mirror of https://github.com/nealey/Simon-Says
Fixed Combo Code
This commit is contained in:
parent
80d1535f02
commit
d6fffc3e57
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
Make the Simon Says Game a 4-hole Ocarina (Like in the legend of zelda)
|
Code to
|
||||||
|
|
||||||
Prof Mike Soltys
|
Prof Mike Soltys
|
||||||
University of Colorado
|
University of Colorado
|
||||||
|
@ -22,6 +22,13 @@ const int but_LR = 6;
|
||||||
const int BUZZER1 = 4;
|
const int BUZZER1 = 4;
|
||||||
const int BUZZER2 = 7;
|
const int BUZZER2 = 7;
|
||||||
|
|
||||||
|
// We'll set up variables for each button, so Upper Left is Button 1,
|
||||||
|
// Upper right is 2, etc.
|
||||||
|
const int UL = 1;
|
||||||
|
const int UR = 2;
|
||||||
|
const int LL = 3;
|
||||||
|
const int LR = 4;
|
||||||
|
|
||||||
void setup() {
|
void setup() {
|
||||||
//Setup hardware inputs/outputs.
|
//Setup hardware inputs/outputs.
|
||||||
//Enable pull ups on inputs
|
//Enable pull ups on inputs
|
||||||
|
@ -39,21 +46,42 @@ void setup() {
|
||||||
pinMode(BUZZER2, OUTPUT);
|
pinMode(BUZZER2, OUTPUT);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// keep doing this over and over again.
|
||||||
void loop() {
|
void loop() {
|
||||||
// keep doing this over and over again.
|
// this calls the bit of code ButtonWait() which is found below
|
||||||
// I will start with the most buttons pressed, and move on to the least buttons pressed
|
// the code waits untill a button is pressed, and then tells you which button was pressed
|
||||||
// for any combination, i'll play a matching note and light up the LEDs that aren't being pressed.
|
// (1, 2, 3, 4)
|
||||||
|
int Button = ButtonWait();
|
||||||
|
|
||||||
// Start with all buttons pressed - C4 - 262
|
// check to see if the button was the first one in our sequence (Upper Left)
|
||||||
int Button=ButtonWait();
|
if (Button == UL){
|
||||||
delay(100);
|
// if so, turn on the upper left button
|
||||||
if (Button == 1){
|
|
||||||
digitalWrite(led_UL, HIGH);
|
digitalWrite(led_UL, HIGH);
|
||||||
Button=ButtonWait();
|
// and wait for another button to be pressed
|
||||||
if (Button==2){
|
Button = ButtonWait();
|
||||||
digitalWrite(led_UR, HIGH);
|
// now check to see if the second button (UR) in our sequence was pressed
|
||||||
|
if (Button == UR){
|
||||||
|
// if so, turn that button on and continue
|
||||||
|
digitalWrite(led_UR, HIGH);
|
||||||
|
// play success tone!
|
||||||
|
tone(BUZZER1,399,1000);
|
||||||
|
// interesting fact: 399 Hz is the "most plesant" frequency
|
||||||
|
// http://www.ncbi.nlm.nih.gov/pubmed/503755
|
||||||
|
|
||||||
|
// if at any point a wrong button is pressed, the code will jump down
|
||||||
|
// to delay 1000, turn off the LEDs, and restart at the top of void loop()
|
||||||
|
}
|
||||||
|
// if the wrong button is pressed, play an unplesant sound
|
||||||
|
else {
|
||||||
|
tone(BUZZER1,2000,500);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// if the wrong button is pressed, play an unplesant sound
|
||||||
|
else {
|
||||||
|
tone(BUZZER1,2000,500);
|
||||||
|
}
|
||||||
|
|
||||||
|
// wait a second and turn off all LEDS
|
||||||
delay(1000);
|
delay(1000);
|
||||||
digitalWrite(led_UR, LOW);
|
digitalWrite(led_UR, LOW);
|
||||||
digitalWrite(led_UL, LOW);
|
digitalWrite(led_UL, LOW);
|
||||||
|
@ -61,27 +89,46 @@ void loop() {
|
||||||
digitalWrite(led_LR, LOW);
|
digitalWrite(led_LR, LOW);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Waits for a button to be pressed, then returns 1-4 to tell what button it was.
|
||||||
int ButtonWait(void){
|
int ButtonWait(void){
|
||||||
while(1 == 1){
|
// this is always true, so this loop will keep going until it reaches a "return" command
|
||||||
|
while(1 == 1){
|
||||||
|
// Check if the UL button is pressed
|
||||||
if(digitalRead(but_UL) == 0){
|
if(digitalRead(but_UL) == 0){
|
||||||
while (digitalRead(but_UL) != 0) ;
|
//wait till the user releases the button
|
||||||
delay(10);
|
while (digitalRead(but_UL) == 0){
|
||||||
return 1;
|
delay(10);
|
||||||
|
}
|
||||||
|
// return what button was pressed
|
||||||
|
return(UL);
|
||||||
}
|
}
|
||||||
|
// Check if the UR button is pressed
|
||||||
else if(digitalRead(but_UR) == 0){
|
else if(digitalRead(but_UR) == 0){
|
||||||
while (digitalRead(but_UR) != 0) ;
|
//wait till the user releases the button
|
||||||
delay(10);
|
while (digitalRead(but_UR) == 0){
|
||||||
return 2;
|
delay(10);
|
||||||
|
}
|
||||||
|
// return what button was pressed
|
||||||
|
return(UR);
|
||||||
}
|
}
|
||||||
|
// and so on.
|
||||||
else if(digitalRead(but_LL) == 0){
|
else if(digitalRead(but_LL) == 0){
|
||||||
while (digitalRead(but_LL) != 0) ;
|
while (digitalRead(but_LL) == 0){
|
||||||
delay(10);
|
delay(10);
|
||||||
return 3;
|
}
|
||||||
|
return(LL);
|
||||||
}
|
}
|
||||||
else if(digitalRead(but_LR) == 0){
|
else if(digitalRead(but_LR) == 0){
|
||||||
while (digitalRead(but_LR) != 0) ;
|
while (digitalRead(but_LR) == 0){
|
||||||
delay(10);
|
delay(10);
|
||||||
return 4;
|
}
|
||||||
|
return(LR);
|
||||||
}
|
}
|
||||||
|
// if we get here, nothing has been pressed, and so we'll restart at the top of
|
||||||
|
// the loop while (1==1).
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue