2009-11-10 22:30:45 -07:00
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Title: Bohnendämmerung
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2008-10-27 15:57:45 -06:00
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Two rules. One Bean. Five Hundred ways to Win.
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================================================
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The ultimate German game
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By [Cheapass Games](http://cheapass.com/)
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Rule 1: Do not think about the bean.
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Rule 2: Do not bisect the bean.
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You can win with the longest road, the shortest road, or the most medium
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road; the most balanced herd; the fastest hay wain (fair days only); the
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most gregarious senator, the most accurate clock, or the closest ratio
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of tadpoles to frogs (inverted) during any rainy period. You can win by
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controlling the most of two commodities, but not of three. Victory goes
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to the fastest ship (laden), the fastest ship (unladen), or the two
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ships (one of each color) with the highest combined speed. You can win
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by digging the deepest mine; raising the fluffiest herd; or by finishing
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first in last race, last in first race, or first and last in the most
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races overall. You can win with the largest rank of followers at the
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end of the Insurrection Phase, the friendliest chef, or the least
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talkative ghost. If you are the first player to reach the top of the
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building with both your blimbers, or if your climbers are the only ones
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left on the building, you win. The holder of the "Eternal Darkness"
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token at the end of any round (unliss that player is Grandmother) wins.
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Control of Nlort, Quimper, and Nice for one month (excluding Cunnery
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Phase and not including Midnight Madness); joint monopolies in Space
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Gas, Brie, and Garbage; or the tallest pile of pigs are also conditions
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of victory. (Pigs in excess of total brake strength are deducted from
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tallest pile, obviously.) You can win by creating the table with the
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most legs; the most central city; the most non-central city; the planet
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with the highest gravity; or by collecting the largest variety of
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grains. Swimming is good for you. Each day spent in prison without
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escaping: deduct 16 Points. Failure to say "Hail to the King" when a
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King is played: Deduct 4 Points. Highest annual fluctuation each round
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in relative value of all (controlled) local currencies combined as
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measured by the particular net present value equation given in the last
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line of the top card of the discard pile, not counting Banking cards
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(unless the King is on or within one space of your most populous
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territory): score as value. You can win by accumulating the most rice;
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taking the most tourists on the same bus; removing the last stone from
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the "wheel of eternity" board; retiring more than three vampires during
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the Carnival; taking the longest turn; earning the most points; or by
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taking the most moves back. The player with the closest pre-game guess
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to sum of car numbers in second and third place in all races combined
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(without going over) earns 21 points. If a player has paid to "Ride the
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Pony" at least once before the Investment Phase of the third banking
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day, that player wins once for each card he has collected from each
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deck. Woodsman's Festival Bonus: the player with the most unused
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Sovereigns (i.e., unspent for at least three turns, track with counters)
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earns 5 Points for each merchant at the fair selling soup, wine, goats,
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or decorative hats, and a triple bonus if any of these items contain
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elements from that player's most recent Market Visit (please do not
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combine bonuses for multiple entries in the same section, and ignore
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foyers and vestibules when calculating square feet). You can with with
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the cleanest monkey, the smallest enzyme, the most absurd victory
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conditions, or the most chutzpah. If there is a tie for most
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simultaneous victories, the game gose to the player with the longest
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hair. If there is a tie for longest hair, the game goes to the player
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with the most cards in hand. If there is a tie for most cards in hand,
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the game goes to the player with the moistest feet. If there is a tie
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for moistest feet, you may wish to score again: you probably missed
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something.
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