reduce compiled size
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/*
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Debounce - v1.1 - November 19, 2014.
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Arduino library for button debouncing.
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Clearly based on the debounce example from the site:
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http://arduino.cc/en/Tutorial/Debounce
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Created by William Koch.
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Released into the public domain.
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*/
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#include "Debounce.h"
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// Debounces an input pin.
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// 50ms as default debounce delay.
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Debounce::Debounce(byte button, boolean invert, boolean pullup) {
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pinMode(button, pullup ? INPUT_PULLUP : INPUT);
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_button = button;
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_delay = 50; // default delay.
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_state = _lastState = _reading = (invert ^ digitalRead(_button));
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_last = millis();
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_count = 0;
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_invert = invert;
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}
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// Debounces an input pin.
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// Adjustable debounce delay.
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Debounce::Debounce(byte button, unsigned long delay, boolean invert, boolean pullup) {
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pinMode(button, pullup ? INPUT_PULLUP : INPUT);
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_button = button;
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_delay = delay; // user defined delay.
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_state = _lastState = _reading = (invert ^ digitalRead(_button));
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_last = millis();
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_count = 0;
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_invert = invert;
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}
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byte Debounce::read() {
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_reading = _invert ^ digitalRead(_button); // get current button state.
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if (_reading != _lastState) { // detect edge: current vs last state:
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_last = millis(); // store millis if change was detected.
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_wait = true; // Just to avoid calling millis() unnecessarily.
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}
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if (_wait && (millis() - _last) > _delay) { // after the delay has passed:
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if (_reading != _state) { // if the change wasn't stored yet:
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_count++; // Stores each change.
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_state = _reading; // store the button state change.
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_wait = false;
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}
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}
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_lastState = _reading;
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return _state;
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}
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// Returns the number of times the button was pressed.
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unsigned int Debounce::count() {
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Debounce::read();
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return _count / 2; // Counts only a full press + release.
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}
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void Debounce::resetCount() {
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_count = 0;
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return;
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}
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@ -0,0 +1,37 @@
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/*
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Debounce - v1.1 - November 19, 2014.
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Arduino library for button debouncing.
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Clearly based on the debounce example from the site:
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http://arduino.cc/en/Tutorial/Debounce
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Created by William Koch.
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Released into the public domain.
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*/
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#ifndef Debounce_h
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#define Debounce_h
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#include "Arduino.h"
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class Debounce
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{
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public:
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// Debounces an input pin.
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// 50ms as default debounce delay.
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Debounce(byte button, boolean invert = false, boolean pullup = false);
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// Debounces an input pin.
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// Adjustable debounce delay.
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Debounce(byte button, unsigned long delay, boolean invert = false, boolean pullup = false);
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byte read(); // returns the debounced button state: LOW or HIGH.
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unsigned int count(); // Returns the number of times the button was pressed.
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void resetCount(); // Resets the button count number.
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private:
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byte _button, _state, _lastState, _reading;
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unsigned int _count;
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unsigned long _delay, _last;
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boolean _wait;
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boolean _invert;
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};
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#endif
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138
bounce2.cpp
138
bounce2.cpp
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// Please read Bounce2.h for information about the liscence and authors
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#include "bounce2.h"
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Bounce::Bounce()
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: previous_millis(0)
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, interval_millis(10)
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, state(0)
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, pin(0)
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{}
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void Bounce::attach(int pin) {
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this->pin = pin;
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state = 0;
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if (readCurrentState()) {
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setStateFlag(DEBOUNCED_STATE | UNSTABLE_STATE);
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}
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#ifdef BOUNCE_LOCK_OUT
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previous_millis = 0;
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#else
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previous_millis = millis();
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#endif
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}
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void Bounce::attach(int pin, int mode){
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setPinMode(pin, mode);
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this->attach(pin);
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}
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void Bounce::interval(uint16_t interval_millis)
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{
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this->interval_millis = interval_millis;
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}
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bool Bounce::update()
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{
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unsetStateFlag(CHANGED_STATE);
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#ifdef BOUNCE_LOCK_OUT
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// Ignore everything if we are locked out
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if (millis() - previous_millis >= interval_millis) {
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bool currentState = readCurrentState();
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if ( currentState != getStateFlag(DEBOUNCED_STATE) ) {
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previous_millis = millis();
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changeState();
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}
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}
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#elif defined BOUNCE_WITH_PROMPT_DETECTION
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// Read the state of the switch port into a temporary variable.
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bool readState = readCurrentState();
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if ( readState != getStateFlag(DEBOUNCED_STATE) ) {
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// We have seen a change from the current button state.
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if ( millis() - previous_millis >= interval_millis ) {
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// We have passed the time threshold, so a new change of state is allowed.
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// set the STATE_CHANGED flag and the new DEBOUNCED_STATE.
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// This will be prompt as long as there has been greater than interval_misllis ms since last change of input.
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// Otherwise debounced state will not change again until bouncing is stable for the timeout period.
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changeState();
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}
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}
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// If the readState is different from previous readState, reset the debounce timer - as input is still unstable
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// and we want to prevent new button state changes until the previous one has remained stable for the timeout.
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if ( readState != getStateFlag(UNSTABLE_STATE) ) {
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// Update Unstable Bit to macth readState
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toggleStateFlag(UNSTABLE_STATE);
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previous_millis = millis();
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}
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#else
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// Read the state of the switch in a temporary variable.
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bool currentState = readCurrentState();
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// If the reading is different from last reading, reset the debounce counter
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if ( currentState != getStateFlag(UNSTABLE_STATE) ) {
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previous_millis = millis();
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toggleStateFlag(UNSTABLE_STATE);
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} else
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if ( millis() - previous_millis >= interval_millis ) {
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// We have passed the threshold time, so the input is now stable
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// If it is different from last state, set the STATE_CHANGED flag
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if (currentState != getStateFlag(DEBOUNCED_STATE) ) {
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previous_millis = millis();
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changeState();
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}
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}
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#endif
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return changed();
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}
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// WIP HELD
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unsigned long Bounce::previousDuration() {
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return durationOfPreviousState;
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}
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unsigned long Bounce::duration() {
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return (millis() - stateChangeLastTime);
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}
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inline void Bounce::changeState() {
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toggleStateFlag(DEBOUNCED_STATE);
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setStateFlag(CHANGED_STATE) ;
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durationOfPreviousState = millis() - stateChangeLastTime;
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stateChangeLastTime = millis();
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}
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bool Bounce::read()
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{
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return getStateFlag(DEBOUNCED_STATE);
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}
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bool Bounce::rose()
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{
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return getStateFlag(DEBOUNCED_STATE) && getStateFlag(CHANGED_STATE);
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}
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bool Bounce::fell()
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{
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return !getStateFlag(DEBOUNCED_STATE) && getStateFlag(CHANGED_STATE);
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}
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222
bounce2.h
222
bounce2.h
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/*
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The MIT License (MIT)
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Copyright (c) 2013 thomasfredericks
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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Main code by Thomas O Fredericks (tof@t-o-f.info)
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Previous contributions by Eric Lowry, Jim Schimpf and Tom Harkaway
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/**
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* @todo Make Bounce2 more abstract. Split it from the hardware layer.
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* @body Remove deboucing code from Bounce2 and make a new Debounce class from that code.
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* Bounce2 should extend Debounce.
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*/
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#ifndef Bounce2_h
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#define Bounce2_h
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#if defined(ARDUINO) && ARDUINO >= 100
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#include "Arduino.h"
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#else
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#include "WProgram.h"
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#endif
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// Uncomment the following line for "LOCK-OUT" debounce method
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//#define BOUNCE_LOCK_OUT
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// Uncomment the following line for "BOUNCE_WITH_PROMPT_DETECTION" debounce method
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//#define BOUNCE_WITH_PROMPT_DETECTION
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#include <inttypes.h>
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/**
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@example bounce.ino
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Simple example of the Bounce library that switches the debug LED when a button is pressed.
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*/
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/**
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@example change.ino
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This example toggles the debug LED (pin 13) on or off when a button on pin 2 is pressed.
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*/
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/**
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@example bounce_multiple.ino
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Detect the falling edge of multiple buttons. Eight buttons with internal pullups. Toggles a
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LED when any button is pressed. Buttons on pins 2,3,4,5,6,7,8,9
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*/
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/**
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@example bounce2buttons.ino
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Example of two instances of the Bounce class that switches the debug LED when either one of
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the two buttons is pressed.
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*/
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static const uint8_t DEBOUNCED_STATE = 0b00000001;
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static const uint8_t UNSTABLE_STATE = 0b00000010;
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static const uint8_t CHANGED_STATE = 0b00000100;
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/**
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The Bounce class.
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*/
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class Bounce
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{
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public:
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/*!
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@brief Create an instance of the Bounce class.
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@code
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// Create an instance of the Bounce class.
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Bounce() button;
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@endcode
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*/
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Bounce();
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/*!
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@brief Attach to a pin and sets that pin's mode (INPUT, INPUT_PULLUP or OUTPUT).
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@param pin
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The pin that is to be debounced.
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@param mode
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A valid Arduino pin mode (INPUT, INPUT_PULLUP or OUTPUT).
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*/
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void attach(int pin, int mode);
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/**
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Attach to a pin for advanced users. Only attach the pin this way once you have previously
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set it up. Otherwise use attach(int pin, int mode).
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*/
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void attach(int pin);
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/**
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@brief Sets the debounce interval in milliseconds.
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@param interval_millis
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The interval time in milliseconds.
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*/
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void interval(uint16_t interval_millis);
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/*!
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@brief Updates the pin's state.
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Because Bounce does not use interrupts, you have to "update" the object before reading its
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value and it has to be done as often as possible (that means to include it in your loop()).
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Only call update() once per loop().
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@return True if the pin changed state.
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*/
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bool update();
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/**
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@brief Returns the pin's state (HIGH or LOW).
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@return HIGH or LOW.
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*/
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bool read();
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/**
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@brief Returns true if pin signal transitions from high to low.
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*/
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bool fell();
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/**
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@brief Returns true if pin signal transitions from low to high.
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*/
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bool rose();
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/**
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@brief Deprecated (i.e. do not use). Included for partial compatibility for programs written
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with Bounce version 1
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*/
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bool risingEdge() { return rose(); }
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/**
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@brief Deprecated (i.e. do not use). Included for partial compatibility for programs written
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with Bounce version 1
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*/
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bool fallingEdge() { return fell(); }
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/**
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@brief Deprecated (i.e. do not use). Included for partial compatibility for programs written
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with Bounce version 1
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*/
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Bounce(uint8_t pin, unsigned long interval_millis ) : Bounce() {
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attach(pin);
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interval(interval_millis);
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}
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/**
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@brief Returns the duration in milliseconds of the current state.
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Is reset to 0 once the pin rises ( rose() ) or falls ( fell() ).
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@return The duration in milliseconds (unsigned long) of the current state.
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*/
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unsigned long duration();
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/**
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@brief Returns the duration in milliseconds of the previous state.
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Takes the values of duration() once the pin changes state.
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@return The duration in milliseconds (unsigned long) of the previous state.
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*/
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unsigned long previousDuration();
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protected:
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unsigned long previous_millis;
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uint16_t interval_millis;
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uint8_t state;
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uint8_t pin;
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unsigned long stateChangeLastTime;
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unsigned long durationOfPreviousState;
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virtual bool readCurrentState() { return digitalRead(pin); }
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virtual void setPinMode(int pin, int mode) {
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#if defined(ARDUINO_ARCH_STM32F1)
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pinMode(pin, (WiringPinMode)mode);
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#else
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pinMode(pin, mode);
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#endif
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}
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private:
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inline void changeState();
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inline void setStateFlag(const uint8_t flag) {state |= flag;}
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inline void unsetStateFlag(const uint8_t flag) {state &= ~flag;}
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inline void toggleStateFlag(const uint8_t flag) {state ^= flag;}
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inline bool getStateFlag(const uint8_t flag) {return((state & flag) != 0);}
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public:
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bool changed( ) { return getStateFlag(CHANGED_STATE); }
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};
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#endif
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@ -3,7 +3,7 @@
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#endif
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#include <FastLED.h>
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#include "bounce2.h"
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#include "Debounce.h"
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#include "durations.h"
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#include "morse.h"
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#include "pulse.h"
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|
@ -74,34 +74,32 @@ const char *message = (
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);
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// These colors mirror pretty closely some cheapo LED lights we have
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const uint32_t colors[] = {
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0xdd4400, // Yellow
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0xff0000, // Red
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0xdd2200, // Amber
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0x004400, // Green
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0xdd4400, // Yellow
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0xff0000, // Red
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0xdd2200, // Amber
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0x880044, // Purple
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0xdd4400, // Yellow
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0xff0000, // Red
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0xdd2200, // Amber
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0x000088, // Blue
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};
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const int ncolors = sizeof(colors) / sizeof(*colors);
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CRGB leds[NUM_LEDS];
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Bounce button;
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Debounce button(BUTTON_PIN, false, true);
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void setup() {
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FastLED.addLeds<WS2812, NEOPIXEL_PIN, RGB>(leds, NUM_LEDS);
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button.attach(BUTTON_PIN, INPUT_PULLUP);
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FastLED.setBrightness(52);
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pinMode(LED_BUILTIN, OUTPUT);
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}
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uint8_t RandomHue() {
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switch (random(12)) {
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case 0 ... 2:
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return 52; // reddish yellow
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case 3 ... 5:
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return HUE_RED;
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case 6 ... 8:
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return 28; // reddish orange
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case 9:
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return HUE_BLUE;
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case 10:
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return HUE_GREEN;
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case 11:
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return 204; // reddish purple
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}
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}
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Pulse mainPulse = Pulse(DELAY_MS);
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bool strandUpdate(bool white) {
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||||
|
@ -112,18 +110,19 @@ bool strandUpdate(bool white) {
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for (int group = 0; group < NUM_GROUPS; ++group) {
|
||||
int pos = (group * LEDS_PER_GROUP) + random(LEDS_PER_GROUP);
|
||||
if (random(100) < GROUP_UPDATE_PROBABILITY) {
|
||||
uint8_t hue = 0;
|
||||
uint8_t saturation = 255;
|
||||
uint8_t value = 255;
|
||||
if (random(100) < ACTIVITY) {
|
||||
uint32_t color;
|
||||
|
||||
if (white) {
|
||||
color = WHITE;
|
||||
saturation = 0;
|
||||
} else {
|
||||
color = colors[random(ncolors)];
|
||||
hue = RandomHue();
|
||||
}
|
||||
leds[pos] = color;
|
||||
} else {
|
||||
leds[pos] = 0;
|
||||
value = 0;
|
||||
}
|
||||
leds[pos] = CHSV(hue, saturation, value);
|
||||
group = (group + 1) % NUM_GROUPS;
|
||||
}
|
||||
}
|
||||
|
@ -144,15 +143,17 @@ bool black() {
|
|||
bool morseUpdate() {
|
||||
static MorseEncoder enc;
|
||||
static Pulse pulse = Pulse(DIT_DURATION_MS);
|
||||
bool ret = false;
|
||||
|
||||
leds[MORSE_PIXEL] = enc.Transmitting ? MORSE_COLOR : CRGB::Black;
|
||||
if (pulse.Ticked()) {
|
||||
if (!enc.Tick()) {
|
||||
enc.SetText(message);
|
||||
}
|
||||
return true;
|
||||
ret = true;
|
||||
}
|
||||
return false;
|
||||
leds[MORSE_PIXEL] = enc.Transmitting ? MORSE_COLOR : CRGB::Black;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool millisUpdate() {
|
||||
|
@ -164,13 +165,11 @@ bool millisUpdate() {
|
|||
}
|
||||
|
||||
void loop() {
|
||||
static bool white = false;
|
||||
bool white = false;
|
||||
bool update = false;
|
||||
|
||||
button.update();
|
||||
if (button.fell()) {
|
||||
white = !white;
|
||||
}
|
||||
button.read();
|
||||
white = (button.count() % 2 == 1);
|
||||
|
||||
if (FOREVER || white || (millis() % SNOSSLOSS_DAY < ON_FOR)) {
|
||||
update |= strandUpdate(white);
|
||||
|
|
Loading…
Reference in New Issue