Rework /src

This commit is contained in:
Neale Pickett 2014-03-11 18:25:13 +00:00
parent 5cfa9b4639
commit 4edf1f8267
43 changed files with 29 additions and 13999 deletions

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@ -12,7 +12,7 @@ COPY += face.png chumby-photo.cgi
COPY += format.css default.css print.css COPY += format.css default.css print.css
#COPY += gitweb.cgi git-logo.png gitweb.css gitweb.conf #COPY += gitweb.cgi git-logo.png gitweb.css gitweb.conf
COPY += portal.png portal.cgi COPY += portal.png portal.cgi
COPY += g.cgi cgitrc cgit-header.html cgit.css COPY += g.cgi cgitrc cgit-header.html cgit.css about-filter.sh
# Directories in which %.mdwn generates %.html # Directories in which %.mdwn generates %.html
PLAIN = . papers poems misc PLAIN = . papers poems misc

15
cgitrc
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@ -1,12 +1,15 @@
strict-export=git-daemon-export-ok strict-export=git-daemon-export-ok
snapshots=zip tar.gz about-filter=/home/neale/public_html/about-filter.sh
clone-prefix=http://woozle.org/~neale/g.cgi readme=:README
#clone-url=http://woozle.org/~neale/projects/$CGIT_REPO_URL
scan-path=/home/neale/projects
virtual-root=/~neale/g.cgi/
css=/~neale/cgit.css
snapshots=zip tar.gz
clone-prefix=http://woozle.org/neale/g.cgi
scan-path=/home/neale/projects
virtual-root=/neale/g.cgi/
css=/neale/cgit.css
enable-index-owner=0
root-title=Neale's git projects root-title=Neale's git projects
root-desc= root-desc=

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@ -5,7 +5,7 @@ body {
background-color: #eee; background-color: #eee;
} }
h1:first-child { body>h1:first-child {
background-color: #cc8; background-color: #cc8;
margin-top: 0; margin-top: 0;
} }

BIN
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@ -1,3 +0,0 @@
#! /bin/sh
GITWEB_CONFIG=/home/neale/public_html/gitweb.conf /usr/lib/cgi-bin/gitweb.cgi "$@"

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@ -1,15 +0,0 @@
$projectroot = "/home/neale/projects";
$home_link = "/~neale/gitweb.cgi";
$home_link_str = "projects";
$logo = "/~neale/git-logo.png";
# file with project list; by default, simply scan the projectroot dir.
$projects_list = "/home/neale/projects/public.txt";
$site_name = "Neale's git repositories";
@stylesheets = ("/~neale/default.css", "/~neale/gitweb.css");
$site_header = "$projectroot/header.xml";
$site_footer = "/home/neale/public_html/footer.html";
undef $favicon;

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@ -1,438 +0,0 @@
body {
max-width: inherit;
}
span.cntrl {
border: dashed #aaaaaa;
border-width: 1px;
padding: 0px 2px 0px 2px;
margin: 0px 2px 0px 2px;
}
img.logo {
float: right;
border-width: 0px;
}
div.page_header {
padding: 8px;
font-size: 18px;
font-weight: bold;
background-color: #d9d8d1;
}
div.page_header a:visited, a.header {
color: #0000cc;
}
div.page_header a:hover {
color: #880000;
}
div.page_nav {
padding: 8px;
}
div.page_nav a:visited {
color: #0000cc;
}
div.page_path {
padding: 8px;
font-weight: bold;
border: solid #d9d8d1;
border-width: 0px 0px 1px;
}
div.page_footer {
height: 17px;
padding: 4px 8px;
background-color: #d9d8d1;
}
div.page_footer_text {
float: left;
color: #555555;
font-style: italic;
}
div.page_body {
padding: 8px;
font-family: monospace;
}
div.title, a.title {
display: block;
padding: 6px 8px;
font-weight: bold;
background-color: #edece6;
text-decoration: none;
color: #000000;
}
a.title:hover {
background-color: #fff;
}
div.title_text {
padding: 6px 0px;
border: solid #d9d8d1;
border-width: 0px 0px 1px;
font-family: monospace;
}
div.log_body {
padding: 8px 8px 8px 150px;
}
span.age {
position: relative;
float: left;
width: 142px;
font-style: italic;
}
div.page_body span.signoff {
color: #888888;
}
div.log_link {
padding: 0px 8px;
font-size: 10px;
font-family: sans-serif;
font-style: normal;
position: relative;
float: left;
width: 136px;
}
div.list_head {
padding: 6px 8px 4px;
border: solid #d9d8d1;
border-width: 1px 0px 0px;
font-style: italic;
}
div.author_date {
padding: 8px;
border: solid #d9d8d1;
border-width: 0px 0px 1px 0px;
font-style: italic;
}
a.list {
text-decoration: none;
color: #000000;
}
a.subject, a.name {
font-weight: bold;
}
table.tags a.subject {
font-weight: normal;
}
a.list:hover {
text-decoration: underline;
color: #880000;
}
a.text {
text-decoration: none;
color: #0000cc;
}
a.text:visited {
text-decoration: none;
color: #880000;
}
a.text:hover {
text-decoration: underline;
color: #880000;
}
table {
padding: 8px 4px;
}
table.project_list {
border-spacing: 0;
clear: both;
}
table.diff_tree {
border-spacing: 0;
font-family: monospace;
}
table.blame {
border-collapse: collapse;
}
table.blame td {
padding: 0px 5px;
font-size: 12px;
vertical-align: top;
}
th {
padding: 2px 5px;
font-size: 12px;
text-align: left;
}
tr.light:hover {
background-color: #fff;
}
tr.dark {
background-color: #c6c6c0;
}
tr.dark2 {
background-color: #c6c6c0;
}
tr.dark:hover {
background-color: #fff;
}
td {
padding: 2px 5px;
font-size: 12px;
vertical-align: top;
}
td.link, td.selflink {
padding: 2px 5px;
font-family: sans-serif;
font-size: 10px;
}
td.selflink {
padding-right: 0px;
}
td.sha1 {
font-family: monospace;
}
td.error {
color: red;
background-color: yellow;
}
td.current_head {
text-decoration: underline;
}
table.diff_tree span.file_status.new {
color: #008000;
}
table.diff_tree span.file_status.deleted {
color: #c00000;
}
table.diff_tree span.file_status.moved,
table.diff_tree span.file_status.mode_chnge {
color: #777777;
}
table.diff_tree span.file_status.copied {
color: #70a070;
}
/* age2: 60*60*24*2 <= age */
table.project_list td.age2, table.blame td.age2 {
font-style: italic;
}
/* age1: 60*60*2 <= age < 60*60*24*2 */
table.project_list td.age1 {
color: #009900;
font-style: italic;
}
table.blame td.age1 {
color: #009900;
background: transparent;
}
/* age0: age < 60*60*2 */
table.project_list td.age0 {
color: #009900;
font-style: italic;
font-weight: bold;
}
table.blame td.age0 {
color: #009900;
background: transparent;
font-weight: bold;
}
td.pre, div.pre, div.diff {
font-family: monospace;
font-size: 12px;
white-space: pre;
}
td.mode {
font-family: monospace;
}
/* styling of diffs (patchsets): commitdiff and blobdiff views */
div.diff.header,
div.diff.extended_header {
white-space: normal;
}
div.diff.header {
font-weight: bold;
background-color: #edece6;
margin-top: 4px;
padding: 4px 0px 2px 0px;
border: solid #d9d8d1;
border-width: 1px 0px 1px 0px;
}
div.diff.header a.path {
text-decoration: underline;
}
div.diff.extended_header,
div.diff.extended_header a.path,
div.diff.extended_header a.hash {
color: #777777;
}
div.diff.extended_header .info {
color: #b0b0b0;
}
div.diff.extended_header {
background-color: #f6f5ee;
padding: 2px 0px 2px 0px;
}
div.diff a.path,
div.diff a.hash {
text-decoration: none;
}
div.diff a.path:hover,
div.diff a.hash:hover {
text-decoration: underline;
}
div.diff.to_file a.path,
div.diff.to_file {
color: #007000;
}
div.diff.add {
color: #008800;
}
div.diff.from_file a.path,
div.diff.from_file {
color: #aa0000;
}
div.diff.rem {
color: #cc0000;
}
div.diff.chunk_header {
color: #990099;
border: dotted #ffe0ff;
border-width: 1px 0px 0px 0px;
margin-top: 2px;
}
div.diff.incomplete {
color: #cccccc;
}
div.index_include {
border: solid #d9d8d1;
border-width: 0px 0px 1px;
padding: 12px 8px;
}
div.page_header form {
margin: 0;
}
div.search {
font-size: 12px;
font-weight: normal;
padding-top: 8px;
}
td.linenr {
text-align: right;
}
a.linenr {
color: #999999;
text-decoration: none
}
a.rss_logo {
float: right;
padding: 3px 0px;
width: 35px;
line-height: 10px;
border: 1px solid;
border-color: #fcc7a5 #7d3302 #3e1a01 #ff954e;
color: #ffffff;
background-color: #ff6600;
font-weight: bold;
font-family: sans-serif;
font-size: 10px;
text-align: center;
text-decoration: none;
}
a.rss_logo:hover {
background-color: #ee5500;
}
span.refs span {
padding: 0px 4px;
font-size: 10px;
font-weight: normal;
border: 1px solid;
background-color: #ffaaff;
border-color: #ffccff #ff00ee #ff00ee #ffccff;
}
span.refs span.ref {
background-color: #aaaaff;
border-color: #ccccff #0033cc #0033cc #ccccff;
}
span.refs span.tag {
background-color: #ffffaa;
border-color: #ffffcc #ffee00 #ffee00 #ffffcc;
}
span.refs span.head {
background-color: #aaffaa;
border-color: #ccffcc #00cc33 #00cc33 #ccffcc;
}
span.atnight {
color: #cc0000;
}
span.match {
color: #e00000;
}

View File

@ -3,30 +3,25 @@ Title: Software
I write software for a living. I like doing it so much that sometimes I I write software for a living. I like doing it so much that sometimes I
even write software just for fun. even write software just for fun.
My [version control](/~neale/g.cgi) holds the source code to most
of these packages.
Networky things Current Projects
------------------------------- ----------------
* [Eris HTTPd](eris.html), a small HTTP (web) server
* [pysieved](http://www.gitorious.net/pysieved/pages/Home), a Python ManageSieve server
* [CBot](/~neale/g.cgi/bot), an IRC bot you program with shell scripts or whatever other language you prefer
* [Firebot](firebot.html), an easily-extended IRC bot in continuous use since 1996
* [Python IPQUEUE library](ipqueue/)
* [netre-tools](/~neale/g.cgi/netre-tools), protocol reverse-engineering toolset
X11 things * [Woozle Scoreboard](http://woozle.org/scoreboard/), a browser-based roller derby scorebard
------------------------------- * [Hardware Scoreboard](/neale/g.cgi/avr/scoreboard/about/), a microcontroller-based LED roller derby scoreboard
* [xss](xss.html), a simple (suckless) screen saver for X11 * [Runit-Init](/neale/g.cgi/aur/runit-init/about/), an /sbin/init replacement based on busybox
* [dwm hacks](dwm/), my tweaks to [dwm](http://dwm.suckless.org/) * [Eris HTTPd](/neale/g.cgi/eris/about/), a small HTTP (web) server
* [9wm](/neale/g.cgi/x11/9wm/about/), an emulation of the Plan 9 window manager
* [xss](/neale/g.cgi/x11/xss/about/), a suite of X screensaver programs
* [Penalty Timer](https://play.google.com/store/apps/details?id=org.woozle.penaltytimer), a roller derby penalty timer for Android
Various and sundry things
-------------------------------
* [Roller Derby Scoreboard](http://woozle.org/scoreboard/)
* The [Universal Boardgame Kit](ubk/)
* [eguile](eguile/), like PHP for Guile Scheme
* [escm](escm.html), like PHP for Gauche Scheme and others
* [Python hacks](python/) of diminutive size and quality
* [Postscript hacks](postscript/) of diminutive size and quality
* [Other hacks](misc/) of diminutive size and quality
Other Projects
--------------
* [Networking software](/neale/g.cgi/net/)
* [Roller Derby software](/neale/g.cgi/derby/)
* [X11 software](/neale/g.cgi/x11/)
* [CTF software](/neale/g.cgi/ctf/): related to [Dirtbags CTF](http://dirtbags.net/ctf/)
* [J2ME software](/neale/g.cgi/j2me/), for old phones (before the smartphone)
* [Everything in one place](/neale/g.cgi/)

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@ -1,4 +0,0 @@
index.html: - 32185d2d2867b90b2d83c6f60ed16b18 - -
index.ptml: 1042050163 - 11f85b0cd5cbf4c958030e8155e57045 -
links.html: - 2a2db01d6443e4f020609339ac73eade - -
links.ptml: 1042063611 - ff6b345a811891a6d238545cf9ae9407 -

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@ -1,6 +0,0 @@
HTMLROOT := $(HOME)/public_html
include $(HTMLROOT)/Makefile
SRCDIR = /home/neale/doc/ps
index.html: $(filter-out index.html, $(HTML))

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@ -1,69 +0,0 @@
Title: Universal Board Game Kit
What it is
----------
<a href="mine.jpg" class="figure"><img src="mine-sm.jpg" alt="My kit"></a>
The UBK is a collection of pieces and boards which allows you to play a number of board games with limited resources. This is perfect for people who like board games but don't have a lot of real estate or cash to devote to them: college students, people in tiny apartments, cheapskates, or just plain freaks.
Download
--------
All components are distributed under the [GPL
v2.0](http://www.gnu.org/licenses/gpl-2.0.html) unless otherwise
noted. This allows you to copy and modify freely, but you may not
restrict others' access to the source code.
syscmd("src/ubk/parts.sh")
You can download the [source code](/~neale/g.cgi/ubk) if you'd
like it.
Game Parts Required
-------------------
The Universal Boardgame Kit is designed to re-use pieces you already
own, or can make yourself.
* Some markers: coins, the pawns from commercial games like Cluedo or
Monopoly, or the printable "Chess Coins" provided above. Some games
(like Pachesi) require multiple markers in the same group.
* Many games require at least one 6-sided die. Some require up to 6
dice.
* A few games (Chess, Xiang Qi) are best played with chess pieces.
The "Chess Coins" board can be printed and cut out for this purpose.
Putting (most of) your existing board game pieces into a single
container is convenient and a good space-saver. Many games consist of
merely a board, an instruction set, and a handful of pieces, in a very
large and otherwise useless box. By using pieces you already own, most
people will find they already have all the pieces they need for every
game in the Universal Boardgame Kit.
Boards we should add
--------------------
* [Farkle](http://en.wikipedia.org/wiki/Farkle) (trivial)
* Cluedo
* Monopoly
* Chinese Checkers
* Reversi
* Mancala (just need an egg carton)
* Royal Game of Ur
* Pente
* Solitare
* Fox and Geese
How you can help
----------------
Make some boards! Design them however you want--I do mine by hand in
PostScript, but you can use whatever tools you'd like--and send me a
PDF file of the board and the source file: HTML, DIA, VISIO, Word, or
whatever you used to make it. If you can't generate PDF files or don't
know how to, email me and I can probably help you out.

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@ -1,340 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
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These restrictions translate to certain responsibilities for you if you
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We protect your rights with two steps: (1) copyright the software, and
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The precise terms and conditions for copying, distribution and
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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a notice placed by the copyright holder saying it may be distributed
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patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

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@ -1,8 +0,0 @@
PS = $(wildcard *.ps)
PDF = $(patsubst %.ps, %.pdf, $(PS))
kit.tar.gz: $(wildcard *.txt) $(PS) $(PDF)
tar czf $@ $^
%.pdf: %.ps
ps2pdf $<

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@ -1,157 +0,0 @@
* The Games
** Cosmic Wimp-out
5 6-sided dice, 1 of a special color
** Checkers
* 8x8 Checkerboard
* 12 coins for each of two colors. These coins must be reversible,
with different patterns on front and back
** Polish Draughts
* 10x10 checkerboard
* 15 coins for each of two colors
** Chess
* 8x8 Checkerboard
* 8 pawns (x2 colors)
* 2 rooks, 2 bishops, 2 knights, 1 king, 1 queen (x2 colors)
** Clue
* 24x25 grid gameboard
* 6 pawns (yellow, red, purple, green, white blue)
* 6 weapons (rope, revolver, candlestick, knife, pipe, wrench)
* 21 cards (1 for each pawn, weapon, and for each of 9 rooms)
* 1d6
** Scrabble
* Letters
* Special scrabble board
** Trivial Pursuit
* 6 pawns (pink, brown, yellow, blue, orange, green)
* 36 tokens (6 each of same colors)
* 1d6
* Trivial Pursuit cards
** Chinese Checkers
* k6 board
* 60 pawns (10 each of 6 colors)
** Reversi
* 8x8 grid
* 64 coins (2 colors, one on each side)
** Mancala
* 2x6 grid board
* 36 very small pieces (18 must fit in one grid)
** Royal Game of Ur
* 10x3 grid board
* 7 reversible coins (x2 colors)
* 6d2
** Backgammon
* Backgammon board (12x12 grid might work)
* 2d6 (?)
* 16 pawns (x2 colors)
** Go
* 18x18 grid
* 180 white pawns, 181 black pawns
** Solitaire
*** 6x6 grid (in + shape)
*** 40 pawns
** Fox and Geese
*** Solitaire board
*** 24 white pawns, 1 red pawn
** Nine Mens Morris
*** Unique board
*** 9 pawns (x2 colors)
** Pachisi
*** cross board (3x8 grid arms)
*** 4 pawns (x4 colors)
*** 6d2
** Settlers of Catan
*** 40 hex tiles
**** 6 wood
**** 5 ore
**** 6 sheep
**** 5 brick
**** 5 grain
**** 2 desert
**** 11 trade
**** 18 ocean
*** One pawn (the thief)
*** ?? Towns (?? colors)
*** ?? Roads (?? colors)
*** ?? Cities (?? colors)
*** 2d6
* The Universal Game Set
** Summary of Needed Pieces
* 6d6, at least one a different color
* 6d4
* 6d2
* 64 reversible coins (all 64 of any face must be similar)
* 60 tokens, marbles, or pawns (10 each of 6 colors)
* 36 tokens (6 each of 6 colors)
* 32 chess pieces (16 each of 2 colors)
* 24 tokens (12 each of 2 colors), with some way to "king" them
* 36 small items
* 6 pawns of unique colors
* 16 tokens (4 each of 4 colors)
* 18 tokens (9 each of 2 colors)
* 6 clue weapons
* 21 clue cards
** What pieces will be used
* 6d6, all different colors
* 6d4, all different colors (to be used as pawns in games requiring 6
pawns), each with 2 of 4 corners painted (for 6d2)
* 64 coins:
* 10 each of 6 colors (solid on one face, outline on the other)
* Remaining 4 will be of two colors, for checkers
* 32 with chess peices on both sides (using 4 color sets). These
will double as the checkers (12 each of 2 colors, flip to "king")
* 6 with clue weapons on both sides (using 1 color set -- red!)
* 1 color set with no emblem
* 4 uncolored coins with no emblem
* 2 coins from each of the 4 color sets for chess have no emblem
* 4 coins from the clue color set have no emblem
* 21 clue cards
** Boards
* If printed on paper, boards will be cheap and thin, so there's no
need to go overboard trying to combine them. However:
* Chess, checkers, and Reversi all use an 8x8 grid, it may be
possible to highlight the board for 9 mens morris and Ur
* Pachisi and Clue may be able to use the same grid
* Mancala may present problems, as it really plays better with cups
(egg cartons would be perfect)
** Prices
*** d4
* $0.40 ea. at chessex.com
*** d6
* $0.16 ea. pitted at chessex.com
* $0.40 for arabic numerals at chessex.com
Local variables:
mode: outline
End:

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@ -1,6 +0,0 @@
Thanks to:
The PiecePack folks, for inspiring me to do this
Lukas Eklund, for the pacheesi board and tips
Randy Cox <http://www.cox-tv.com/> for the Xiang Qi, Nine Men's Morris
and Hex boards

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@ -1,13 +0,0 @@
* Piecepack pieces
* Piecepack pyramids
* UBK Money
* Clue
* Monopoly
* Chinese Checkers
* Reversi
* Mancala (just need an egg carton)
* Royal Game of Ur
* Go (Pente might be more feasable)
* Solitare
* Fox and Geese

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@ -1,52 +0,0 @@
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@ -1,82 +0,0 @@
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@ -1,439 +0,0 @@
%!PS-Adobe-1.0
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%% Author: Neale Pickett <neale@woozle.org>
%% URL: http://woozle.org/~neale/src/ubk/
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%
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@ -1,135 +0,0 @@
%!PS-Adobe-2.0
%%
%% Hex board
%% for printing on legal-sized paper (8.5" x 14")
%% Copyright 2000 Randy Cox
%% http://www.cox-tv.com/games
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(www.cox-tv.com/games) show
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@ -1,135 +0,0 @@
%!PS-Adobe-2.0
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%% Hex board
%% for printing on legal-sized paper (8.5" x 14")
%% Copyright 2000 Randy Cox
%% http://www.cox-tv.com/games
%%
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newpath
/Helvetica-Oblique findfont 17 scalefont setfont
.5 inch -7.8 inch moveto
(www.cox-tv.com/games) show
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%!
%% Nine Mens Morris board
%% for printing on letter-sized paper (8.5" x 11")
%% Copyright 2000 Randy Cox
%% http://www.cox-tv.com/games
%%
/I {72 mul} def
/BSZ 6.5 I def % boardsize
/PH 11 I def % pageheight
/PW 8.5 I def % pagewidth
/TM 3 I def % top margin
/BS 1 I def % boardspacing
/VP PH TM sub BSZ sub def % vertical position
/drawboard {
gsave
% Outer box
newpath
1 I VP moveto
6.5 I 0 I rlineto
0 I 6.5 I rlineto
-6.5 I 0 I rlineto
closepath
stroke
% Middle box
newpath
2 I 1 I VP add moveto
4.5 I 0 I rlineto
0 I 4.5 I rlineto
-4.5 I 0 I rlineto
closepath
stroke
% Inner box
newpath
3 I 2 I VP add moveto
2.5 I 0 I rlineto
0 I 2.5 I rlineto
-2.5 I 0 I rlineto
closepath
stroke
% Top line
newpath
PW 2 div VP 6.5 I add moveto
0 I -2 I rlineto
stroke
% Left line
newpath
1 I VP 6.5 I 2 div add moveto
2 I 0 I rlineto
stroke
% Right Line
newpath
1 I 6.5 I add VP 6.5 I 2 div add moveto
-2 I 0 I rlineto
stroke
% Bottom Line
newpath
PW 2 div VP moveto
0 I 2 I rlineto
stroke
grestore
} def
/drawdot {
gsave
newpath
8 0 360 arc %location already on the stack
gsave
0.0 setgray
8 setlinewidth
stroke
grestore
0.7 setgray
fill
grestore
} def
% draw thick, dark board
gsave
6 setlinewidth
0.0 setgray
drawboard
grestore
% draw dots
/CPDD { currentpoint drawdot } def
1 I VP moveto
CPDD
6.5 I 0 I rmoveto
CPDD
0 I 6.5 I rmoveto
CPDD
-6.5 I 0 I rmoveto
CPDD
2 I 1 I VP add moveto
CPDD
4.5 I 0 I rmoveto
CPDD
0 I 4.5 I rmoveto
CPDD
-4.5 I 0 I rmoveto
CPDD
3 I 2 I VP add moveto
CPDD
2.5 I 0 I rmoveto
CPDD
0 I 2.5 I rmoveto
CPDD
-2.5 I 0 I rmoveto
CPDD
PW 2 div VP 6.5 I add moveto
CPDD
0 I -1 I rmoveto
CPDD
0 I -1 I rmoveto
CPDD
1 I VP 6.5 I 2 div add moveto
CPDD
1 I 0 I rmoveto
CPDD
1 I 0 I rmoveto
CPDD
1 I 6.5 I add VP 6.5 I 2 div add moveto
CPDD
-1 I 0 I rmoveto
CPDD
-1 I 0 I rmoveto
CPDD
PW 2 div VP moveto
CPDD
0 I 1 I rmoveto
CPDD
0 I 1 I rmoveto
CPDD
% draw thin, light board
gsave
2 setlinewidth
0.7 setgray
% drawboard
grestore
% Text
/temp VP 0.5 I add def
/VP temp def
/FG {
gsave
0.7 setgray
fill
grestore
stroke
} def
gsave
1 setlinewidth
0.0 setgray
newpath
/Helvetica-Bold findfont 40 scalefont setfont
1 I VP 7.6 I add moveto
(N) false charpath
FG
newpath
/Helvetica-Bold findfont 35 scalefont setfont
1.4 I VP 7.6 I add moveto
(INE ) false charpath
FG
newpath
/Helvetica-Bold findfont 40 scalefont setfont
2.4 I VP 7.6 I add moveto
(M) false charpath
FG
newpath
/Helvetica-Bold findfont 35 scalefont setfont
2.87 I VP 7.6 I add moveto
(ENS ) false charpath
FG
newpath
/Helvetica-Bold findfont 40 scalefont setfont
4 I VP 7.6 I add moveto
(M) false charpath
FG
newpath
/Helvetica-Bold findfont 35 scalefont setfont
4.47 I VP 7.6 I add moveto
(ORRIS) false charpath
FG
newpath
1 I VP 7.49 I add moveto
5 I 0 I rlineto
5 setlinewidth
stroke
grestore
gsave
newpath
/Helvetica-Oblique findfont 17 scalefont setfont
1 I VP 7.2 I add moveto
(www.cox-tv.com/games) show
grestore
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%!PS-Adobe-3.0 EPSF-3.0
%%Title: UBK PiecePack
%%Creator: Neale Pickett
%%CreationDate: Tue Oct 1 21:34:50 2002
%%EndComments
64 dict begin
%/paint { eofill } def
/paint { stroke } def
/fleur {
% fleur de lis
% args: x y size
%% I cheated on this one and drew it with dia, but I subsequently
%% hand-tuned the dia output. Kudos to the dia and gnome-print guys
%% for some ace PS output.
/mag exch def
gsave
translate
mag 13 div dup dup scale
1 exch div setlinewidth
-15 -13 translate
newpath
15 26 moveto
10 23 13 15 14 11 curveto
12 14 10 17 8 17 curveto
0 17 4 8 8 8 curveto
6 16 11 11 14 8 curveto
10 9 10 6 14 7 curveto
14 7 13 5 10 5 curveto
11 3 12 3 13 3 curveto
13 2 14 0 15 0 curveto
16 0 17 2 17 3 curveto
18 3 19 3 20 5 curveto
17 5 16 6 16 7 curveto
20 6 20 9 16 8 curveto
19 11 24 16 22 8 curveto
26 8 30 17 22 17 curveto
20 17 18 14 16 11 curveto
17 15 20 23 15 26 curveto
closepath paint
grestore
} def
/sun {
% Draw a sun.
%
% @arg xcenter
% @arg ycenter
% @arg inner Inner radius
% @arg outer Outer radius
% @arg tines number of tines to draw
/tines exch def
/outer exch def
/inner exch def
/theta 180 tines div def
gsave
translate
newpath
0 outer moveto
1 1 tines {
pop
theta rotate
0 inner lineto
theta rotate
0 outer lineto
} for
inner .8 mul 0 moveto
0 0 inner .8 mul 0 360 arc
closepath paint
grestore
} def
/moon {
% moon
/r exch def
gsave
translate
newpath
0 r moveto
0 0 r 90 270 arc
r -0.6 mul r -0.6 mul
r -0.6 mul r 0.6 mul
0 r curveto
closepath paint
grestore
} def
/crown {
/r exch def
/u r 6 div def
gsave
translate
u u scale
1 u div setlinewidth
-4 -2.5 translate
newpath
0 0 moveto
0 2 lineto
-1 5 lineto
1 2 lineto
2 5 lineto
3 2 lineto
4 5 lineto
5 2 lineto
6 5 lineto
7 2 lineto
9 5 lineto
8 2 lineto
8 0 lineto
0 0 lineto
closepath paint
grestore
} def
50 50 50 fleur
150 50 25 50 8 sun
250 50 50 moon
350 50 50 crown
end
showpage
%%EOF

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%!PS-Adobe-1.0
%% Author: Neale Pickett <neale@woozle.org>
%% Description: pieces for the Universal Boardgame Kit
%% URL: http://woozle.org/~neale/src/ubk/
/radius 24 def
% 0 - Color, all pieces are coins
% 1 - B/W, just chess pieces
/piecetype 2 def
% Adjust page offset
50 50 translate
/solid true def
/hollow false def
%
% Queens
%
/queen1 {
/r exch def
/len 150 sin 15 sin div r mul def
gsave
translate
r 0 moveto
0 0 r 0 360 arc closepath
0 setgray
fill
r 0 moveto
0 30 330 {
/angle exch def
/x angle 15 add cos len mul def
/y angle 15 add sin len mul def
angle 15 add cos r mul
angle 15 add sin r mul
moveto
% Overshoot a little to make sure
x y r angle 170 add angle 220 add arc
} for
closepath
1 setgray
fill
r 4 div 0 moveto
0 0 r 4 div 360 0 arcn closepath
stroke
grestore
} def
/queen2 {
/r exch def
/len 150 sin 15 sin div r mul def
gsave
translate
newpath
0 30 330 {
/angle exch def
/x angle 15 add cos len mul def
/y angle 15 add sin len mul def
angle 30 add cos r mul
angle 30 add sin r mul
moveto
x y r angle 180 add angle 210 add arc
} for
0 r moveto
0 setgray
closepath
stroke
r 4 div 0 moveto
0 0 r 4 div 0 360 arc closepath
0 setgray
closepath
stroke
grestore
} def
% I had to go through a couple of iterations before I figured it out.
/queen3 {
/s exch def
/r exch def
/q r 4 div def
/x2 10 cos r mul 0.9 mul def
/y2 10 sin r mul 0.9 mul def
/x3 20 cos r mul 0.9 mul def
/y3 20 sin r mul 0.9 mul def
gsave
currentpoint translate
r 0 moveto
1 1 12 {
pop
x2 y2
x3 y3
30 cos r mul 30 sin r mul
curveto
30 rotate
} for
closepath
s { fill } { stroke } ifelse
r 32 div setlinewidth
s { 1 setgray } { 0 setgray } ifelse
q 0 moveto
0 0 q 0 360 arc
closepath
stroke
grestore
} def
/queen { queen3 } def
% King
/king {
/s exch def
/r exch def
/a .75 r mul def
/a- 0 a sub def
/b .5 r mul def
/b- 0 b sub def
gsave
currentpoint translate
newpath
a 2 div a 2 div moveto
b 0 rlineto
0 a- rlineto
b- 0 rlineto
0 b- rlineto
a- 0 rlineto
0 b rlineto
b- 0 rlineto
0 a rlineto
b 0 rlineto
0 b rlineto
a 0 rlineto
0 b- rlineto
closepath
s { fill } { stroke } ifelse
grestore
} def
/rook {
/s exch def
/r exch def
/q r .75 mul def
gsave
currentpoint translate
/x 15 cos q mul def
/y 15 sin q mul def
1 1 4 {
pop
x y moveto
0 0 r 15 75 arc
0 0 q 75 15 arcn
closepath
s { fill } { stroke } ifelse
90 rotate
} for
grestore
} def
/bishop {
/s exch def
/r exch def
/q r 4 div def
/x2 r .15 mul def
/y2 r .53 mul def
/x3 0 x2 sub def
/y3 y2 def
gsave
currentpoint translate
/x 50 cos r mul def
/y 50 sin r mul def
x y moveto
1 1 4 {
pop
x y lineto
x2 y2
x3 y3
130 cos r mul 130 sin r mul
curveto
90 rotate
} for
closepath
s { fill } { stroke } ifelse
r 32 div setlinewidth
s { 1 setgray } { 0 setgray } ifelse
q 0 moveto
0 0 q 0 360 arc
closepath
stroke
grestore
} def
% This knight sucks. But it's hard to draw a horse with radial
% symmetry. Too bad the Indians had more horses than jellyfish.
/knight1 {
/s exch def
/r exch def
gsave
currentpoint translate
1 1 4 {
pop
0 r 8 div moveto
50 cos r mul 50 sin r mul
lineto
0 r 0.6 mul
0 r 0.6 mul
130 cos r mul 130 sin r mul
curveto
closepath
s { fill } { stroke } ifelse
90 rotate
} for
grestore
} def
/knight2 {
/s exch def
/r exch def
gsave
currentpoint translate
1 1 4 {
pop
0 r 8 div moveto
50 cos r mul 50 sin r mul
lineto
130 cos r mul 130 sin r mul
lineto
closepath
s { fill } { stroke } ifelse
90 rotate
} for
grestore
} def
/knight { knight2 } def
/pawn {
/s exch def
/r exch def
/q r .40 mul def
/p r .65 mul def
gsave
currentpoint translate
q 0 moveto
0 0 q 0 360 arc
closepath
s { fill } { stroke } ifelse
r 8 div setlinewidth
q 0 moveto
0 0 q
0 360 arc
closepath
stroke
grestore
} def
/circle {
/s exch def
/r exch def
/p r 6 div def
gsave
p setlinewidth
currentpoint
r 0 rmoveto
r 0 360 arc
closepath
s { fill } { stroke } ifelse
grestore
} def
/pradius radius .75 mul def
/len radius 2.7 mul def
piecetype 0 eq {
gsave
1 1 6 {
/i exch def
/c i 1 and def
/m i 2 and 2 div def
/y i 4 and 4 div def
c m y 0.5 setcmykcolor
gsave
1 1 2 {
pop
50 50 moveto
radius hollow circle
pradius solid king
100 0 rmoveto
radius hollow circle
pradius solid queen
100 0 rmoveto
radius hollow circle
pradius solid rook
100 0 rmoveto
radius hollow circle
pradius solid bishop
100 0 rmoveto
radius hollow circle
pradius solid knight
100 0 rmoveto
radius hollow circle
pradius solid pawn
0 100 translate
} for
50 50 moveto
1 1 6 {
pop
radius hollow circle
pradius solid pawn
100 0 rmoveto
} for
0 100 translate
grestore
showpage
} for
grestore
} if
piecetype 1 eq {
gsave
1 1 2 {
pop
1 1 2 {
1 eq {
/filltype hollow def
} {
/filltype solid def
} ifelse
1 1 2 {
pop
radius radius moveto
radius hollow circle
pradius filltype king
len 0 rmoveto
radius hollow circle
pradius filltype queen
len 0 rmoveto
radius hollow circle
pradius filltype rook
len 0 rmoveto
radius hollow circle
pradius filltype bishop
len 0 rmoveto
radius hollow circle
pradius filltype knight
len 0 rmoveto
radius hollow circle
pradius filltype pawn
0 len translate
} for
} for
} for
grestore
} if
piecetype 2 eq {
gsave
1 1 2 {
pop
1 1 2 {
2 mod 1 eq {
/filltype hollow def
} {
/filltype solid def
} ifelse
1 1 1 {
pop
radius radius moveto
radius hollow circle
pradius filltype knight
len 0 rmoveto
radius hollow circle
pradius filltype knight
len 0 rmoveto
radius hollow circle
pradius filltype knight
len 0 rmoveto
radius hollow circle
pradius filltype knight
len 0 rmoveto
radius hollow circle
pradius filltype knight
len 0 rmoveto
radius hollow circle
pradius filltype knight
len 0 rmoveto
radius hollow circle
pradius filltype knight
len 0 rmoveto
radius hollow circle
pradius filltype knight
0 len translate
} for
} for
} for
grestore
} if
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%!PS-Adobe-1.0
%%
%% Xiang Qi board
%% for printing on legal-sized paper (8.5" x 14")
%% Copyright 2000 Randy Cox
%% http://www.cox-tv.com/games
%%
%%BeginSetup
%%BeginFeature: *PageSize Legal
<< /PageSize [612 1008] >> setpagedevice
%%EndFeature
%%EndSetup
3 setlinewidth
0.0 setgray
/I {72 mul} bind def % translate from inches to PostScript units
/PH 14 I def % Page Height
/PW 8.5 I def % Page Width
/BSP {1.5 I mul} bind def % Board Spacing
/VHP PH 2 div def % Vertical Half-Page
/RM 1 BSP 2 div def % Right Margin
/drawlocator {
4 {
-0.3 BSP .05 BSP rmoveto
0.25 BSP 0 rlineto
0 0.25 BSP rlineto
.05 BSP -0.3 BSP rmoveto
90 rotate
} repeat
} def
gsave % save the default clipping region
% Create clipping region for board (so edge locators are correct)
newpath
PW RM sub 4 BSP sub 3 sub VHP 4 BSP add 3 add moveto
5 BSP 0 rlineto
0 -8 BSP 6 sub rlineto
-5 BSP 0 rlineto
closepath
clip
% the board
% Draw Outline
newpath
PW RM sub VHP 4 BSP add moveto
-4 BSP 0 rlineto
0 -8 BSP rlineto
4 BSP 0 rlineto
closepath
stroke
newpath
% Draw horizontal lines
PW RM sub 4 BSP sub VHP 3 BSP add moveto
7{
4 BSP 0 rlineto
-4 BSP -1 BSP rmoveto
} repeat
% Draw vertical lines
PW RM sub 3 BSP sub VHP 4 BSP add moveto
3{
0 -8 BSP rlineto
1 BSP 8 BSP rmoveto
} repeat
% Draw palace
PW RM sub 4 BSP sub VHP 1 BSP add moveto
2 BSP -2 BSP rlineto
-2 BSP 0 rmoveto
2 BSP 2 BSP rlineto
stroke
% Draw locators
PW RM sub 1 BSP sub VHP 4 BSP add moveto
5{
drawlocator
0 -2 BSP rmoveto
} repeat
PW RM sub 2 BSP sub VHP 3 BSP add moveto
drawlocator
0 -6 BSP rmoveto
drawlocator
0.3 setgray
stroke
grestore % restore the default clipping region
% Draw decorative border
newpath % inner decorations
PW RM sub 1 BSP add 1 add VHP 4 BSP add 9 add moveto
-5 BSP 1 sub 9 sub 0 rlineto
0 -8 BSP 18 sub rlineto
5 BSP 18 add 0 rlineto
gsave
0.0 setgray
11 setlinewidth stroke
grestore
gsave
1.0 setgray
9 setlinewidth stroke
grestore
gsave
0.3 setgray
[3 7] 1 setdash
3 setlinewidth stroke
grestore
gsave
0.6 setgray
[1 9] 5 setdash
9 setlinewidth stroke
grestore
% Text
/FG {
gsave
0.7 setgray
fill
grestore
1 setlinewidth stroke
} def
gsave
newpath
0.5 I VHP 4 BSP add 13 add moveto
-90 rotate
/Helvetica-Bold findfont 60 scalefont setfont
(X) false charpath FG
grestore
gsave
newpath
0.5 I VHP 4 BSP add 28 sub moveto
-90 rotate
/Helvetica-Bold findfont 55 scalefont setfont
(IANG) false charpath FG
grestore
gsave
newpath
0.5 I VHP 4 BSP add 180 sub moveto
-90 rotate
/Helvetica-Bold findfont 60 scalefont setfont
(Q) false charpath FG
grestore
gsave
newpath
0.5 I VHP 4 BSP add 227 sub moveto
-90 rotate
/Helvetica-Bold findfont 55 scalefont setfont
(I) false charpath FG
grestore
gsave
newpath
0.5 I VHP 267 sub moveto
-90 rotate
/Helvetica-Oblique findfont 17 scalefont setfont
(www.cox-tv.com/games) show
grestore
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@ -1,16 +0,0 @@
#! /bin/sh
GIT_DIR=$HOME/projects/ubk; export GIT_DIR
echo "<ul>"
git ls-tree HEAD | while read mode type sum fn; do
case $fn in
*.ps)
base=${fn%.ps}
desc=$(git cat-file blob $sum | sed -n 's/^%.*Description: //p')
[ -z "$desc" ] && desc="$base"
echo "<li><a href="$base.pdf">${desc:-$base}</a></li>"
;;
esac
done
echo "</ul>"

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@ -1,13 +0,0 @@
PLAIN += src/ubk
TARGETS += $(DESTDIR)/src/ubk/mine-sm.jpg $(DESTDIR)/src/ubk/mine.jpg
UBK_GIT_DIR = $(HOME)/projects/ubk
UBK_PS = $(shell git --git-dir=$(UBK_GIT_DIR) ls-tree HEAD | awk '/ps$$/{print $$4;}')
UBK_PDF = $(patsubst %.ps,$(DESTDIR)/src/ubk/%.pdf,$(UBK_PS))
TARGETS += $(UBK_PDF)
$(DESTDIR)/src/ubk/%.pdf: $(UBK_GIT_DIR)/refs/heads/master
git --git-dir=$(UBK_GIT_DIR) show HEAD:$*.ps | ps2pdf - $@
$(DESTDIR)/src/ubk/index.html: $(UBK_GIT_DIR)/refs/heads/master