30 lines
1.1 KiB
Markdown
30 lines
1.1 KiB
Markdown
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Title: Making "Monopoly" suck less
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These are simple alternative rules for Monopoly which make the game
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more balanced and, as a result, more exciting and less hurtful. No
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longer does every player know who will win after a few passes of "Go":
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it's anybody's game right up to the end. Strategy becomes more
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important than luck.
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Rules to make Monopoly more fun
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1. Anyone who owns a property can begin building on it without needing
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a Monopoly.
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2. To build, you must pay the money to the bank, and then roll above
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8 on the dice.
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Granted this takes the monopoly aspect out of "Monopoly", but who
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cares if it allows you to again enjoy the board game you purchased?
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Questions I've been asked
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* Can you hand over property that's built on?
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It's up to you. Since there's no rent advantage to obtaining a
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monopoly (unless there are no houses on a property, in which case
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rent doubles), there's much less incintive to engage in the sorts of
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unbalanced trades one typically finds oneself making to stay in the
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game.
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