Yay, it works again
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11
avr.h
11
avr.h
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@ -7,13 +7,12 @@
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#define bit(pin, bit, on) pin = (on ? (pin | bit) : (pin & ~bit))
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#define sin(on) bit(PORTA, _BV(3), on)
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#define sclk(on) bit(PORTA, _BV(4), on)
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#define sltch(on) bit(PORTA, _BV(5), on)
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#define sin(on) bit(PORTA, _BV(SIN), on)
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#define sclk(on) bit(PORTA, _BV(SCLK), on)
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#define sltch(on) bit(PORTA, _BV(SLTCH), on)
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#define nesclk(on) bit(PORTA, _BV(0), on)
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#define nesltch(on) bit(PORTA, _BV(1), on)
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#define NESOUT 2
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#define nesclk(on) bit(PORTA, _BV(NESCLK), on)
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#define nesltch(on) bit(PORTA, _BV(NESLTCH), on)
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#define nesout() ((PINA & _BV(NESOUT)) << NESOUT)
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void init(void);
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8
config.h
8
config.h
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@ -8,4 +8,12 @@
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#define JAM_INDICATOR 1
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#define JAM_DIGITS 3
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// Set these to the PORTA pins you use
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#define SIN 0
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#define SCLK 1
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#define SLTCH 2
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#define NESCLK 3
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#define NESLTCH 4
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#define NESOUT 5
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#endif
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48
main.c
48
main.c
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@ -126,6 +126,22 @@ write_num(uint16_t number, int digits)
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}
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}
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uint16_t
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clock_of_jiffies(int16_t jiffies)
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{
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uint16_t seconds;
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uint16_t ret;
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// People read "0:00" as the time being out.
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// Add 0.9 seconds to make the ALU's truncation be a "round up"
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seconds = (abs(jiffies) + 9) / 10;
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ret = (seconds / 60) * 100; // Minutes
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ret += seconds % 60; // Seconds
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return ret;
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}
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/*
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* Update all the digits
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*/
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@ -133,12 +149,12 @@ void
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draw()
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{
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uint16_t jclk;
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uint16_t pclk;
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uint16_t jclk = clock_of_jiffies(jam_clock);
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uint16_t pclk = clock_of_jiffies(period_clock);
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bool blank = ((state == TIMEOUT) && (jiffies % 8 == 0));
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// Segments test mode
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if (1 || (KONAMI == state)) {
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if (KONAMI == state) {
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int i;
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for (i = 0; i < 12; i += 1) {
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@ -150,30 +166,6 @@ draw()
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return;
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}
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jclk = (abs(jam_clock / 600) % 10) * 1000;
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jclk += abs(jam_clock) % 600;
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pclk = (abs(period_clock / 10) / 60) * 100;
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pclk += abs(period_clock / 10) % 60;
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#ifdef DEMO
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if (jam_clock == 0) {
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if (state == LINEUP) {
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state = JAM;
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jam_clock = jam_duration;
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} else {
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state = LINEUP;
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jam_clock = lineup_duration;
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}
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}
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if (period_clock == 0) {
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period_clock = -(30 * 60 * 10);
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jam_clock = jam_duration;
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state = JAM;
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}
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#endif
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// Score A
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write_num(score_b, SCORE_DIGITS);
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@ -329,7 +321,7 @@ setup()
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void
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loop()
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{
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// update_controller();
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update_controller();
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if (tick) {
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tick = false;
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