Working, updating occasionally
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@ -9,6 +9,7 @@
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#include "standard.h" // Standard pins
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#include "standard.h" // Standard pins
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InstrumentButtonState buttonState;
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InstrumentButtonState buttonState;
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InstrumentButtonState lastState;
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void setup() {
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void setup() {
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pinMode(STRUM_DOWN, INPUT_PULLUP);
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pinMode(STRUM_DOWN, INPUT_PULLUP);
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@ -47,39 +48,59 @@ void setup() {
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}
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}
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void loop() {
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void loop() {
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static unsigned long next = 0;
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static uint16_t buttons = 0;
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unsigned long now = millis();
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static uint16_t last_buttons = 0;
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// Send a state update right away;
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buttons = (0
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if (now >= next) {
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| (digitalRead(BUTTON_BLUE) << 0)
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buttonState.axis[2] = analogRead(ANALOG_WAMMY) / 4;
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| (digitalRead(BUTTON_GREEN) << 1)
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HID().SendReport(0, (uint8_t *)&buttonState, 27);
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| (digitalRead(BUTTON_RED) << 2)
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| (digitalRead(BUTTON_YELLOW) << 3)
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| (digitalRead(BUTTON_ORANGE) << 4)
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| (digitalRead(TILT_SWITCH) << 5)
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| (digitalRead(STRUM_UP) << 6) // Not in USB packet
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| (digitalRead(STRUM_DOWN) << 7) // Not in USB packet
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| (digitalRead(BUTTON_MINUS) << 8)
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| (digitalRead(BUTTON_PLUS) << 9)
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| (digitalRead(SOLO_BLUE) << 10) // Not in USB packet
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| (digitalRead(SOLO_GREEN) << 11) // Not in USB packet
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| (digitalRead(SOLO_RED) << 12) // Not in USB packet
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| (digitalRead(SOLO_YELLOW) << 13) // Not in USB packet
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| (digitalRead(SOLO_ORANGE) << 14) // Not in USB packet
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);
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buttonState.buttons = 0; // reset
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if (buttons == last_buttons) {
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buttonState.hatAndConstant = 0x08; // reset
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return;
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next = now + 10; // wait 10ms before sending another status update
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}
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}
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last_buttons = buttons;
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// Poll buttons
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// open switch will read 1, so invert everything
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if (!digitalRead(BUTTON_BLUE) || !digitalRead(SOLO_BLUE)) bitSet(buttonState.buttons, 0);
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buttons = ~buttons;
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if (!digitalRead(BUTTON_GREEN) || !digitalRead(SOLO_GREEN)) bitSet(buttonState.buttons, 1);
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if (!digitalRead(BUTTON_RED) || !digitalRead(SOLO_RED)) bitSet(buttonState.buttons, 2);
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buttonState.buttons = (buttons & 0b1100111111); // All directly-mappable bits
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if (!digitalRead(BUTTON_YELLOW) || !digitalRead(SOLO_YELLOW)) bitSet(buttonState.buttons, 3);
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buttonState.buttons |= ((buttons >> 10) & 0b11111); // Solo keys
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if (!digitalRead(BUTTON_ORANGE) || !digitalRead(SOLO_ORANGE)) bitSet(buttonState.buttons, 4);
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bitWrite(buttonState.buttons, 6, (buttons >> 10) & 0b11111); // Solo bit
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if (!digitalRead(TILT_SWITCH)) bitSet(buttonState.buttons, 5);
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if (!digitalRead(SOLO_BLUE) || !digitalRead(SOLO_GREEN) || !digitalRead(SOLO_RED) || !digitalRead(SOLO_YELLOW) || !digitalRead(SOLO_ORANGE)) bitSet(buttonState.buttons, 6);
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if (!digitalRead(BUTTON_MINUS)) bitSet(buttonState.buttons, 8);
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if (!digitalRead(BUTTON_PLUS)) bitSet(buttonState.buttons, 9);
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// Poll direction
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// I don't understand why any rational engineer would have done this.
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// I don't understand why any rational engineer would have done this.
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if (!digitalRead(STRUM_UP)) {
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if (bitRead(buttons, 6)) {
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buttonState.hatAndConstant = 0x00; // up
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buttonState.hatAndConstant = 0x00; // up
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} else if (false) {
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} else if (false) {
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buttonState.hatAndConstant = 0x02; // right
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buttonState.hatAndConstant = 0x02; // right
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} else if (!digitalRead(STRUM_DOWN)) {
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} else if (bitRead(buttons, 7)) {
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buttonState.hatAndConstant = 0x04; // down
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buttonState.hatAndConstant = 0x04; // down
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} else if (false) {
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} else if (false) {
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buttonState.hatAndConstant = 0x06; // left
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buttonState.hatAndConstant = 0x06; // left
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} else {
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buttonState.hatAndConstant = 0x08; // nothing
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}
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}
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// I'm not implementing this for the time being
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//buttonState.axis[2] = analogRead(ANALOG_WAMMY) / 4;
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// Send an update
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HID().SendReport(0, (uint8_t *)&buttonState, 27);
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// don't report more frequently than 1kHz
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// this doubles as debouncing logic
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delay(10);
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}
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}
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