moth/theme/background.mjs

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function randint(max) {
return Math.floor(Math.random() * max)
}
const Millisecond = 1
const Second = Millisecond * 1000
const FrameRate = 24 / Second // Fast enough for this tomfoolery
class Point {
constructor(x, y) {
this.x = x
this.y = y
}
/**
* Add n to this.
*
* @param {Point} n What to add to this
* @returns {Point}
*/
Add(n) {
return new Point(this.x + n.x, this.y + n.y)
}
/**
* Subtract n from this.
*
* @param {Point} n
* @returns {Point}
*/
Subtract(n) {
return new Point(this.x - n.x, this.y - n.y)
}
/**
* Add velocity, then bounce point off box defined by points at min and max
* @param {Point} velocity
* @param {Point} min
* @param {Point} max
* @returns {Point}
*/
Bounce(velocity, min, max) {
let p = this.Add(velocity)
if (p.x < min.x) {
p.x += (min.x - p.x) * 2
velocity.x *= -1
}
if (p.x > max.x) {
p.x += (max.x - p.x) * 2
velocity.x *= -1
}
if (p.y < min.y) {
p.y += (min.y - p.y) * 2
velocity.y *= -1
}
if (p.y > max.y) {
p.y += (max.y - p.y) * 2
velocity.y *= -1
}
return p
}
/**
*
* @param {Point} p
* @returns {Boolean}
*/
Equal(p) {
return (this.x == p.x) && (this.y == p.y)
}
}
class QixLine {
/**
* @param {Number} hue
* @param {Point} a
* @param {Point} b
*/
constructor(hue, a, b) {
this.hue = hue
this.a = a
this.b = b
}
}
/**
* Draw a line dancing around the screen,
* like the video game "qix"
*/
class QixBackground {
constructor(ctx, frameRate = 6/Second) {
this.ctx = ctx
this.min = new Point(0, 0)
this.max = new Point(this.ctx.canvas.width, this.ctx.canvas.height)
this.box = this.max.Subtract(this.min)
this.lines = [
new QixLine(
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Math.random(),
new Point(randint(this.box.x), randint(this.box.y)),
new Point(randint(this.box.x), randint(this.box.y)),
)
]
while (this.lines.length < 18) {
this.lines.push(this.lines[0])
}
this.velocity = new QixLine(
0.001,
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new Point(1 + randint(this.box.x / 100), 1 + randint(this.box.y / 100)),
new Point(1 + randint(this.box.x / 100), 1 + randint(this.box.y / 100)),
)
this.frameInterval = Millisecond / frameRate
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this.nextFrame = 0
}
/**
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* Maybe draw a frame
*/
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Animate() {
let now = performance.now()
if (now < this.nextFrame) {
// Not today, satan
return
}
this.nextFrame = now + this.frameInterval
this.lines.shift()
let lastLine = this.lines[this.lines.length - 1]
let nextLine = new QixLine(
(lastLine.hue + this.velocity.hue) % 1.0,
lastLine.a.Bounce(this.velocity.a, this.min, this.max),
lastLine.b.Bounce(this.velocity.b, this.min, this.max),
)
this.lines.push(nextLine)
this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height)
for (let line of this.lines) {
this.ctx.save()
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this.ctx.strokeStyle = `hwb(${line.hue}turn 0% 0%)`
this.ctx.beginPath()
this.ctx.moveTo(line.a.x, line.a.y)
this.ctx.lineTo(line.b.x, line.b.y)
this.ctx.stroke()
this.ctx.restore()
}
}
}
function init() {
// Don't like the background animation? You can disable it by setting a
// property in localStorage and reloading.
if (localStorage.disableBackgroundAnimation) {
return
}
let canvas = document.createElement("canvas")
canvas.width = 640
canvas.height = 640
canvas.classList.add("wallpaper")
document.body.insertBefore(canvas, document.body.firstChild)
let ctx = canvas.getContext("2d")
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let qix = new QixBackground(ctx)
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// window.requestAnimationFrame is overkill for something this silly
setInterval(() => qix.Animate(), Millisecond/FrameRate)
}
if (document.readyState === "loading") {
document.addEventListener("DOMContentLoaded", init)
} else {
init()
}