hw-rollerderby-scoreboard/main.c

173 lines
2.7 KiB
C

#include <msp430.h>
#include <stdint.h>
#include <stdbool.h>
// Number of shift registers in your scoreboard
// If you want scores to go over 199, you need 8
const int nsr = 6;
const uint8_t seven_segment_digits[] = {
#if 0
0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x6f, 0x77, 0x7c, 0x39, 0x5e, 0x79, 0x71
#else
0x7e, 0x48, 0x3d, 0x6d, 0x4b, 0x67, 0x77, 0x4c, 0x7f, 0x6f,
#endif
};
// seconds/60
volatile uint16_t jiffies = 0;
#define MODE BIT0
#define SIN BIT1
#define SCLK BIT2
#define XLAT BIT3
#define BLANK BIT4
#define GSCLK BIT5
#define bit(pin, bit, on) pin = (on ? (pin | bit) : (pin & ~bit))
#define mode(on) bit(P1OUT, MODE, on)
#define sin(on) bit(P1OUT, SIN, on)
#define sclk(on) bit(P1OUT, SCLK, on)
#define xlat(on) bit(P1OUT, XLAT, on)
#define blank(on) bit(P1OUT, BLANK, on)
#define gsclk(on) bit(P1OUT, GSCLK, on)
void
latch()
{
xlat(true);
xlat(false);
}
void
pulse()
{
sclk(true);
sclk(false);
}
void
write(uint8_t number)
{
int i;
int j;
// MSB first
for (i = 7; i >= 0; i -= 1) {
sin(number & (1 << i));
for (j = 0; j < 12; j += 1) {
pulse();
}
}
}
void
write_num(uint16_t number, int digits)
{
int i;
for (i = 0; i < digits; i += 1) {
write(seven_segment_digits[number % 10]);
number /= 10;
}
}
void
blip()
{
int i;
for (i = 0; i < 1000; i += 1) {
__delay_cycles(1000);
}
}
/* Set up grayscale */
void
setup_gs()
{
int i;
for (i = 0; i < nsr; i += 1) {
write(0);
}
latch();
}
/*
* Set up dot correction.
*
* We don't use dot correction so this is easy: set everything to full brightness.
*/
void
setup_dc()
{
int i;
mode(true);
sin(true);
for (i = 0; i < nsr * 96; i += 1) {
pulse();
}
latch();
mode(false);
}
int
main(void)
{
int gscount = 0;
WDTCTL = WDTPW + WDTHOLD; // Disable Watchdog Timer
P1DIR |= MODE + SIN + SCLK + XLAT + BLANK + GSCLK + BIT6; // P1 output bits
P1OUT = 0;
setup_gs();
setup_dc();
// Enable interrupts
CCTL0 |= CCIE; // Trigger interrup on A checkpoint
TACTL = TASSEL_2 + MC_1; // Set timer A to SMCLCK, up mode
TACCR0 = 0x4444; // Interrupt 60 times per second
__enable_interrupt();
// Now actually run
for (;;) {
if ((jiffies % 6) == 0) {
write_num(jiffies / 6, 4);
gsclk(false);
latch();
gscount = 4096;
}
if (gscount == 4096) {
// Pulse BLANK when grayscale clock has cycled 4096 times.
blank(true);
blank(false);
gscount = 0;
}
// Pulse the grayscale clock.
gsclk(true);
gsclk(false);
gscount += 1;
}
}
// Timer A0 interrupt service routine
__attribute__((interrupt(TIMER0_A0_VECTOR)))
void timer_a(void)
{
jiffies += 1;
if ((jiffies / 60) % 2) {
P1OUT |= BIT6;
} else {
P1OUT &= ~BIT6;
}
}