mirror of https://github.com/dirtbags/moth.git
47 lines
1.8 KiB
HTML
47 lines
1.8 KiB
HTML
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<!DOCTYPE html>
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<html>
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<head>
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<title>About scoring</title>
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<link rel="stylesheet" href="ctf.css" type="text/css">
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<meta charset="utf-8">
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</head>
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<body>
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<h1>About scoring</h1>
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<p>
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The contest is made up of multiple categories. Each category is
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worth one point toward the total score; the percentage of the
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total points held by your team is the percentage of one point your
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team has for that category.
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</p>
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<p>
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Categories are in the form of
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multiple <em>puzzles</em>: for each puzzle presented, a
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case-sensitive answer must be found to receive the amount of
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points that puzzle is worth. Any team may answer any puzzle
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question at any time. A new puzzle is revealed when a team
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correctly answers the highest-valued puzzle in that category.
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</p>
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<h2>About time</h2>
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<p>
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Many Capture The Flag contests attempt to reward teams who answer
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quickly, by adding a "quick answer" bonus or by decaying point
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values over time. Our contest doesn't work this way.
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</p>
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<p>
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We want to focus on rewarding technical proficiency, allowing
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skilled contestants to prove their worth independent of their
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ability to hit F5 quickly. It is our hope that by providing
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enough things to work on, quick-moving teams will emerge with more
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points by solving lots of puzzles, while novice teams get a solid
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benchmark against which to judge their technical skill level: you
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don't have to make allowances for reaction time in comparing
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scores. In addition, when the game infrastructure goes down—which
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seems to happen a lot in anybody's CTF—there's no losing points
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while the organizers struggle to get things back up.
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</p>
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</body>
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</html>
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