Just trying to debug
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b95c4aa485
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70baa5e4c4
9
avr.c
9
avr.c
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@ -6,8 +6,8 @@
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#include "config.h"
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#include "config.h"
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/* Clock must be a multiple of 2MHz or there will be clock drift */
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/* Clock must be a multiple of 2MHz or there will be clock drift */
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#define TICKS_PER_SECOND (CLOCK_HZ / 64)
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#define TICK_HZ (CLOCK_HZ / 8 / 64)
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#define TICKS_PER_JIFFY (TICKS_PER_SECOND / 10)
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#define TICKS_PER_JIFFY (TICK_HZ / 10)
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#define cbi(byt, bit) (byt &= ~_BV(bit))
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#define cbi(byt, bit) (byt &= ~_BV(bit))
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#define sbi(byt, bit) (byt |= _BV(bit))
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#define sbi(byt, bit) (byt |= _BV(bit))
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@ -32,10 +32,11 @@ init(void)
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TCCR1A = 0;
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TCCR1A = 0;
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TCCR1B = 0;
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TCCR1B = 0;
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TCNT1 = 0;
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TCNT1 = 0; // reset counter
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OCR1A = TICKS_PER_JIFFY - 1;
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OCR1A = TICKS_PER_JIFFY - 1;
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TCCR1B |= _BV(WGM12);
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TCCR1B |= _BV(WGM12);
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TCCR1B |= _BV(CS11) | _BV(CS10);
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TCCR1B |= _BV(CS11) | _BV(CS10); // prescale: clk_io / 64
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TIMSK1 |= _BV(OCIE1A);
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TIMSK1 |= _BV(OCIE1A);
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bit(PORTA, _BV(7), true);
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bit(PORTA, _BV(7), true);
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2
config.h
2
config.h
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@ -1,7 +1,7 @@
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#ifndef __CONFIG_H__
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#ifndef __CONFIG_H__
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#define __CONFIG_H__
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#define __CONFIG_H__
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#define CLOCK_HZ 2000000
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#define CLOCK_HZ 1600000
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#define SCORE_DIGITS 2
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#define SCORE_DIGITS 2
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#define JAM_INDICATOR 1
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#define JAM_INDICATOR 1
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8
main.c
8
main.c
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@ -34,7 +34,7 @@ int16_t jam_duration = -(2 * 60 * 10);
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int16_t lineup_duration = (-30 * 10);
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int16_t lineup_duration = (-30 * 10);
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int16_t jam_clock = 0;
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int16_t jam_clock = 0;
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enum {
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enum {
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SETUP,
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SETUP = 0,
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JAM,
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JAM,
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LINEUP,
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LINEUP,
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TIMEOUT,
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TIMEOUT,
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@ -140,9 +140,9 @@ draw()
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uint16_t jclk;
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uint16_t jclk;
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uint16_t pclk;
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uint16_t pclk;
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bool blank = ((state == TIMEOUT) && (jiffies % 8 == 0));
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bool blank = ((state == TIMEOUT) && (jiffies % 8 == 0));
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// Segments test mode
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// Segments test mode
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if (KONAMI == state) {
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if (1 || (KONAMI == state)) {
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int i;
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int i;
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for (i = 0; i < 12; i += 1) {
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for (i = 0; i < 12; i += 1) {
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@ -339,7 +339,7 @@ loop()
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if (tick) {
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if (tick) {
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tick = false;
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tick = false;
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if (jiffies % 5 == 0) {
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if (1 && (jiffies % 50 == 0)) {
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PORTB ^= 0xff;
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PORTB ^= 0xff;
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}
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}
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