allow state transition at 0:00

This commit is contained in:
Neale Pickett 2013-03-31 16:25:43 -06:00
parent c8a3b50681
commit 0c20cb9993
1 changed files with 9 additions and 5 deletions

14
main.c
View File

@ -20,7 +20,9 @@ volatile bool tick = false; // Set high when jiffy clock ticks
// Clocks are in deciseconds
uint16_t score_a = 0;
uint16_t score_b = 0;
int16_t period_clock = -600 * 30;
int16_t period_clock = -(30 * 60 * 10);
int16_t jam_duration = -(2 * 60 * 10);
int16_t lineup_duration = (-30 * 10);
int16_t jam_clock = 0;
enum {
SETUP,
@ -69,6 +71,8 @@ const uint8_t setup_digits[] = {
0x1b, 0x12, 0x72
};
const
#define mode(on) bit(PORTD, MODE, on)
#define sin(on) bit(PORTD, SIN, on)
#define sclk(on) bit(PORTD, SCLK, on)
@ -212,14 +216,14 @@ update_controller()
uint8_t val = nesprobe();
int inc = 1;
if ((val & BTN_A) && (state != JAM)) {
if ((val & BTN_A) && ((state != JAM) || (jam_clock == 0))) {
state = JAM;
jam_clock = -600 * 2;
jam_clock = jam_duration;
}
if ((val & BTN_B) && (state != LINEUP)) {
if ((val & BTN_B) && ((state != LINEUP) || (jam_clock == 0))) {
state = LINEUP;
jam_clock = -300;
jam_clock = lineup_duration;
}
if ((val & BTN_START) && (state != TIMEOUT)) {