#include #include #include #define DEBUG #include "hid.hh" // Modified HID library: doesn't prefix each packet with ID #include "instrument.hh" #include "piezos.hh" // If defined, we will check the wammy bar input //#define WAMMY // Maximum time between wammy bar updates. #define UPDATE_INTERVAL_MS 20 // After an edge on a pin, stop listening for this long, to debounce it #define SILENCE_INTERVAL_MS 40 // Your measured samples per frame, more or less #define SAMPLES_PER_FRAME 127 // Some arithmetic for the compiler, to make the code fast #define SAMPLES_PER_MS (SAMPLES_PER_FRAME / UPDATE_INTERVAL_MS) #define SILENCE_SAMPLES (SAMPLES_PER_MS * SILENCE_INTERVAL_MS) #if USB_VID != 0x1bad #error USB_VID must be set to 0x1bad: see INSTALL.md #endif #if USB_PID == 0x0004 #define GUITAR #elif USB_PID == 0x0005 #define DRUM // Wii RB1 #elif USB_PID == 0x3110 #define DRUM // Wii RB2 #else #error USB_PID not recognized: see INSTALL.md #endif InstrumentButtonState buttonState = {0}; void setup() { pinMode(BUTTON_GREEN, INPUT); pinMode(BUTTON_RED, INPUT); pinMode(BUTTON_YELLOW, INPUT); pinMode(BUTTON_BLUE, INPUT); pinMode(BUTTON_ORANGE, INPUT_PULLUP); pinMode(SOLO_GREEN, INPUT); pinMode(SOLO_RED, INPUT); pinMode(SOLO_YELLOW, INPUT); pinMode(SOLO_BLUE, INPUT); pinMode(BUTTON_PLUS, INPUT_PULLUP); pinMode(BUTTON_MINUS, INPUT_PULLUP); // Initialize HID static HIDSubDescriptor node(_hidReportDescriptor, sizeof(_hidReportDescriptor)); HID().AppendDescriptor(&node); buttonState.finalConstant = 0x0200020002000200; } // Order of pins in sample uint8_t pins[] = { BUTTON_BLUE, BUTTON_GREEN, BUTTON_RED, BUTTON_YELLOW, BUTTON_ORANGE, TILT_SWITCH, STRUM_UP, // Not in USB packet STRUM_DOWN, // Not in USB packet BUTTON_MINUS, BUTTON_PLUS, SOLO_BLUE, // Not in USB packet SOLO_GREEN, // Not in USB packet SOLO_RED, // Not in USB packet SOLO_YELLOW, // Not in USB packet SOLO_ORANGE, // Not in USB packet }; #define npins (sizeof(pins) / sizeof(*pins)) #define NOISE_THRESHOLD 40 // Minimum analog value to treat as a hit // The 3.3v Pro Micro is on the slow side. // Our strategy is to poll button state as quickly as possible, // and hope we don't miss anything while we're doing USB stuff. void loop() { uint16_t inputs[16] = {0}; uint16_t buttons = 0; uint16_t samples = 0; unsigned long next = 0; uint16_t silence[npins] = {0}; while (1) { uint16_t edge = 0; samples++; inputs[0] = analogRead(INPUT_BLUE); inputs[1] = analogRead(INPUT_GREEN); inputs[2] = analogRead(INPUT_RED); inputs[3] = analogRead(INPUT_YELLOW); for (uint8_t i = 0; i < 4; i++) { if (silence[i]) { silence[i]--; } else { bool trigger = inputs[i] > NOISE_THRESHOLD; if (trigger != bitRead(buttons, i)) { edge |= bit(i); silence[i] = SILENCE_SAMPLES; } } } buttons ^= edge; // We've sampled everything. Is it time to do calculations and USB? #ifdef WAMMY unsigned long now = millis(); if (!edge && (next > now)) { continue; } next = now + UPDATE_INTERVAL_MS; buttonState.axis[2] = analogRead(ANALOG_WAMMY) / 4; // Wammy bar #else if (!edge) { continue; } #endif // // Calculate and send an HID update // buttonState.buttons = (buttons & 0b1100111111); // +-..!OYRGB #ifdef GUITAR buttonState.buttons |= (buttons >> 10) & 0b11111; // Solo keys bitWrite(buttonState.buttons, 6, buttons & (0b11111 << 10)); // Solo modifier if (bitRead(buttons, 6)) { buttonState.hatAndConstant = 0; // up } else if bitRead(buttons, 7) { // buttonState.hatAndConstant = 4; // down } else { buttonState.hatAndConstant = 8; // nothing } #else // DRUMS buttonState.buttons |= (buttons >> 10) & 0b01011; // Cymbals bitWrite(buttonState.buttons, 10, (buttons >> 0) & 0b01111); // Drum pad modifier bitWrite(buttonState.buttons, 11, (buttons >> 10) & 0b01011); // Cymbals modifier buttonState.axis[3] = bitRead(buttons, 12)?255:0; // High hat // rbdrum2midi wants these set buttonState.velocity[0] = inputs[3]/4; // Y buttonState.velocity[1] = inputs[2]/4; // R buttonState.velocity[2] = inputs[1]/2; // G buttonState.velocity[3] = inputs[0]/4; // B // Say the D-pad is centered buttonState.hatAndConstant = 8; #endif #ifdef DPAD #error DPAD isn't implemented yet #endif #ifdef DEBUG // Log sample rate to the first X axis buttonState.axis[0] = samples & 0xff; #endif // Send an update HID().SendReport(0, (uint8_t *)&buttonState, 27); samples = 0; } }