Fix issues 1,2,3,4,5,6,8

This commit is contained in:
Neale Pickett 2014-02-02 15:23:41 -07:00
parent 5ff1f4b925
commit cdd491da86
3 changed files with 136 additions and 46 deletions

View File

@ -1,8 +1,6 @@
Outstanding
-----------
5. Make setup mode less confusing
6. Allow jam clock adjustments in setup
7. Unified build with multiple firmware targets
@ -13,3 +11,6 @@ Fixed
2. Konami Code position doesn't reset on non-sequence button
3. It is too easy to mess up scores when adjusting period clock time
4. Period clock adjustments take forever
5. Make setup mode less confusing
6. Allow jam clock adjustments in setup
8. Debounce buttons

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@ -4,14 +4,9 @@
#define CLOCK_MHZ 16
#define CLOCK_HZ (CLOCK_MHZ * 1000000)
#define SCORE_DIGITS 2
#define JAM_DIGITS 3
// Show an indicator (J/L/t) to the left of the jam clock
//#define JAM_INDICATOR
// The jam clock is split across the period clock (easier folding, harder wiring)
//#define JAM_SPLIT
#define LINEUP_DEFAULT (-30 * 10)
#define JAM_DEFAULT (-2 * 60 * 10)
#define PERIOD_DEFAULT (-30 * 60 * 10)
// Set these to the PORTA pins you use
#define NESCLK 0
@ -21,4 +16,79 @@
#define SCLK 4
#define SLTCH 5
#define JAM_DIGITS 3
#if VARIANT == neale
//
// Neale variant
//
// With Jam indicator, split jam clock, and only 2 score digits.
// Also featuring goofy brain wiring.
//
#define SCORE_DIGITS 2
#define JAM_INDICATOR
#define JAM_SPLIT
// I wired mine differently and I'm too lazy to fix it.
#undef NESCLK
#undef NESLTCH
#undef NESOUT
#undef SIN
#undef SCLK
#undef SLTCH
#define NESCLK 3
#define NESLTCH 4
#define NESOUT 5
#define SIN 0
#define SCLK 1
#define SLTCH 2
#elif VARIANT == susan1
//
// Susan 1 variant
//
// Like the neale variant but with correct brain wiring
//
#define SCORE_DIGITS 2
#define JAM_INDICATOR
#define JAM_SPLIT
#elif VARIANT == susan2
//
// Susan 2 variant
//
#define SCORE_DIGITS 3
#else
//
// Default variant
//
// Nobody has built this yet!
// But it's the one described by the instructions.
//
#define SCORE_DIGITS 3
#define JAM_SPLIT
#endif
#endif

91
main.c
View File

@ -21,14 +21,13 @@
volatile uint32_t jiffies = 0; // Elapsed time in deciseconds (tenths of a second)
volatile bool tick = false; // Set high when jiffy clock ticks
// Clocks are in deciseconds
int16_t score_a = 0;
int16_t score_b = 0;
int16_t period_clock = -(30 * 60 * 10);
int16_t jam_duration = -(2 * 60 * 10);
int16_t lineup_duration = (-30 * 10);
int16_t jam_clock = 0;
int16_t period_clock = PERIOD_DEFAULT;
int16_t jam_duration = JAM_DEFAULT;
int16_t lineup_duration = LINEUP_DEFAULT;
int16_t jam_clock = JAM_DEFAULT;
enum {
TIMEOUT = 0,
JAM,
@ -65,18 +64,16 @@ const uint8_t seven_segment_digits[] = {
0x7b, 0x60, 0x37, 0x76, 0x6c, 0x5e, 0x5f, 0x70, 0x7f, 0x7e
};
const uint8_t setup_digits[] = {
// [ = ]
0x1b, 0x12, 0x72
};
// keyed by state
const uint8_t indicator[] = {
// '' J L T -
0x00, 0x63, 0x0b, 0x0f, 0x04
// t, J, L, -
0x0f, 0x63, 0x0b, 0x04
};
#define max(a, b) ((a)>(b)?(a):(b))
#define min(a, b) ((a)<(b)?(a):(b))
void
latch()
@ -235,18 +232,39 @@ nesprobe()
void
update_controller()
{
static uint8_t last_pressed = 0;
static uint8_t last_held = 0;
static uint32_t last_change = 0;
static uint32_t last_typematic = 0;
uint8_t held;
uint8_t pressed;
int typematic = 0;
int inc = 1;
held = nesprobe();
pressed = (last_pressed ^ held) & held;
if (last_pressed != held) {
pressed = (last_held ^ held) & held;
// Set up typematic acceleration
if (last_held != held) {
// Debounce
if (last_change == jiffies) {
return;
}
last_change = jiffies;
last_pressed = held;
}
last_typematic = jiffies;
last_held = held;
typematic = 1;
} else if (jiffies > last_typematic) {
last_typematic = jiffies;
if (jiffies - last_change < 6) {
typematic = 0;
} else if (jiffies - last_change < 40) {
typematic = 1;
} else if (jiffies - last_change < 80) {
typematic = 10;
} else {
typematic = 20;
}
}
if (pressed == konami_code[konami_pos]) {
konami_pos += 1;
@ -258,13 +276,21 @@ update_controller()
} else if (konami_pos > 3) {
return;
}
} else {
} else if (pressed) {
konami_pos = 0;
}
// Select means subtract
if (held & BTN_SELECT) {
inc = -1;
}
if (setup && (held & BTN_START) && (pressed & BTN_SELECT)) {
jam_duration += 30 * 10;
if (jam_duration > -60 * 10) {
jam_duration = -120 * 10;
}
jam_clock = jam_duration;
}
if ((pressed & BTN_A) && ((state != JAM) || (jam_clock == 0))) {
state = JAM;
@ -282,32 +308,25 @@ update_controller()
}
if ((held & BTN_START) && (state == TIMEOUT)) {
int typematic;
// Set up typematic acceleration (issue #4)
if (pressed & (BTN_UP | BTN_DOWN)) {
typematic = 10;
} else if (jiffies - last_change < 20) {
typematic = 0;
} else if (jiffies - last_change < 500) {
typematic = 10;
} else {
typematic = 100;
}
if (held & BTN_UP) {
period_clock -= typematic;
period_clock -= typematic * 10;
}
if (held & BTN_DOWN) {
period_clock += typematic;
period_clock += typematic * 10;
}
period_clock = min(period_clock, 0);
period_clock = max(period_clock, -90 * 30 * 10);
} else {
// Score adjustment and clock adjustment are mutually exclusive (issue #3)
if (pressed & BTN_LEFT) {
score_a = max(score_a + inc, 0);
// Score adjustment and clock adjustment are mutually exclusive
if (held & BTN_LEFT) {
score_a += typematic * inc;
score_a = max(score_a, 0);
}
if (pressed & BTN_RIGHT) {
score_b = max(score_b + inc, 0);
if (held & BTN_RIGHT) {
score_b += typematic * inc;
score_b = max(score_b, 0);
}
}