Simon-Says/Firmware/Combo/Combo.ino

88 lines
2.0 KiB
C++

/*
Make the Simon Says Game a 4-hole Ocarina (Like in the legend of zelda)
Prof Mike Soltys
University of Colorado
1/28/2014
*/
// Define the button, LED, and buzzer pins (this is standard for all Simon Says games
// I've labeled mine UL for Upper Left, LR for Lower Left and so on.
const int led_UL = 10; //Red
const int led_UR = 3; //Green
const int led_LL = 13; //Blue
const int led_LR = 5; //Yellow
const int but_UL = 9;
const int but_UR = 2;
const int but_LL = 12;
const int but_LR = 6;
const int BUZZER1 = 4;
const int BUZZER2 = 7;
void setup() {
//Setup hardware inputs/outputs.
//Enable pull ups on inputs
pinMode(but_UL, INPUT_PULLUP);
pinMode(but_UR, INPUT_PULLUP);
pinMode(but_LL, INPUT_PULLUP);
pinMode(but_LR, INPUT_PULLUP);
pinMode(led_UL, OUTPUT);
pinMode(led_UR, OUTPUT);
pinMode(led_LL, OUTPUT);
pinMode(led_LR, OUTPUT);
pinMode(BUZZER1, OUTPUT);
pinMode(BUZZER2, OUTPUT);
}
void loop() {
// keep doing this over and over again.
// I will start with the most buttons pressed, and move on to the least buttons pressed
// for any combination, i'll play a matching note and light up the LEDs that aren't being pressed.
// Start with all buttons pressed - C4 - 262
int Button=ButtonWait();
delay(100);
if (Button == 1){
digitalWrite(led_UL, HIGH);
Button=ButtonWait();
if (Button==2){
digitalWrite(led_UR, HIGH);
}
}
delay(1000);
digitalWrite(led_UR, LOW);
digitalWrite(led_UL, LOW);
digitalWrite(led_LL, LOW);
digitalWrite(led_LR, LOW);
}
int ButtonWait(void){
while(1 == 1){
if(digitalRead(but_UL) == 0){
while (digitalRead(but_UL) != 0) ;
delay(10);
return 1;
}
else if(digitalRead(but_UR) == 0){
while (digitalRead(but_UR) != 0) ;
delay(10);
return 2;
}
else if(digitalRead(but_LL) == 0){
while (digitalRead(but_LL) != 0) ;
delay(10);
return 3;
}
else if(digitalRead(but_LR) == 0){
while (digitalRead(but_LR) != 0) ;
delay(10);
return 4;
}
}
}