Add sketch to control LEDs
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/*
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* Copyright (c) 2015 Molly Nicholas
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* (subject to the limitations in the disclaimer below) provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice, this list of conditions
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* and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
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* and the following disclaimer in the documentation and/or other materials provided with the
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* distribution.
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*
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* Neither the name of Molly Nicholas nor the names of its contributors may be used to
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* endorse or promote products derived from this software without specific prior written permission.
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*
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* NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY THIS LICENSE. THIS
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* SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <Adafruit_NeoPixel.h>
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// Parameter 1 = number of pixels in strip
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// Parameter 2 = pin number (most are valid)
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// Parameter 3 = pixel type flags, add together as needed:
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// NEO_RGB Pixels are wired for RGB bitstream
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// NEO_GRB Pixels are wired for GRB bitstream
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// NEO_KHZ400 400 KHz bitstream (e.g. FLORA pixels)
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// NEO_KHZ800 800 KHz bitstream (e.g. High Density LED strip)
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int NUM_LEDS = 5;
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int LED_PIN = 4;
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Adafruit_NeoPixel strip = Adafruit_NeoPixel(NUM_LEDS, LED_PIN, NEO_GRB + NEO_KHZ800);
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const int HIGH_STRIKE_LIKELIHOOD = 5;
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const int LOW_STRIKE_LIKELIHOOD = 10;
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int currentDataPoint = 0;
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int chance = LOW_STRIKE_LIKELIHOOD;
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// Simple moving average plot
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int NUM_Y_VALUES = 17;
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float yValues[] = {
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0,
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7,
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10,
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9,
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7.1,
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7.5,
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7.4,
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12,
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15,
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10,
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0,
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3,
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3.5,
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4,
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1,
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7,
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1
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};
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float simple_moving_average_previous = 0;
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float random_moving_average_previous = 0;
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float (*functionPtrs[10])(); //the array of function pointers
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int NUM_FUNCTIONS = 2;
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void setup() {
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// Neopixel setup
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strip.begin();
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strip.show(); // Initialize all pixels to 'off'
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// initializes the array of function pointers.
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functionPtrs[0] = simple_moving_average;
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functionPtrs[1] = random_moving_average;
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}
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void loop() {
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if (random(chance) == 3) {
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int led = random(NUM_LEDS);
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for (int i = 0; i < 10; i++) {
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// Use this line to keep the lightning focused in one LED.
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// lightningStrike(led):
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// Use this line if you want the lightning to spread out among multiple LEDs.
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lightningStrike(random(NUM_LEDS));
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}
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// Once there's been one strike, I make it more likely that there will be a second.
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chance = HIGH_STRIKE_LIKELIHOOD;
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} else {
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chance = LOW_STRIKE_LIKELIHOOD;
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}
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turnAllPixelsOff();
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delay(1000);
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}
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void turnAllPixelsOff() {
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for (int i = 0; i < NUM_LEDS; i++) {
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strip.setPixelColor(i, 0);
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}
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strip.show();
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}
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void lightningStrike(int pixel) {
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float brightness = callFunction(random(NUM_FUNCTIONS));
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float scaledWhite = abs(brightness*500);
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strip.setPixelColor(pixel, strip.Color(scaledWhite, scaledWhite, scaledWhite));
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strip.show();
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delay(random(5, 80));
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currentDataPoint++;
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currentDataPoint = currentDataPoint%NUM_Y_VALUES;
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}
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float callFunction(int index) {
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return (*functionPtrs[index])(); //calls the function at the index of `index` in the array
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}
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// https://en.wikipedia.org/wiki/Moving_average#Simple_moving_average
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float simple_moving_average() {
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uint32_t startingValue = currentDataPoint;
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uint32_t endingValue = (currentDataPoint+1)%NUM_Y_VALUES;
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float simple_moving_average_current = simple_moving_average_previous +
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(yValues[startingValue])/NUM_Y_VALUES -
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(yValues[endingValue])/NUM_Y_VALUES;
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simple_moving_average_previous = simple_moving_average_current;
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return simple_moving_average_current;
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}
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// Same as simple moving average, but with randomly-generated data points.
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float random_moving_average() {
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float firstValue = random(1, 10);
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float secondValue = random(1, 10);
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float random_moving_average_current = random_moving_average_previous +
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firstValue/NUM_Y_VALUES -
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secondValue/NUM_Y_VALUES;
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random_moving_average_previous = random_moving_average_current;
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return random_moving_average_current;
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}
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