diff --git a/papers/derby-software.mdwn b/papers/derby-software.mdwn new file mode 100644 index 0000000..74895ba --- /dev/null +++ b/papers/derby-software.mdwn @@ -0,0 +1,49 @@ +Title: Software in Roller Derby + +Possibly because Roller Derby is full of skaters who are huge nerds, +and skater spouses who are huge nerds, there is a lot more software +available than you'd see in any other amateur sport. Leagues may feel +pressure from nerdy fans, nerdy NSOs, and nerdy skaters, to keep up +with the latest in Derby software. But there is no need to use any +software at all for a successful bout. + +In my day job as a computer security analyst, I frequently deal with +break-ins that were made possible by an over-application of +technology. Systems can get so large and complex that nobody +understands how they work anymore, and this leaves them vulnerable to +attack. I see a lot of parallels with derby here. Bout delays due to +scoreboard problems, according to a text message I got from a skater +during a 15-minute delay to bout start at Rollercon 2012, are "the +most common problem in roller derby". + +If you make your Roller Derby technical infrastructure complex enough +that only a few people can fix problems, you are setting youself up +for problems in the future. This is why I advise teams to limit +technology dependence as much as possible unless they have a +"dedicated nerd" at every bout, standing by to fix anything that +goes wrong. Something always goes wrong. + +Software engineers get paid to find ways to automate things. So when +a nerd sees the scoreboard operator and penalty timer struggling to +pause their clocks in sync with the official timer, they think "this is +something a computer could do much better!" And they are correct; +it's a menial task with microsecond precision: perfect for a +computer. + +But their overwhelming desire to automate is precisely why you need to +be wary of software engineers when you set up your bouts. We abhor +mindless repetition--eliminating it is what pays our bills. But +someone is going to have start up your infrastructure for every bout, +and most nerds are not going to be able to stick with this menial +task for very long. + +Another important consideration is redundancy. Currently, the typical +setup for NSOs involves a lot of paper and stopwatches. Inaccuracies +are going to crop up this way, sure, but you're not Gotham City either. +Your scores are probably not going to differ at all if the penalty +timer is off by 2 seconds from the scoreboard timer. However, you also +don't have to worry about batteries dying, wireless network dropouts, +$800 computers being dropped or slammed into by skaters/refs, cracked +screens, etc. About the biggest problem you might face with the typical +setup is a 50ยข pen running out of ink, or needing to grab a spare +$10 stopwatch.