((leds & CHOICE_YELLOW) != 0)
|
||||||
}
|
digitalWrite(LED_YELLOW, HIGH);
|
||||||
else {
|
else
|
||||||
cbi(LED_GREEN_PORT, LED_GREEN_PIN);
|
digitalWrite(LED_YELLOW, LOW);
|
||||||
}
|
|
||||||
if ((leds & LED_BLUE) != 0) {
|
|
||||||
sbi(LED_BLUE_PORT, LED_BLUE_PIN);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
cbi(LED_BLUE_PORT, LED_BLUE_PIN);
|
|
||||||
}
|
|
||||||
if ((leds & LED_YELLOW) != 0) {
|
|
||||||
sbi(LED_YELLOW_PORT, LED_YELLOW_PIN);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
cbi(LED_YELLOW_PORT, LED_YELLOW_PIN);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -159,88 +250,70 @@ void init_gpio(void)
|
||||||
#ifdef BOARD_REV_PTH
|
#ifdef BOARD_REV_PTH
|
||||||
void init_gpio(void)
|
void init_gpio(void)
|
||||||
{
|
{
|
||||||
// 1 = output, 0 = input
|
//Enable pull ups on inputs
|
||||||
DDRB = 0b11101101; // LEDs and Buttons
|
pinMode(BUTTON_RED, INPUT_PULLUP);
|
||||||
DDRC = 0b11111111; // LEDs and Buttons
|
pinMode(BUTTON_GREEN, INPUT_PULLUP);
|
||||||
DDRD = 0b10111011; // LEDs, buttons, buzzer, TX/RX
|
pinMode(BUTTON_BLUE, INPUT_PULLUP);
|
||||||
|
pinMode(BUTTON_YELLOW, INPUT_PULLUP);
|
||||||
|
|
||||||
PORTB = 0b00010010; // Enable pull-ups on buttons 1, 4
|
pinMode(LED_RED, OUTPUT);
|
||||||
//PORTC = 0b00100110; // Enable pull-ups on buttons 0, 2, 3
|
pinMode(LED_GREEN, OUTPUT);
|
||||||
PORTD = 0b01000100; // Enable pull-up on button 1
|
pinMode(LED_BLUE, OUTPUT);
|
||||||
|
pinMode(LED_YELLOW, OUTPUT);
|
||||||
|
|
||||||
|
pinMode(BUZZER1, OUTPUT);
|
||||||
|
pinMode(BUZZER2, OUTPUT);
|
||||||
}
|
}
|
||||||
#endif
|
#endif // End BOARD_REV_PTH
|
||||||
|
|
||||||
void ioinit(void)
|
// Returns a '1' bit in the position corresponding to CHOICE_RED, CHOICE_GREEN, etc.
|
||||||
|
byte checkButton(void)
|
||||||
{
|
{
|
||||||
init_gpio();
|
byte buttonPressed = CHOICE_NONE;
|
||||||
|
|
||||||
//Set Timer 0 Registers to Default Setting to over-ride the timer initialization made in the init() function of the \
|
if (digitalRead(BUTTON_RED) == 0) buttonPressed |= CHOICE_RED;
|
||||||
//Arduino Wiring library (Wiring.c in the hardware/core/arduino folder)
|
if (digitalRead(BUTTON_GREEN) == 0) buttonPressed |= CHOICE_GREEN;
|
||||||
TCCR0A = 0;
|
if (digitalRead(BUTTON_BLUE) == 0) buttonPressed |= CHOICE_BLUE;
|
||||||
TIMSK0 = 0;
|
if (digitalRead(BUTTON_YELLOW) == 0) buttonPressed |= CHOICE_YELLOW;
|
||||||
// Init timer 0 for delay_us timing (1,000,000 / 1 = 1,000,000)
|
|
||||||
//TCCR0B = (1<<CS00); // Set Prescaler to 1. CS00=1
|
|
||||||
TCCR0B = (1<<CS01); // Set Prescaler to 1. CS00=1
|
|
||||||
|
|
||||||
// Init timer 2
|
return buttonPressed;
|
||||||
ASSR = 0;
|
|
||||||
// Set Prescaler to 1024. CS22=1, CS21=1, CS20=1
|
|
||||||
TCCR2B = (1<<CS22)|(1<<CS21)|(1<<CS20);
|
|
||||||
TIMSK2 = (1<<TOIE2); // Enable Timer 2 Interrupt
|
|
||||||
|
|
||||||
cli(); //We don't use any interrupt functionality. Let's turn it off so Arduino doesn't screw around with it!
|
|
||||||
}
|
|
||||||
|
|
||||||
// Returns a '1' bit in the position corresponding to LED_RED, etc.
|
|
||||||
uint8_t check_button(void)
|
|
||||||
{
|
|
||||||
uint8_t button_pressed = 0;
|
|
||||||
|
|
||||||
if ((BUTTON_RED_PORT & (1 << BUTTON_RED_PIN)) == 0)
|
|
||||||
button_pressed |= LED_RED;
|
|
||||||
if ((BUTTON_GREEN_PORT & (1 << BUTTON_GREEN_PIN)) == 0)
|
|
||||||
button_pressed |= LED_GREEN;
|
|
||||||
if ((BUTTON_BLUE_PORT & (1 << BUTTON_BLUE_PIN)) == 0)
|
|
||||||
button_pressed |= LED_BLUE;
|
|
||||||
if ((BUTTON_YELLOW_PORT & (1 << BUTTON_YELLOW_PIN)) == 0)
|
|
||||||
button_pressed |= LED_YELLOW;
|
|
||||||
|
|
||||||
return button_pressed;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Play the loser sound/lights
|
// Play the loser sound/lights
|
||||||
void play_loser(void)
|
void play_loser(void)
|
||||||
{
|
{
|
||||||
set_leds(LED_RED|LED_GREEN);
|
setLEDs(CHOICE_RED|CHOICE_GREEN);
|
||||||
buzz_sound(255, 1500);
|
buzz_sound(255, 1500);
|
||||||
|
|
||||||
set_leds(LED_BLUE|LED_YELLOW);
|
setLEDs(CHOICE_BLUE|CHOICE_YELLOW);
|
||||||
buzz_sound(255, 1500);
|
buzz_sound(255, 1500);
|
||||||
|
|
||||||
set_leds(LED_RED|LED_GREEN);
|
setLEDs(CHOICE_RED|CHOICE_GREEN);
|
||||||
buzz_sound(255, 1500);
|
buzz_sound(255, 1500);
|
||||||
|
|
||||||
set_leds(LED_BLUE|LED_YELLOW);
|
setLEDs(CHOICE_BLUE|CHOICE_YELLOW);
|
||||||
buzz_sound(255, 1500);
|
buzz_sound(255, 1500);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Play the winner sound
|
// Play the winner sound
|
||||||
void winner_sound(void)
|
void winner_sound(void)
|
||||||
{
|
{
|
||||||
uint8_t x, y;
|
byte x, y;
|
||||||
|
|
||||||
// Toggle the buzzer at various speeds
|
// Toggle the buzzer at various speeds
|
||||||
for (x = 250; x > 70; x--) {
|
for (x = 250 ; x > 70 ; x--) {
|
||||||
for (y = 0; y < 3; y++) {
|
for (y = 0 ; y < 3 ; y++) {
|
||||||
sbi(BUZZER2_PORT, BUZZER2);
|
//sbi(BUZZER2_PORT, BUZZER2);
|
||||||
cbi(BUZZER1_PORT, BUZZER1);
|
//cbi(BUZZER1_PORT, BUZZER1);
|
||||||
|
digitalWrite(BUZZER2, HIGH);
|
||||||
|
digitalWrite(BUZZER1, LOW);
|
||||||
|
delayMicroseconds(x);
|
||||||
|
|
||||||
delay_us(x);
|
//cbi(BUZZER2_PORT, BUZZER2);
|
||||||
|
//sbi(BUZZER1_PORT, BUZZER1);
|
||||||
cbi(BUZZER2_PORT, BUZZER2);
|
digitalWrite(BUZZER2, LOW);
|
||||||
sbi(BUZZER1_PORT, BUZZER1);
|
digitalWrite(BUZZER1, HIGH);
|
||||||
|
delayMicroseconds(x);
|
||||||
delay_us(x);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -248,36 +321,33 @@ void winner_sound(void)
|
||||||
// Play the winner sound and lights
|
// Play the winner sound and lights
|
||||||
void play_winner(void)
|
void play_winner(void)
|
||||||
{
|
{
|
||||||
set_leds(LED_GREEN|LED_BLUE);
|
setLEDs(CHOICE_GREEN|CHOICE_BLUE);
|
||||||
winner_sound();
|
winner_sound();
|
||||||
set_leds(LED_RED|LED_YELLOW);
|
setLEDs(CHOICE_RED|CHOICE_YELLOW);
|
||||||
winner_sound();
|
winner_sound();
|
||||||
set_leds(LED_GREEN|LED_BLUE);
|
setLEDs(CHOICE_GREEN|CHOICE_BLUE);
|
||||||
winner_sound();
|
winner_sound();
|
||||||
set_leds(LED_RED|LED_YELLOW);
|
setLEDs(CHOICE_RED|CHOICE_YELLOW);
|
||||||
winner_sound();
|
winner_sound();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Plays the current contents of the game moves
|
// Plays the current contents of the game moves
|
||||||
void play_moves(void)
|
void play_moves(void)
|
||||||
{
|
{
|
||||||
uint8_t move;
|
byte currentMove;
|
||||||
|
|
||||||
for (move = 0; move < nmoves; move++) {
|
for (currentMove = 0 ; currentMove < nmoves ; currentMove++)
|
||||||
toner(moves[move], 150);
|
{
|
||||||
delay_ms(150);
|
toner(moves[currentMove], 150);
|
||||||
|
delay(150);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Adds a new random button to the game sequence, by sampling the timer
|
// Adds a new random button to the game sequence, by sampling the timer
|
||||||
void add_to_moves(void)
|
void add_to_moves(void)
|
||||||
{
|
{
|
||||||
uint8_t new_button;
|
byte newButton = random(0, 3);
|
||||||
|
moves[nmoves++] = newButton; //Add this new button to the game array
|
||||||
// Use the lower 2 bits of the timer for the random value
|
|
||||||
new_button = 1 << (TCNT2 & 0x3);
|
|
||||||
|
|
||||||
moves[nmoves++] = new_button;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Adds a user defined button to the game sequence, by waiting for their input
|
// Adds a user defined button to the game sequence, by waiting for their input
|
||||||
|
@ -294,6 +364,7 @@ void add_to_moves_battle(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Toggle buzzer every buzz_delay_us, for a duration of buzz_length_ms.
|
// Toggle buzzer every buzz_delay_us, for a duration of buzz_length_ms.
|
||||||
|
//Given a length and a
|
||||||
void buzz_sound(uint16_t buzz_length_ms, uint16_t buzz_delay_us)
|
void buzz_sound(uint16_t buzz_length_ms, uint16_t buzz_delay_us)
|
||||||
{
|
{
|
||||||
uint32_t buzz_length_us;
|
uint32_t buzz_length_us;
|
||||||
|
@ -303,13 +374,18 @@ void buzz_sound(uint16_t buzz_length_ms, uint16_t buzz_delay_us)
|
||||||
buzz_length_us -= buzz_delay_us*2;
|
buzz_length_us -= buzz_delay_us*2;
|
||||||
|
|
||||||
// Toggle the buzzer at various speeds
|
// Toggle the buzzer at various speeds
|
||||||
cbi(BUZZER1_PORT, BUZZER1);
|
//cbi(BUZZER1_PORT, BUZZER1);
|
||||||
sbi(BUZZER2_PORT, BUZZER2);
|
//sbi(BUZZER2_PORT, BUZZER2);
|
||||||
delay_us(buzz_delay_us);
|
digitalWrite(BUZZER1, LOW);
|
||||||
|
digitalWrite(BUZZER2, HIGH);
|
||||||
|
// delay_us(buzz_delay_us);
|
||||||
|
delayMicroseconds(buzz_delay_us);
|
||||||
|
|
||||||
sbi(BUZZER1_PORT, BUZZER1);
|
//sbi(BUZZER1_PORT, BUZZER1);
|
||||||
cbi(BUZZER2_PORT, BUZZER2);
|
//cbi(BUZZER2_PORT, BUZZER2);
|
||||||
delay_us(buzz_delay_us);
|
digitalWrite(BUZZER1, HIGH);
|
||||||
|
digitalWrite(BUZZER2, LOW);
|
||||||
|
delayMicroseconds(buzz_delay_us);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -322,52 +398,53 @@ void buzz_sound(uint16_t buzz_length_ms, uint16_t buzz_delay_us)
|
||||||
*/
|
*/
|
||||||
void toner(uint8_t which, uint16_t buzz_length_ms)
|
void toner(uint8_t which, uint16_t buzz_length_ms)
|
||||||
{
|
{
|
||||||
set_leds(which);
|
setLEDs(which);
|
||||||
switch (which) {
|
switch (which) {
|
||||||
case LED_RED:
|
case CHOICE_RED:
|
||||||
buzz_sound(buzz_length_ms, 1136);
|
// buzz_sound(buzz_length_ms, 1136);
|
||||||
|
tone(BUZZER1, 440, buzz_length_ms);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LED_GREEN:
|
case CHOICE_GREEN:
|
||||||
buzz_sound(buzz_length_ms, 568);
|
// buzz_sound(buzz_length_ms, 568);
|
||||||
|
tone(BUZZER1, 880, buzz_length_ms);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LED_BLUE:
|
case CHOICE_BLUE:
|
||||||
buzz_sound(buzz_length_ms, 851);
|
// buzz_sound(buzz_length_ms, 851);
|
||||||
|
tone(BUZZER1, 587, buzz_length_ms);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LED_YELLOW:
|
case CHOICE_YELLOW:
|
||||||
buzz_sound(buzz_length_ms, 638);
|
// buzz_sound(buzz_length_ms, 638);
|
||||||
|
tone(BUZZER1, 784, buzz_length_ms);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Turn off all LEDs
|
// Turn off all LEDs
|
||||||
set_leds(0);
|
setLEDs(CHOICE_OFF);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Show an "attract mode" display while waiting for user to press button.
|
// Show an "attract mode" display while waiting for user to press button.
|
||||||
void attract_mode(void)
|
void attractMode(void)
|
||||||
{
|
{
|
||||||
while (1) {
|
while(1)
|
||||||
set_leds(LED_RED);
|
{
|
||||||
delay_ms(100);
|
setLEDs(CHOICE_RED);
|
||||||
if (check_button() != 0x00)
|
delay(100);
|
||||||
return;
|
if (checkButton() != CHOICE_NONE) return;
|
||||||
|
|
||||||
set_leds(LED_BLUE);
|
setLEDs(CHOICE_BLUE);
|
||||||
delay_ms(100);
|
delay(100);
|
||||||
if (check_button() != 0x00)
|
if (checkButton() != CHOICE_NONE) return;
|
||||||
return;
|
|
||||||
|
|
||||||
set_leds(LED_GREEN);
|
setLEDs(CHOICE_GREEN);
|
||||||
delay_ms(100);
|
delay(100);
|
||||||
if (check_button() != 0x00)
|
if (checkButton() != CHOICE_NONE) return;
|
||||||
return;
|
|
||||||
|
|
||||||
set_leds(LED_YELLOW);
|
setLEDs(CHOICE_YELLOW);
|
||||||
delay_ms(100);
|
delay(100);
|
||||||
if (check_button() != 0x00)
|
if (checkButton() != CHOICE_NONE) return;
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -375,7 +452,7 @@ void attract_mode(void)
|
||||||
// Returns one of led colors (LED_RED, etc.) if successful, 0 if timed out
|
// Returns one of led colors (LED_RED, etc.) if successful, 0 if timed out
|
||||||
uint8_t wait_for_button(void)
|
uint8_t wait_for_button(void)
|
||||||
{
|
{
|
||||||
uint16_t time_limit = TIME_LIMIT;
|
uint16_t time_limit = ENTRY_TIME_LIMIT;
|
||||||
uint8_t released = 0;
|
uint8_t released = 0;
|
||||||
uint8_t old_button;
|
uint8_t old_button;
|
||||||
|
|
||||||
|
@ -384,22 +461,22 @@ uint8_t wait_for_button(void)
|
||||||
|
|
||||||
// Implement a small bit of debouncing
|
// Implement a small bit of debouncing
|
||||||
old_button = button;
|
old_button = button;
|
||||||
button = check_button();
|
button = checkButton();
|
||||||
|
|
||||||
// Make sure we've seen the previous button released before accepting new buttons
|
// Make sure we've seen the previous button released before accepting new buttons
|
||||||
if (button == 0)
|
if (button == CHOICE_NONE)
|
||||||
released = 1;
|
released = 1;
|
||||||
if (button == old_button && released == 1) {
|
if (button == old_button && released == 1) {
|
||||||
// Make sure just one button is pressed
|
// Make sure just one button is pressed
|
||||||
if (button == LED_RED ||
|
if (button == CHOICE_RED ||
|
||||||
button == LED_BLUE ||
|
button == CHOICE_BLUE ||
|
||||||
button == LED_GREEN ||
|
button == CHOICE_GREEN ||
|
||||||
button == LED_YELLOW) {
|
button == CHOICE_YELLOW) {
|
||||||
return button;
|
return button;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
delay_ms(1);
|
delay(1);
|
||||||
|
|
||||||
time_limit--;
|
time_limit--;
|
||||||
}
|
}
|
||||||
|
@ -412,26 +489,24 @@ int game_mode(void)
|
||||||
nmoves = 0;
|
nmoves = 0;
|
||||||
int moves_to_win_var = MOVES_TO_WIN; // If in normal mode, then allow the user to win after a #define varialb up top (default is 13).
|
int moves_to_win_var = MOVES_TO_WIN; // If in normal mode, then allow the user to win after a #define varialb up top (default is 13).
|
||||||
|
|
||||||
if(battle) moves_to_win_var = 1000; // If in battle mode, allow the users to go up to 1000 moves! Like anyone could possibly do that :)
|
if(gameMode == MODE_BATTLE) moves_to_win_var = 1000; // If in battle mode, allow the users to go up to 1000 moves! Like anyone could possibly do that :)
|
||||||
|
|
||||||
while (nmoves < moves_to_win_var)
|
while (nmoves < moves_to_win_var)
|
||||||
{
|
{
|
||||||
uint8_t move;
|
|
||||||
|
|
||||||
// Add a button to the current moves, then play them back
|
// Add a button to the current moves, then play them back
|
||||||
if(battle)
|
if(gameMode == MODE_BATTLE)
|
||||||
add_to_moves_battle(); // If in battle mode, then listen for user input to choose the next step
|
add_to_moves_battle(); // If in battle mode, then listen for user input to choose the next step
|
||||||
else
|
else
|
||||||
add_to_moves();
|
add_to_moves();
|
||||||
|
|
||||||
if(battle)
|
if(gameMode == MODE_BATTLE)
|
||||||
; // If in battle mode, then don't play back the pattern, it's up the the users to remember it - then add on a move.
|
; // If in battle mode, then don't play back the pattern, it's up the the users to remember it - then add on a move.
|
||||||
else
|
else
|
||||||
play_moves();
|
play_moves();
|
||||||
|
|
||||||
// Then require the player to repeat the sequence.
|
// Then require the player to repeat the sequence.
|
||||||
for (move = 0; move < nmoves; move++) {
|
for (byte currentMove = 0 ; currentMove < nmoves ; currentMove++) {
|
||||||
uint8_t choice = wait_for_button();
|
byte choice = wait_for_button();
|
||||||
|
|
||||||
// If wait timed out, player loses.
|
// If wait timed out, player loses.
|
||||||
if (choice == 0)
|
if (choice == 0)
|
||||||
|
@ -440,88 +515,34 @@ int game_mode(void)
|
||||||
toner(choice, 150);
|
toner(choice, 150);
|
||||||
|
|
||||||
// If the choice is incorect, player loses.
|
// If the choice is incorect, player loses.
|
||||||
if (choice != moves[move]) {
|
if (choice != moves[currentMove]) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Player was correct, delay before playing moves
|
// Player was correct, delay before playing moves
|
||||||
if(battle)
|
if(gameMode == MODE_BATTLE)
|
||||||
{
|
{
|
||||||
//reduced wait time, because we want to allow the battle to go very fast!
|
//reduced wait time, because we want to allow the battle to go very fast!
|
||||||
//plus, if you use the delay(1000), then it may miss capturing the users next input.
|
//plus, if you use the delay(1000), then it may miss capturing the users next input.
|
||||||
delay_ms(100);
|
delay(100);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
delay_ms(1000);
|
delay(1000);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Player wins!
|
// Player wins!
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void setup()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void loop()
|
|
||||||
{
|
|
||||||
|
|
||||||
// Setup IO pins and defaults
|
|
||||||
ioinit();
|
|
||||||
|
|
||||||
// Check to see if LOWER LEFT BUTTON is pressed
|
|
||||||
if (check_button() == LED_YELLOW){
|
|
||||||
while(1){
|
|
||||||
buzz(5);
|
|
||||||
delay_ms(750);
|
|
||||||
if (check_button() == 0x00){
|
|
||||||
while (1) beegees_loop();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check to see if LOWER RIGHT BUTTON is pressed
|
|
||||||
if (check_button() == LED_GREEN){
|
|
||||||
while(1){
|
|
||||||
buzz(5);
|
|
||||||
delay_ms(750);
|
|
||||||
if (check_button() == 0x00){
|
|
||||||
battle = 1;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
play_winner();
|
|
||||||
|
|
||||||
// Main loop
|
|
||||||
while (1) {
|
|
||||||
// Wait for user to start game
|
|
||||||
attract_mode();
|
|
||||||
|
|
||||||
// Indicate the start of game play
|
|
||||||
set_leds(LED_RED|LED_GREEN|LED_BLUE|LED_YELLOW);
|
|
||||||
delay_ms(1000);
|
|
||||||
set_leds(0);
|
|
||||||
delay_ms(250);
|
|
||||||
|
|
||||||
// Play game and handle result
|
|
||||||
if (game_mode() != 0) {
|
|
||||||
// Player won, play winner tones
|
|
||||||
play_winner();
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
// Player lost, play loser tones
|
|
||||||
play_loser();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
//These ints are for the begees loop funtion to work
|
||||||
|
int counter = 0; // for cycling through the LEDs during the beegees loop
|
||||||
|
int count = 20; // for keeping rhythm straight in the beegees loop
|
||||||
//
|
//
|
||||||
void beegees_loop()
|
|
||||||
|
//playBeegees() does nothing but play bad beegees music
|
||||||
|
void playBeegees()
|
||||||
{
|
{
|
||||||
buzz(3);
|
buzz(3);
|
||||||
delay(400);
|
delay(400);
|
||||||
|
@ -593,18 +614,20 @@ void buzz(int tone){
|
||||||
count = 40;
|
count = 40;
|
||||||
|
|
||||||
// In order to keep all 5 notes the same length in time, you must compare them to the longest note (tonic) - aka the "1" note.
|
// In order to keep all 5 notes the same length in time, you must compare them to the longest note (tonic) - aka the "1" note.
|
||||||
count = count*(2000/freq);
|
count = count * (2000/freq);
|
||||||
|
|
||||||
// this next function simply changes the next LED to turn on.
|
// this next function simply changes the next LED to turn on.
|
||||||
change_led();
|
changeLED();
|
||||||
|
|
||||||
// this next for loop actually makes the buzzer pin move.
|
// this next for loop actually makes the buzzer pin move.
|
||||||
// it uses the "count" variable to know how many times to play the frequency.
|
// it uses the "count" variable to know how many times to play the frequency.
|
||||||
// -this keeps the timing correct.
|
// -this keeps the timing correct.
|
||||||
for(int i = 0; i < count; i++){
|
for(int i = 0 ; i < count ; i++)
|
||||||
|
{
|
||||||
digitalWrite(BUZZER1, HIGH);
|
digitalWrite(BUZZER1, HIGH);
|
||||||
digitalWrite(BUZZER2, LOW);
|
digitalWrite(BUZZER2, LOW);
|
||||||
delayMicroseconds(freq);
|
delayMicroseconds(freq);
|
||||||
|
|
||||||
digitalWrite(BUZZER1, LOW);
|
digitalWrite(BUZZER1, LOW);
|
||||||
digitalWrite(BUZZER2, HIGH);
|
digitalWrite(BUZZER2, HIGH);
|
||||||
delayMicroseconds(freq);
|
delayMicroseconds(freq);
|
||||||
|
@ -631,8 +654,9 @@ void rest(int tone){
|
||||||
freq = 1110;
|
freq = 1110;
|
||||||
}
|
}
|
||||||
//freq = (freq/2);
|
//freq = (freq/2);
|
||||||
|
|
||||||
count = 40;
|
count = 40;
|
||||||
count = count*(2000/freq);
|
count = count * (2000/freq);
|
||||||
//change_led();
|
//change_led();
|
||||||
|
|
||||||
for(int i = 0 ; i < count ; i++)
|
for(int i = 0 ; i < count ; i++)
|
||||||
|
@ -646,15 +670,10 @@ void rest(int tone){
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
void change_led()
|
void changeLED()
|
||||||
{
|
{
|
||||||
if(counter > 3)
|
setLEDs(1 << counter);
|
||||||
{
|
|
||||||
counter = 0;
|
|
||||||
}
|
|
||||||
set_leds(1 << counter);
|
|
||||||
counter += 1;
|
counter += 1;
|
||||||
|
if(counter > 3) counter = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -6,6 +6,14 @@
|
||||||
file attempts to map and support all the different hardware versions.
|
file attempts to map and support all the different hardware versions.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#define CHOICE_OFF 0 //Used to control LEDs
|
||||||
|
#define CHOICE_NONE 0 //Used to check buttons
|
||||||
|
#define CHOICE_RED (1 << 0)
|
||||||
|
#define CHOICE_GREEN (1 << 1)
|
||||||
|
#define CHOICE_BLUE (1 << 2)
|
||||||
|
#define CHOICE_YELLOW (1 << 3)
|
||||||
|
|
||||||
|
|
||||||
// Uncomment one of the following, corresponding to the board you have.
|
// Uncomment one of the following, corresponding to the board you have.
|
||||||
//#define BOARD_REV_6_25_08
|
//#define BOARD_REV_6_25_08
|
||||||
//#define BOARD_REV_4_9_2009
|
//#define BOARD_REV_4_9_2009
|
||||||
|
@ -15,38 +23,36 @@
|
||||||
|
|
||||||
#define CHIP_ATMEGA168
|
#define CHIP_ATMEGA168
|
||||||
|
|
||||||
#define LED_RED (1 << 0)
|
// LED pin definitions, these are Arduino pins, not ATmega pins
|
||||||
#define LED_GREEN (1 << 1)
|
#define LED_RED 10
|
||||||
#define LED_BLUE (1 << 2)
|
#define LED_GREEN 3
|
||||||
#define LED_YELLOW (1 << 3)
|
#define LED_BLUE 13
|
||||||
|
#define LED_YELLOW 5
|
||||||
|
|
||||||
/* LED pin definitions */
|
//#define LED_RED_PORT PORTB
|
||||||
#define LED_RED_PIN 2
|
//#define LED_GREEN_PORT PORTD
|
||||||
#define LED_RED_PORT PORTB
|
//#define LED_BLUE_PORT PORTB
|
||||||
#define LED_GREEN_PIN 3
|
//#define LED_YELLOW_PORT PORTD
|
||||||
#define LED_GREEN_PORT PORTD
|
|
||||||
#define LED_BLUE_PIN 5
|
|
||||||
#define LED_BLUE_PORT PORTB
|
|
||||||
#define LED_YELLOW_PIN 5
|
|
||||||
#define LED_YELLOW_PORT PORTD
|
|
||||||
|
|
||||||
/* Button pin definitions */
|
// Button pin definitions
|
||||||
#define BUTTON_RED_PIN 1
|
#define BUTTON_RED 9
|
||||||
#define BUTTON_RED_PORT PINB
|
#define BUTTON_GREEN 2
|
||||||
#define BUTTON_GREEN_PIN 2
|
#define BUTTON_BLUE 12
|
||||||
#define BUTTON_GREEN_PORT PIND
|
#define BUTTON_YELLOW 6
|
||||||
#define BUTTON_BLUE_PIN 4
|
|
||||||
#define BUTTON_BLUE_PORT PINB
|
|
||||||
#define BUTTON_YELLOW_PIN 6
|
|
||||||
#define BUTTON_YELLOW_PORT PIND
|
|
||||||
|
|
||||||
/* Buzzer pin definitions */
|
//#define BUTTON_RED_PORT PINB
|
||||||
|
//#define BUTTON_GREEN_PORT PIND
|
||||||
|
//#define BUTTON_BLUE_PORT PINB
|
||||||
|
//#define BUTTON_YELLOW_PORT PIND
|
||||||
|
|
||||||
|
// Buzzer pin definitions
|
||||||
#define BUZZER1 4
|
#define BUZZER1 4
|
||||||
#define BUZZER1_PORT PORTD
|
|
||||||
#define BUZZER2 7
|
#define BUZZER2 7
|
||||||
#define BUZZER2_PORT PORTD
|
|
||||||
|
|
||||||
#endif /* BOARD_REV_PTH */
|
//#define BUZZER1_PORT PORTD
|
||||||
|
//#define BUZZER2_PORT PORTD
|
||||||
|
|
||||||
|
#endif // End definition for BOARD_REV_PTH
|
||||||
|
|
||||||
#ifdef BOARD_REV_6_25_08
|
#ifdef BOARD_REV_6_25_08
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue