mirror of https://github.com/nealey/Simon-Says
122 lines
3.5 KiB
C++
122 lines
3.5 KiB
C++
/*
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Make the Simon Says Game a 4-hole Ocarina (Like in the legend of zelda)
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Prof Mike Soltys
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University of Colorado
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1/28/2014
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*/
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// Define the button, LED, and buzzer pins (this is standard for all Simon Says games
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// I've labeled mine UL for Upper Left, LR for Lower Left and so on.
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const int led_UL = 10; //Red
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const int led_UR = 3; //Green
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const int led_LL = 13; //Blue
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const int led_LR = 5; //Yellow
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const int but_UL = 9;
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const int but_UR = 2;
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const int but_LL = 12;
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const int but_LR = 6;
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const int BUZZER1 = 4;
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const int BUZZER2 = 7;
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void setup() {
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//Setup hardware inputs/outputs.
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//Enable pull ups on inputs
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pinMode(but_UL, INPUT_PULLUP);
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pinMode(but_UR, INPUT_PULLUP);
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pinMode(but_LL, INPUT_PULLUP);
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pinMode(but_LR, INPUT_PULLUP);
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pinMode(led_UL, OUTPUT);
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pinMode(led_UR, OUTPUT);
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pinMode(led_LL, OUTPUT);
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pinMode(led_LR, OUTPUT);
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pinMode(BUZZER1, OUTPUT);
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pinMode(BUZZER2, OUTPUT);
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}
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void loop() {
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// keep doing this over and over again.
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// I will start with the most buttons pressed, and move on to the least buttons pressed
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// for any combination, i'll play a matching note and light up the LEDs that aren't being pressed.
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// Start with all buttons pressed - C4 - 262
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if (digitalRead(but_UL) == 0 && digitalRead(but_UR) == 0 && digitalRead(but_LL) == 0 && digitalRead(but_LR) == 0) {
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tone(BUZZER2,262,50);
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}
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// uncover upper right only - D4 - 294
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else if (digitalRead(but_UL) == 0 && digitalRead(but_LL) == 0 && digitalRead(but_LR) == 0) {
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digitalWrite(led_UR, HIGH);
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tone(BUZZER2,294,50);
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}
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// uncover lower right only - E4 -330
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else if (digitalRead(but_UL) == 0 && digitalRead(but_UR) == 0 && digitalRead(but_LL) == 0) {
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tone(BUZZER2,330,50);
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digitalWrite(led_LR, HIGH);
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}
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// uncover upper left only - F4# -370
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else if (digitalRead(but_UR) == 0 && digitalRead(but_LL) == 0 && digitalRead(but_LR) == 0) {
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digitalWrite(led_UL, HIGH);
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tone(BUZZER2,370,50);
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}
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// uncover both right - F4 -349
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else if (digitalRead(but_UL) == 0 && digitalRead(but_LL) == 0) {
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digitalWrite(led_UR, HIGH);
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digitalWrite(led_LR, HIGH);
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tone(BUZZER2,349,50);
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}
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// uncover both top - G4 -392
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else if (digitalRead(but_LL) == 0 && digitalRead(but_LR) == 0) {
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digitalWrite(led_UR, HIGH);
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digitalWrite(led_UL, HIGH);
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tone(BUZZER2,392,50);
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}
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// uncover upper left and lower right - G4# -415
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else if (digitalRead(but_LL) == 0 && digitalRead(but_UR) == 0) {
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digitalWrite(led_LR, HIGH);
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digitalWrite(led_UL, HIGH);
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tone(BUZZER2,415,50);
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}
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// cover LL only - A4 -440
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else if (digitalRead(but_LL) == 0) {
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digitalWrite(led_UR, HIGH);
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digitalWrite(led_UL, HIGH);
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digitalWrite(led_LR, HIGH);
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tone(BUZZER2,440,50);
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}
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// cover LR only - A4# -466
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else if (digitalRead(but_LR) == 0) {
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digitalWrite(led_UR, HIGH);
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digitalWrite(led_UL, HIGH);
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digitalWrite(led_LL, HIGH);
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tone(BUZZER2,466,50);
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}
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// cover UR only - B4 -494
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else if (digitalRead(but_UR) == 0) {
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digitalWrite(led_UL, HIGH);
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digitalWrite(led_LL, HIGH);
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digitalWrite(led_LR, HIGH);
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tone(BUZZER2,494,50);
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}
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// all open - C5 -523
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else {
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digitalWrite(led_UL, HIGH);
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digitalWrite(led_UR, HIGH);
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digitalWrite(led_LL, HIGH);
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digitalWrite(led_LR, HIGH);
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tone(BUZZER2,523,50);
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}
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// Turn off all LEDs (This will happen so quick before
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// the next iteration through the loop, that you'll never notice it_
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digitalWrite(led_UR, LOW);
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digitalWrite(led_UL, LOW);
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digitalWrite(led_LL, LOW);
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digitalWrite(led_LR, LOW);
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}
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