--- title: Making "Monopoly" suck less section: other --- These are simple alternative rules for Monopoly which make the game more balanced and, as a result, more exciting and less hurtful. No longer does every player know who will win after a few passes of "Go": it's anybody's game right up to the end. Strategy becomes more important than luck. Rules to make Monopoly more fun ------------------------------- 1. Anyone who owns a property can begin building on it without needing a Monopoly. 2. To build, you must pay the money to the bank, and then roll above 8 on the dice. Granted this takes the monopoly aspect out of "Monopoly", but who cares if it allows you to again enjoy the board game you purchased? Questions I've been asked ------------------------- * Can you hand over property that's built on? It's up to you. Since there's no rent advantage to obtaining a monopoly (unless there are no houses on a property, in which case rent doubles), there's much less incintive to engage in the sorts of unbalanced trades one typically finds oneself making to stay in the game.