I did some performance testing. The Pro Micro runs an Atmel 32u4 at 8MHz. If the code does nothing else, I was able to poll all pins around 13 times every 1ms, or 13kHz. Sample Rate ----------- The number of samples taken since the last HID report is sent as the second Y axis. If you use the [included gamepad tester](gamepad.html), it will show the approximate number of samples as an integer, for Y axis 2. This is approximate, because the browser encodes the value as a real number between -1 and 1. We convert it back, but may lose a little precision. It's close enough for me, hopefully it's close enough for you. Debouncing ---------- Using `millis()` time to debounce the switch roughly halved my sample frequency. So instead, I do some preprocessor arithmetic to calculate how many samples to take after an edge, in order to debounce switches. The drum controller was a partcular pain: in addition to the switch bouncing, the stick was bouncing on the rubber pad. I settled on a 40ms silence window as feeling pretty good. You can adjust this if you want to.