Final firmware for default RockBand guitar controller
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@ -4,8 +4,6 @@
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#include <Arduino.h>
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#include "PluggableUSB.h"
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#if defined(USBCON)
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#define _USING_HID
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// HID 'Driver'
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@ -101,7 +99,6 @@ HID_& HID();
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#define D_HIDREPORT(length) { 9, 0x21, 0x01, 0x01, 0, 1, 0x22, lowByte(length), highByte(length) }
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#endif // USBCON
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HID_& HID()
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{
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@ -318,7 +315,7 @@ typedef struct
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{
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uint16_t buttons; // 2
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uint8_t hatAndConstant; // 1
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uint32_t instrumentIdentifier; // 4
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uint8_t axis[4]; // 4
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uint8_t reserved1[12]; // 12
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uint64_t finalConstant; // 8
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} InstrumentButtonState;
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@ -346,17 +343,107 @@ void Instrument::SendReport2(InstrumentButtonState* buttons)
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}
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int TESTBUTTON = 2;
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int BIT0 = 2;
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int BIT1 = 3;
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int BIT2 = 4;
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int BIT3 = 5;
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int BIT4 = 6;
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int BIT5 = 7;
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int BIT6 = 8;
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int BIT7 = 9;
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int BIT8 = 10;
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int BIT9 = 11;
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//int wammyPin = 12;
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int STRUM_DOWN = 0;
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int STRUM_UP = 1;
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int TILT_SWITCH = 2;
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int BUTTON_GREEN = 3;
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int BUTTON_RED = 4;
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int BUTTON_YELLOW = 5;
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int BUTTON_BLUE = 6;
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int BUTTON_ORANGE = 7;
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int SOLO_BUTTON_GREEN = 8;
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int SOLO_BUTTON_RED = 9;
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int SOLO_BUTTON_YELLOW = 10;
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int SOLO_BUTTON_BLUE = 11;
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int SOLO_BUTTON_ORANGE = 12;
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int BUTTON_PLUS = 13;
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int BUTTON_MINUS = 18;
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int ANALOG_WAMMY = 19;
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int BUTTON_UP = 20;
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int BUTTON_RIGHT = 21;
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int BUTTON_DOWN = 22;
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int BUTTON_LEFT = 23;
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uint16_t GREEN_BIT = 0x0002;
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uint16_t RED_BIT = 0x0004;
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uint16_t YELLOW_BIT = 0x0008;
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uint16_t BLUE_BIT = 0x0001;
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uint16_t ORANGE_BIT = 0x0010;
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uint16_t SOLO_BIT = 0x0040;
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uint16_t OVERDRIVE_BIT = 0x0020;
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uint16_t PLUS_BIT = 0x0200;
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uint16_t MINUS_BIT = 0x0100;
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int OBLED = 13;
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Instrument instrument;
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InstrumentButtonState buttonState;
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void setButtonBits(uint16_t bits, bool state)
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{
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if (state)
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{
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buttonState.buttons |= bits;
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}
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else
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{
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buttonState.buttons &= ~bits;
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}
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}
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void setOtherBits(uint8_t bits, bool state)
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{
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if (state)
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{
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buttonState.hatAndConstant |= bits;
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}
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else
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{
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buttonState.hatAndConstant &= ~bits;
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}
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}
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void setup() {
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// put your setup code here, to run once:
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pinMode(TESTBUTTON, INPUT_PULLUP);
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pinMode(OBLED, OUTPUT);
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//pinMode(TESTBUTTON, INPUT_PULLUP);
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pinMode(STRUM_DOWN, INPUT_PULLUP);
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pinMode(STRUM_UP, INPUT_PULLUP);
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pinMode(TILT_SWITCH, INPUT_PULLUP);
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pinMode(BUTTON_GREEN, INPUT_PULLUP);
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pinMode(BUTTON_RED, INPUT_PULLUP);
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pinMode(BUTTON_YELLOW, INPUT_PULLUP);
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pinMode(BUTTON_BLUE, INPUT_PULLUP);
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pinMode(BUTTON_ORANGE, INPUT_PULLUP);
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pinMode(SOLO_BUTTON_GREEN, INPUT_PULLUP);
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pinMode(SOLO_BUTTON_RED, INPUT_PULLUP);
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pinMode(SOLO_BUTTON_YELLOW, INPUT_PULLUP);
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pinMode(SOLO_BUTTON_BLUE, INPUT_PULLUP);
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pinMode(SOLO_BUTTON_ORANGE, INPUT_PULLUP);
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pinMode(BUTTON_PLUS, INPUT_PULLUP);
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pinMode(BUTTON_MINUS, INPUT_PULLUP);
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pinMode(ANALOG_WAMMY, INPUT);
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pinMode(BUTTON_UP, INPUT_PULLUP);
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pinMode(BUTTON_RIGHT, INPUT_PULLUP);
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pinMode(BUTTON_DOWN, INPUT_PULLUP);
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pinMode(BUTTON_LEFT, INPUT_PULLUP);
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//pinMode(OBLED, OUTPUT);
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buttonState.buttons = 0x0000;
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buttonState.hatAndConstant = 0x08;
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buttonState.instrumentIdentifier = 0x80808080;//0x7f807f80;// guitar identifier //0x80808080; // Drum identifier
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//buttonState.instrumentIdentifier = 0x80808080;//0x7f807f80;// guitar identifier //0x80808080; // Drum identifier
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buttonState.axis[0] = 0;
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buttonState.axis[1] = 0;
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buttonState.axis[2] = 0;
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buttonState.axis[3] = 0;
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for (int i = 0; i < 12; i++)
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{
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buttonState.reserved1[i] = 0x0;
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@ -367,14 +454,62 @@ void setup() {
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void loop() {
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// put your main code here, to run repeatedly:
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buttonState.buttons = 0;
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if (!digitalRead(TESTBUTTON))
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buttonState.hatAndConstant = 0;
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//setButtonBits(0x0082, !digitalRead(TESTBUTTON));
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// setButtonBits(0x0080, !digitalRead(BIT0));
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// setButtonBits(0x0040, !digitalRead(BIT1));
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// setButtonBits(0x0020, !digitalRead(BIT2));
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// setButtonBits(0x0010, !digitalRead(BIT3));
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// setButtonBits(0x0008, !digitalRead(BIT4));
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// setButtonBits(0x0004, !digitalRead(BIT5));
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// setButtonBits(0x0002, !digitalRead(BIT6));
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// setButtonBits(0x0001, !digitalRead(BIT7));
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// setButtonBits(0x8000, !digitalRead(BIT8));
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// setButtonBits(0x4000, !digitalRead(BIT9));
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setButtonBits(GREEN_BIT, !digitalRead(BUTTON_GREEN) || !digitalRead(SOLO_BUTTON_GREEN));
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setButtonBits(RED_BIT, !digitalRead(BUTTON_RED) || !digitalRead(SOLO_BUTTON_RED));
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setButtonBits(YELLOW_BIT, !digitalRead(BUTTON_YELLOW) || !digitalRead(SOLO_BUTTON_YELLOW));
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setButtonBits(BLUE_BIT, !digitalRead(BUTTON_BLUE) || !digitalRead(SOLO_BUTTON_BLUE));
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setButtonBits(ORANGE_BIT, !digitalRead(BUTTON_ORANGE) || !digitalRead(SOLO_BUTTON_ORANGE));
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setButtonBits(SOLO_BIT, !digitalRead(SOLO_BUTTON_GREEN) || !digitalRead(SOLO_BUTTON_RED) || !digitalRead(SOLO_BUTTON_YELLOW) || !digitalRead(SOLO_BUTTON_BLUE) || !digitalRead(SOLO_BUTTON_ORANGE));
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setButtonBits(OVERDRIVE_BIT, !digitalRead(TILT_SWITCH));
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setButtonBits(PLUS_BIT, !digitalRead(BUTTON_PLUS));
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setButtonBits(MINUS_BIT, !digitalRead(BUTTON_MINUS));
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if (!digitalRead(BUTTON_UP) || !digitalRead(STRUM_UP))
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{
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buttonState.buttons |= 0x0082;
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}
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else
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buttonState.hatAndConstant = 0x00;
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} else if (!digitalRead(BUTTON_RIGHT))
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{
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buttonState.buttons &= ~0x0082;
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buttonState.hatAndConstant = 0x02;
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} else if (!digitalRead(BUTTON_DOWN) || !digitalRead(STRUM_DOWN))
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{
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buttonState.hatAndConstant = 0x04;
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} else if (!digitalRead(BUTTON_LEFT))
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{
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buttonState.hatAndConstant = 0x06;
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} else
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{
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buttonState.hatAndConstant = 0x08;
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}
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//uint16_t wammy = (analogRead(A11) / 100) - 1;
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//buttonState.hatAndConstant |= wammy << 4;
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uint8_t wammy = analogRead(ANALOG_WAMMY) / 4;
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buttonState.axis[2] = wammy;
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//setOtherBits(0x08, !digitalRead(A0));
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//setOtherBits(0x04, !digitalRead(A1));
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//setOtherBits(0x02, !digitalRead(A2));
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//setOtherBits(0x01, !digitalRead(A3));
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//setButtonBits(0x0200, !digitalRead(A4));
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//setButtonBits(0x0100, !digitalRead(A5));
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// if (!digitalRead(TESTBUTTON))
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// {
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// buttonState.buttons |= 0x0082;
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// }
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// else
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// {
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// buttonState.buttons &= ~0x0082;
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// }
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//digitalWrite(OBLED, LOW);
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//delay(200);
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//digitalWrite(OBLED, HIGH);
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