mockband/MockBand.ino

190 lines
5.4 KiB
C++

#include <stdint.h>
#include <Arduino.h>
#include <PluggableUSB.h>
#include "hid.hh" // Modified HID library: doesn't prefix each packet with ID
#include "instrument.hh"
#include "standard.hh" // Standard pins
// If defined, we will check the wammy bar input
//#define WAMMY
// Maximum time between wammy bar updates.
#define UPDATE_INTERVAL_MS 20
// After an edge on a pin, stop listening for this long, to debounce it
#define SILENCE_INTERVAL_MS 40
// Your measured samples per frame, more or less
#define SAMPLES_PER_FRAME 127
// Some arithmetic for the compiler, to make the code fast
#define SAMPLES_PER_MS (SAMPLES_PER_FRAME / UPDATE_INTERVAL_MS)
#define SILENCE_SAMPLES (SAMPLES_PER_MS * SILENCE_INTERVAL_MS)
#if USB_VID != 0x1bad
#error USB_VID must be set to 0x1bad: see INSTALL.md
#endif
#if USB_PID == 0x0003
#define DRUM // XBox
#elif USB_PID == 0x0004
#define GUITAR
#elif USB_PID == 0x0005
#define DRUM // Wii RB1
#elif USB_PID == 0x3110
#define DRUM // Wii RB2
#else
#error USB_PID not recognized: see INSTALL.md
#endif
InstrumentButtonState buttonState = {0};
void setup() {
pinMode(STRUM_DOWN, INPUT_PULLUP);
pinMode(STRUM_UP, INPUT_PULLUP);
pinMode(TILT_SWITCH, INPUT_PULLUP);
pinMode(BUTTON_GREEN, INPUT_PULLUP);
pinMode(BUTTON_RED, INPUT_PULLUP);
pinMode(BUTTON_YELLOW, INPUT_PULLUP);
pinMode(BUTTON_BLUE, INPUT_PULLUP);
pinMode(BUTTON_ORANGE, INPUT_PULLUP);
pinMode(SOLO_GREEN, INPUT_PULLUP);
pinMode(SOLO_RED, INPUT_PULLUP);
pinMode(SOLO_YELLOW, INPUT_PULLUP);
pinMode(SOLO_BLUE, INPUT_PULLUP);
pinMode(SOLO_ORANGE, INPUT_PULLUP);
pinMode(BUTTON_PLUS, INPUT_PULLUP);
pinMode(BUTTON_MINUS, INPUT_PULLUP);
pinMode(ANALOG_WAMMY, INPUT);
pinMode(ANALOG_DPAD, INPUT);
// Initialize HID
static HIDSubDescriptor node(_hidReportDescriptor, sizeof(_hidReportDescriptor));
HID().AppendDescriptor(&node);
buttonState.finalConstant = 0x0200020002000200;
}
// Order of pins in sample
uint8_t pins[] = {
BUTTON_BLUE,
BUTTON_GREEN,
BUTTON_RED,
BUTTON_YELLOW,
BUTTON_ORANGE,
TILT_SWITCH,
STRUM_UP, // Not in USB packet
STRUM_DOWN, // Not in USB packet
BUTTON_MINUS,
BUTTON_PLUS,
SOLO_BLUE, // Not in USB packet
SOLO_GREEN, // Not in USB packet
SOLO_RED, // Not in USB packet
SOLO_YELLOW, // Not in USB packet
SOLO_ORANGE, // Not in USB packet
};
#define npins (sizeof(pins) / sizeof(*pins))
// The 3.3v Pro Micro is on the slow side.
// Our strategy is to poll button state as quickly as possible,
// and hope we don't miss anything while we're doing USB stuff.
void loop() {
uint16_t buttons = 0;
uint16_t samples = 0;
unsigned long next = 0;
uint16_t silence[npins] = {0};
while (1) {
uint16_t edge = 0;
samples++;
for (uint8_t i = 0; i < npins; i++) {
if (silence[i]) {
silence[i]--;
} else if (bitRead(buttons, i) != !digitalRead(pins[i])) {
edge |= bit(i);
silence[i] = SILENCE_SAMPLES;
}
}
buttons ^= edge;
// We've sampled everything. Is it time to do calculations and USB?
#ifdef WAMMY
unsigned long now = millis();
if (!edge && (next > now)) {
continue;
}
next = now + UPDATE_INTERVAL_MS;
buttonState.axis[2] = analogRead(ANALOG_WAMMY) / 4; // Wammy bar
#else
if (!edge) {
continue;
}
#endif
//
// Calculate and send an HID update
//
uint16_t vbuttons = buttons; // We're going to mess with the button state
buttonState.buttons = (vbuttons & 0b1100111111); // +-..!OYRGB
#ifdef GUITAR
buttonState.buttons |= (vbuttons >> 10) & 0b11111; // Solo keys
bitWrite(buttonState.buttons, 6, (vbuttons >> 10) & 0b11111); // Solo modifier
if (bitRead(vbuttons, 6)) {
buttonState.hatAndConstant = 0; // up
} else if bitRead(vbuttons, 7) {
buttonState.hatAndConstant = 4; // down
} else {
buttonState.hatAndConstant = 8; // nothing
}
#else // DRUMS
// Hi hat pedal (SOLO_RED) makes yellow cymbal strike a blue cymbal strike
if (bitRead(vbuttons, 12) && bitRead(vbuttons, 13)) {
bitClear(vbuttons, 13);
bitSet(vbuttons, 10);
}
buttonState.buttons |= (vbuttons >> 10) & 0b01011; // Cymbals
bitWrite(buttonState.buttons, 10, (vbuttons >> 0) & 0b01111); // Drum pad modifier
bitWrite(buttonState.buttons, 11, (vbuttons >> 10) & 0b01011); // Cymbals modifier
// rbdrum2midi wants these set: it ignores the button states.
buttonState.velocity[0] = bitRead(buttonState.buttons, 3)?127:0; // Y
buttonState.velocity[1] = bitRead(buttonState.buttons, 2)?127:0; // R
buttonState.velocity[2] = bitRead(buttonState.buttons, 1)?127:0; // G
buttonState.velocity[3] = bitRead(buttonState.buttons, 0)?127:0; // B
// Clone Hero 1.0.0.4080-final needs blue and yellow cymbals to send up and down on d-pad.
// This is what the mysterous CymExt1 and CymExt2 mappings mean.
// If these aren't set, all pads (except red) register as simultaneous drum and cymbal hits.
if (bitRead(vbuttons, 13)) {
buttonState.hatAndConstant = 0; // up
} else if (bitRead(vbuttons, 10)) {
buttonState.hatAndConstant = 4; // down
} else {
buttonState.hatAndConstant = 8; // nothing
}
#endif
#ifdef DPAD
#error DPAD isn't implemented yet
#endif
#ifdef DEBUGY0
// Log sample rate to the first Y axis
buttonState.axis[1] = samples & 0xff;
#endif
// Send an update
HID().SendReport(0, (uint8_t *)&buttonState, 27);
samples = 0;
}
}