2024-01-04 13:51:38 -07:00
|
|
|
Technical Notes
|
|
|
|
===============
|
|
|
|
|
|
|
|
It took me a lot of time digging around the Internet to find some of this stuff.
|
|
|
|
I'm writing down the highlights here,
|
|
|
|
so that when original sources fall off the net,
|
|
|
|
hopefully at least my notes will still be around.
|
|
|
|
|
|
|
|
|
2024-01-01 12:19:50 -07:00
|
|
|
Sample Rate
|
|
|
|
-----------
|
|
|
|
|
|
|
|
The number of samples taken since the last HID report
|
|
|
|
is sent as the second Y axis.
|
|
|
|
If you use the
|
|
|
|
[included gamepad tester](gamepad.html),
|
|
|
|
it will show the approximate number of samples as an integer,
|
|
|
|
for Y axis 2.
|
|
|
|
|
|
|
|
This is approximate,
|
|
|
|
because the browser encodes the value as a real number between -1 and 1.
|
|
|
|
We convert it back, but may lose a little precision.
|
|
|
|
It's close enough for me,
|
|
|
|
hopefully it's close enough for you.
|
|
|
|
|
|
|
|
|
|
|
|
Debouncing
|
|
|
|
----------
|
|
|
|
|
|
|
|
Using `millis()` time to debounce the switch
|
|
|
|
roughly halved my sample frequency.
|
|
|
|
So instead, I do some preprocessor arithmetic
|
|
|
|
to calculate how many samples to take after an edge,
|
|
|
|
in order to debounce switches.
|
|
|
|
|
|
|
|
The drum controller was a partcular pain:
|
|
|
|
in addition to the switch bouncing,
|
|
|
|
the stick was bouncing on the rubber pad.
|
|
|
|
I settled on a 40ms silence window as feeling pretty good.
|
|
|
|
You can adjust this if you want to.
|
2024-01-03 19:10:58 -07:00
|
|
|
|
|
|
|
|
2024-01-04 13:10:56 -07:00
|
|
|
|
|
|
|
USB Junk
|
|
|
|
========
|
|
|
|
|
2024-01-03 19:10:58 -07:00
|
|
|
Gamepad Buttons
|
|
|
|
---------------
|
|
|
|
|
|
|
|
The `buttons` struct member is a bitmap,
|
|
|
|
each bit mapping to one of the 12 buttons reported through HID.
|
|
|
|
Here's what each bit means:
|
|
|
|
|
2024-01-04 13:10:56 -07:00
|
|
|
* 0o00: Blue
|
|
|
|
* 0o01: Green
|
|
|
|
* 0o02: Red
|
|
|
|
* 0o03: Yellow
|
|
|
|
* 0o04: Orange
|
|
|
|
* 0o05: Tilt Switch / 2x kick
|
|
|
|
* 0o06: Solo modifier (second row of buttons on guitar)
|
|
|
|
* 0o07: ???
|
|
|
|
* 0o10: Minus
|
|
|
|
* 0o11: Plus
|
|
|
|
* 0o12: Drum pad modifier
|
|
|
|
* 0o13: Cymbal modifier
|
|
|
|
* 0o14: Select
|
2024-01-03 19:10:58 -07:00
|
|
|
|
|
|
|
|
|
|
|
hatAndConstant
|
|
|
|
--------------
|
|
|
|
|
2024-01-04 13:10:56 -07:00
|
|
|
Here's what the values mean:
|
2024-01-03 19:10:58 -07:00
|
|
|
|
|
|
|
* 2: right
|
|
|
|
* 6: left
|
|
|
|
* 0: up
|
|
|
|
* 4: down
|
|
|
|
* 8: nothing
|
2024-01-04 13:10:56 -07:00
|
|
|
|
|
|
|
|
|
|
|
velocity
|
|
|
|
--------
|
|
|
|
|
|
|
|
I don't know how I can verify that I'm setting this right,
|
|
|
|
but the `rbdrum2midi` program looks at these bytes to detect hits.
|
|
|
|
I set them to 127 when a hit is detected on the digital pin.
|
|
|
|
|
2024-01-04 13:51:38 -07:00
|
|
|
Sending these values does not seem to cause problems with my Wii games.
|
|
|
|
|
|
|
|
|
|
|
|
Product ID (PID)
|
|
|
|
----------------
|
|
|
|
|
|
|
|
Nicholas,
|
|
|
|
who did the initial work on the guitar,
|
|
|
|
suggested that PID 0x0005 would get the sketch working as drums.
|
|
|
|
And that was correct:
|
|
|
|
this works great on
|
|
|
|
Wii Rock Band 1 and
|
|
|
|
Wii LEGO Rock Band.
|
|
|
|
|
|
|
|
But it fails in frustrating ways on
|
|
|
|
Wii Rock Band 3:
|
|
|
|
the yellow and blue pads don't navigate menus,
|
|
|
|
and cymbals aren't detected.
|
|
|
|
|
|
|
|
The fix was setting the USB PID to 0x3110.
|
|
|
|
|
|
|
|
|
|
|
|
Drum Velocity
|
|
|
|
--------
|
|
|
|
|
|
|
|
I split the 12 "reserved" bytes from Nicholas's
|
|
|
|
`struct InstrumentButtonState`
|
|
|
|
into 4 bytes of I-Don't-Know, 4 bytes of velocity,
|
|
|
|
and 4 more bytes of I-Don't-Know.
|
|
|
|
Whenever a pad is hit,
|
|
|
|
I send 127 on the corresponding velocity.
|
|
|
|
|
|
|
|
I did this because a program called `rbdrum2midi`
|
|
|
|
ignores the button press events,
|
|
|
|
and looks only at the velocity values.
|
|
|
|
|
|
|
|
None of the Wii games I have
|
|
|
|
seem to care what these values are set to.
|
|
|
|
|
|
|
|
|
|
|
|
References
|
|
|
|
=========
|
|
|
|
|
|
|
|
The most valuable sources of information I found were:
|
|
|
|
|
|
|
|
* [Nicholas Angle's reverse-engineering write-up](https://www.niangames.com/articles/reverse-engineering-rockband-guitar-controllers)
|
|
|
|
* [Nicholas Angle's guitar controller program](https://github.com/NianZo/WiiGuitarController)
|
|
|
|
* [Clone Hero Wiki: Drum Mapping Guide](https://wiki.clonehero.net/books/guitars-drums-controllers/page/drum-mapping-guide)
|
|
|
|
* [rbdrum2midi source code](https://github.com/rbdrum2midi/rbdrum2midi)
|
|
|
|
|