#include #include #include // Number of shift registers in your scoreboard // If you want scores to go over 199, you need 8 const int nsr = 6; volatile bool tick = false; // Set high when clock ticks uint16_t time = 0; // Tenths of a second elapsed since boot // Clocks are in deciseconds uint16_t period_clock = 600 * 30; uint16_t jam_clock = 600 * 2; enum { SETUP, JAM, LINEUP, TIMEOUT } state = JAM; #define MODE BIT0 #define SIN BIT1 #define SCLK BIT2 #define XLAT BIT4 // Connect GSCLK to SCLK // Connect BLANK to XLAT // TRUST ME, THIS TOTALLY WORKS #define bit(pin, bit, on) pin = (on ? (pin | bit) : (pin & ~bit)) const uint8_t seven_segment_digits[] = { #if 0 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x6f, 0x77, 0x7c, 0x39, 0x5e, 0x79, 0x71 #else 0x7e, 0x48, 0x3d, 0x6d, 0x4b, 0x67, 0x77, 0x4c, 0x7f, 0x6f, #endif }; #define mode(on) bit(P1OUT, MODE, on) #define sin(on) bit(P1OUT, SIN, on) #define sclk(on) bit(P1OUT, SCLK, on) #define xlat(on) bit(P1OUT, XLAT, on) void latch() { xlat(true); xlat(false); } void pulse() { sclk(true); sclk(false); } void write(uint8_t number) { int i; int j; // MSB first for (i = 7; i >= 0; i -= 1) { sin(number & (1 << i)); for (j = 0; j < 12; j += 1) { pulse(); } } } void write_num(uint16_t number, int digits) { int i; for (i = 0; i < digits; i += 1) { write(seven_segment_digits[number % 10]); number /= 10; } } void blip() { int i; for (i = 0; i < 1000; i += 1) { __delay_cycles(1000); } } /* Set up grayscale */ void setup_gs() { int i; for (i = 0; i < nsr; i += 1) { write(0); } latch(); } /* * Set up dot correction. * * We don't use dot correction so this is easy: set everything to full brightness. */ void setup_dc() { int i; mode(true); sin(true); for (i = 0; i < nsr * 96; i += 1) { pulse(); } latch(); mode(false); } /* * Update all the digits */ void draw() { write_num(0, 2); // Score B write_num(jam_clock % 600, 3); write_num(jam_clock / 600, 1); // XXX: Do some kind of animation if period_clock < 200 write_num((period_clock / 10) % 60, 2); write_num((period_clock / 10) / 60, 2); //write_num(0, 2); // Score A latch(); pulse(); } /* * Run logic for this decisecond */ void loop() { if (jam_clock) { jam_clock -= 1; } if (period_clock) { period_clock -= 1; } if (P1IN & BIT3) { switch (state) { case JAM: jam_clock = 300; state = LINEUP; break; default: jam_clock = 600 * 2; state = JAM; break; } } draw(); } int main(void) { int jiffies = 0; WDTCTL = WDTPW + WDTHOLD; // Disable Watchdog Timer P1DIR |= MODE + SIN + SCLK + XLAT + BIT6; // P1 output bits P1DIR &= ~(BIT3); P1OUT = 0; setup_gs(); setup_dc(); // Enable interrupts CCTL0 |= CCIE; // Trigger interrup on A checkpoint TACTL = TASSEL_2 + MC_1; // Set timer A to SMCLCK, up mode TACCR0 = 0x4444; // Interrupt 60 times per second __enable_interrupt(); // Now actually run for (;;) { if (tick) { tick = false; jiffies += 1; if (jiffies == 6) { jiffies = 0; time += 1; loop(); P1OUT ^= BIT6; } } } } // Timer A0 interrupt service routine __attribute__((interrupt(TIMER0_A0_VECTOR))) void timer_a(void) { tick = true; }