Frame rate is a debug option again
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Mockband / build (push) Successful in 36s
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@ -176,8 +176,10 @@ void loop() {
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#error DPAD isn't implemented yet
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#endif
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// Log sample rate to the second Y axis
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buttonState.axis[3] = samples & 0xff;
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#ifdef DEBUGY0
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// Log sample rate to the first Y axis
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buttonState.axis[1] = samples & 0xff;
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#endif
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// Send an update
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HID().SendReport(0, (uint8_t *)&buttonState, 27);
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@ -10,9 +10,9 @@ hopefully at least my notes will still be around.
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Sample Rate
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-----------
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The number of samples taken since the last HID report
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is sent as the second Y axis,
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which doesn't appear to be used by anything else.
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If `DEBUGY0' is defined,
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the number of samples taken since the last HID report
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is sent as Y axis on hat 0.
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You can use the
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[included gamepad tester](gamepad.html),
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to see the approximate number of samples as an integer.
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