Remove dpad kludge for drums - it messes up CH
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@ -151,15 +151,6 @@ void loop() {
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buttonState.velocity[1] = bitRead(buttonState.buttons, 2)?127:0; // R
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buttonState.velocity[2] = bitRead(buttonState.buttons, 1)?127:0; // G
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buttonState.velocity[3] = bitRead(buttonState.buttons, 0)?127:0; // B
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// Use the cymbals for up and down, since I don't have a D-pad
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if bitRead(buttons, 13) {
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buttonState.hatAndConstant = 0; // up
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} else if bitRead(buttons, 10) {
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buttonState.hatAndConstant = 4; // down
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} else {
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buttonState.hatAndConstant = 8; // nothing
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}
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#endif
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#ifdef DPAD
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