Playing with starship noise
This commit is contained in:
parent
5c7fbee11b
commit
df5de42f9c
7
404.md
7
404.md
|
@ -3,8 +3,7 @@ title: 404 Not Found
|
||||||
permalink: /404.html
|
permalink: /404.html
|
||||||
---
|
---
|
||||||
|
|
||||||
These pages have recently been rearranged,
|
Let's see if we can't get you what you were looking for.
|
||||||
but let's see if we can't get you what you were looking for.
|
|
||||||
|
|
||||||
Software
|
Software
|
||||||
--------
|
--------
|
||||||
|
@ -17,9 +16,9 @@ Something Else
|
||||||
------------
|
------------
|
||||||
|
|
||||||
Please [email me](mailto:neale@woozle.org) and I'll help you find it!
|
Please [email me](mailto:neale@woozle.org) and I'll help you find it!
|
||||||
Be sure to let me know what it is you're trying to locate.
|
|
||||||
|
|
||||||
If you have the original URL of the thing,
|
If you have the original URL of the thing,
|
||||||
that's very helpful.
|
that's very helpful.
|
||||||
But if you don't, it's okay,
|
But if you don't, it's okay,
|
||||||
just tell me as much detail as you can about what you're looking for.
|
just tell me as much detail as you can about what you're trying to find.
|
||||||
|
|
||||||
|
|
|
@ -36,7 +36,6 @@
|
||||||
<nav class="right">
|
<nav class="right">
|
||||||
<ul>
|
<ul>
|
||||||
<li><a href="https://github.com/nealey/">GitHub</a></li>
|
<li><a href="https://github.com/nealey/">GitHub</a></li>
|
||||||
<li><a href="https://google.com/+NealePickett/">Google+</a></li>
|
|
||||||
<li><a href="mailto:neale@woozle.org">Email</a></li>
|
<li><a href="mailto:neale@woozle.org">Email</a></li>
|
||||||
</nav>
|
</nav>
|
||||||
</footer>
|
</footer>
|
||||||
|
|
|
@ -5,7 +5,7 @@ title: Toys
|
||||||
Here is some various junk I've done. Maybe you'll find it amusing.
|
Here is some various junk I've done. Maybe you'll find it amusing.
|
||||||
Maybe you'll just wonder why I spend so much time on this garbage.
|
Maybe you'll just wonder why I spend so much time on this garbage.
|
||||||
|
|
||||||
* [Starship Noise Generator](starship.html)
|
* [Starship Noise Generator](starship/)
|
||||||
* If you need to write someone a letter but really don't want to, try my
|
* If you need to write someone a letter but really don't want to, try my
|
||||||
[social letter generator](letter.html)
|
[social letter generator](letter.html)
|
||||||
* [Crunt](crunt.html)
|
* [Crunt](crunt.html)
|
||||||
|
|
|
@ -1,65 +0,0 @@
|
||||||
---
|
|
||||||
title: Starship Noise Generator
|
|
||||||
---
|
|
||||||
|
|
||||||
<div>
|
|
||||||
<input id="fader" type="range" min="0" max="10" step="0.01"> Gain
|
|
||||||
</div>
|
|
||||||
|
|
||||||
I work in a building with no HVAC,
|
|
||||||
which means we can hear *everything* people are saying,
|
|
||||||
anywhere in the building.
|
|
||||||
|
|
||||||
This page is a low-CPU noise generator that runs entirely in JavaScript.
|
|
||||||
Once it starts,
|
|
||||||
you don't need an Internet connection to keep it going.
|
|
||||||
You can leave it running forever, if you like.
|
|
||||||
|
|
||||||
For those interested,
|
|
||||||
it uses the new (in 2017) and seriously powerful
|
|
||||||
[Web Audio API](https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API).
|
|
||||||
|
|
||||||
<script>
|
|
||||||
function whiteNoise(audioCtx) {
|
|
||||||
var bufferSize = 17 * audioCtx.sampleRate,
|
|
||||||
noiseBuffer = audioCtx.createBuffer(1, bufferSize, audioCtx.sampleRate),
|
|
||||||
output = noiseBuffer.getChannelData(0);
|
|
||||||
for (var i = 0; i < bufferSize; i++) {
|
|
||||||
output[i] = Math.random() * 2 - 1;
|
|
||||||
}
|
|
||||||
var whiteNoise = audioCtx.createBufferSource();
|
|
||||||
whiteNoise.buffer = noiseBuffer;
|
|
||||||
whiteNoise.loop = true;
|
|
||||||
whiteNoise.start(0);
|
|
||||||
return whiteNoise;
|
|
||||||
}
|
|
||||||
|
|
||||||
function bandpassFilter(audioCtx, freq, gain) {
|
|
||||||
var filt = audioCtx.createBiquadFilter();
|
|
||||||
filt.type = "bandpass";
|
|
||||||
filt.frequency.value = freq;
|
|
||||||
filt.gain.value = gain;
|
|
||||||
return filt;
|
|
||||||
}
|
|
||||||
function boop() {
|
|
||||||
var audioCtx = new window.AudioContext();
|
|
||||||
var synth = whiteNoise(audioCtx);
|
|
||||||
var filterA = bandpassFilter(audioCtx, 100, 20);
|
|
||||||
var filterB = bandpassFilter(audioCtx, 50, 20);
|
|
||||||
var gainA = audioCtx.createGain();
|
|
||||||
whiteNoise(audioCtx).connect(filterA);
|
|
||||||
filterA.connect(filterB);
|
|
||||||
filterB.connect(gainA);
|
|
||||||
gainA.connect(audioCtx.destination);
|
|
||||||
|
|
||||||
function setFade() {
|
|
||||||
var faderPos = document.querySelector("#fader").value;
|
|
||||||
gainA.gain.value = faderPos;
|
|
||||||
}
|
|
||||||
setFade();
|
|
||||||
document.querySelector("#fader").addEventListener("input", setFade);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
window.addEventListener("load", boop);
|
|
||||||
</script>
|
|
File diff suppressed because one or more lines are too long
After Width: | Height: | Size: 13 KiB |
|
@ -0,0 +1,111 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en-US">
|
||||||
|
<head>
|
||||||
|
<meta charset='utf-8'>
|
||||||
|
<meta name="viewport" content="width=device-width">
|
||||||
|
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Roboto:regular,bold,italic">
|
||||||
|
<link rel="stylesheet" media="screen" href="/assets/css/default.css">
|
||||||
|
<link rel="icon" href="icon.svg">
|
||||||
|
<link rel="manifest" href="manifest.webmanifest">
|
||||||
|
<style>
|
||||||
|
#play {
|
||||||
|
padding: 0;
|
||||||
|
border: 0;
|
||||||
|
margin: 1em;
|
||||||
|
font-size: 2em;
|
||||||
|
background: inherit;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
|
||||||
|
<title>Starship Noise Generator</title>
|
||||||
|
<script>
|
||||||
|
function whiteNoise(audioCtx) {
|
||||||
|
var bufferSize = 17 * audioCtx.sampleRate,
|
||||||
|
noiseBuffer = audioCtx.createBuffer(1, bufferSize, audioCtx.sampleRate),
|
||||||
|
output = noiseBuffer.getChannelData(0);
|
||||||
|
for (var i = 0; i < bufferSize; i++) {
|
||||||
|
output[i] = Math.random() * 2 - 1;
|
||||||
|
}
|
||||||
|
var whiteNoise = audioCtx.createBufferSource();
|
||||||
|
whiteNoise.buffer = noiseBuffer;
|
||||||
|
whiteNoise.loop = true;
|
||||||
|
whiteNoise.start(0);
|
||||||
|
return whiteNoise;
|
||||||
|
}
|
||||||
|
|
||||||
|
function bandpassFilter(audioCtx, freq, gain) {
|
||||||
|
var filt = audioCtx.createBiquadFilter();
|
||||||
|
filt.type = "bandpass";
|
||||||
|
filt.frequency.value = freq;
|
||||||
|
filt.gain.value = gain;
|
||||||
|
return filt;
|
||||||
|
}
|
||||||
|
|
||||||
|
function init() {
|
||||||
|
var audioCtx = new window.AudioContext();
|
||||||
|
var synth = whiteNoise(audioCtx);
|
||||||
|
var filterA = bandpassFilter(audioCtx, 100, 20);
|
||||||
|
var filterB = bandpassFilter(audioCtx, 50, 20);
|
||||||
|
var gainA = audioCtx.createGain();
|
||||||
|
|
||||||
|
whiteNoise(audioCtx).connect(filterA);
|
||||||
|
filterA.connect(filterB);
|
||||||
|
filterB.connect(gainA);
|
||||||
|
gainA.connect(audioCtx.destination);
|
||||||
|
audioCtx.suspend();
|
||||||
|
|
||||||
|
function setFade() {
|
||||||
|
var faderPos = document.querySelector("#fader").value;
|
||||||
|
gainA.gain.value = faderPos;
|
||||||
|
}
|
||||||
|
document.querySelector("#fader").addEventListener("input", setFade);
|
||||||
|
setFade();
|
||||||
|
|
||||||
|
document.querySelector("#play").addEventListener("click", e => {
|
||||||
|
console.log(audioCtx.state);
|
||||||
|
if (audioCtx.state == 'running') {
|
||||||
|
audioCtx.suspend();
|
||||||
|
} else {
|
||||||
|
audioCtx.resume();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (document.readyState === "loading") {
|
||||||
|
document.addEventListener("DOMContentLoaded", init);
|
||||||
|
} else {
|
||||||
|
init();
|
||||||
|
}
|
||||||
|
</script>
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
<h1 id="title">
|
||||||
|
<span>Starship Noise Generator</span>
|
||||||
|
</h1>
|
||||||
|
|
||||||
|
<main id="content">
|
||||||
|
<div>
|
||||||
|
<button id="play">⏯️</button>
|
||||||
|
🔉
|
||||||
|
<input id="fader" type="range" min="0" max="10" step="0.01" />
|
||||||
|
🔊
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<p>I work in a building with no HVAC,
|
||||||
|
which means we can hear <em>everything</em> people are saying,
|
||||||
|
anywhere in the building.</p>
|
||||||
|
|
||||||
|
<p>This page is a low-CPU noise generator that runs entirely in JavaScript.
|
||||||
|
Once it starts,
|
||||||
|
you don’t need an Internet connection to keep it going.
|
||||||
|
You can leave it running forever, if you like.</p>
|
||||||
|
|
||||||
|
<p>For those interested,
|
||||||
|
it uses the new (in 2017) and seriously perfect for this application
|
||||||
|
<a href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API">Web Audio API</a>.</p>
|
||||||
|
</main>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,15 @@
|
||||||
|
{
|
||||||
|
"name": "Starship Noise Generator",
|
||||||
|
"short_name": "Starship",
|
||||||
|
"start_url": ".",
|
||||||
|
"display": "standalone",
|
||||||
|
"background_color": "#fff",
|
||||||
|
"description": "Generates brown noise similar to a futuristic starship engine (or a modern HVAC system)",
|
||||||
|
"icons": [
|
||||||
|
{
|
||||||
|
"src": "icon.svg",
|
||||||
|
"sizes": "any"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue