moth/puzzles.py

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#!/usr/bin/python3
import argparse
from collections import defaultdict, namedtuple
import glob
import hashlib
from importlib.machinery import SourceFileLoader
import mistune
import os
import random
import tempfile
messageChars = b'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'
def djb2hash(buf):
h = 5381
for c in buf:
h = ((h * 33) + c) & 0xffffffff
return h
# We use a named tuple rather than a full class, because any random name generation has
# to be done with Puzzle's random number generator, and it's cleaner to not pass that around.
PuzzleFile = namedtuple('PuzzleFile', ['path', 'handle', 'name', 'visible'])
class Puzzle:
KNOWN_KEYS = [
'answer',
'author',
'file',
'hidden',
'name'
'resource',
'summary'
]
REQUIRED_KEYS = [
'author',
'answer',
'points'
]
SINGULAR_KEYS = [
'name'
]
# Get a big list of clean words for our answer file.
ANSWER_WORDS = [w.strip() for w in open(os.path.join(os.path.dirname(__file__),
'answer_words.txt'))]
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def __init__(self, category_seed, path=None):
"""A MOTH Puzzle
:param category_seed: A byte string to use as a seed for random numbers for this puzzle.
It is combined with the puzzle points.
:param path: An optional path to a puzzle directory. The point value for the puzzle is taken
from the puzzle directories name (it must be an integer greater than zero).
Within this directory, we expect:
(optional) A puzzle.moth file in RFC2822 format. The puzzle will get its attributes
from the headers, and the body will be the puzzle description in
Markdown format.
(optional) A puzzle.py file. This is expected to have a callable called make
that takes a single positional argument (this puzzle object).
This callable can then do whatever it needs to with this object.
If neither of the above are given, the point value for the puzzle will have to
be set manually.
"""
super().__init__()
self._dict = defaultdict(lambda: [])
if os.path.isdir(path):
self._puzzle_dir = path
else:
self._puzzle_dir = None
self.message = bytes(random.choice(messageChars) for i in range(20))
self.body = ''
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self._seed = hashlib.sha1(category_seed + bytes(self['points'])).digest()
self.rand = random.Random(self._seed)
# Set our 'files' as a dict, since we want register them uniquely by name.
self['files'] = dict()
# A list of temporary files we've created that will need to be deleted.
self._temp_files = []
# All internal variables must be initialized before the following runs
if not os.path.exists(path):
raise ValueError("No puzzle at path: {]".format(path))
elif os.path.isdir(path):
# Expected format is path/<points_int>.moth
pathname = os.path.split(path)[-1]
try:
self.points = int(pathname)
except ValueError:
pass
files = os.listdir(path)
if 'puzzle.moth' in files:
self._read_config(open(os.path.join(path, 'puzzle.moth')))
if 'puzzle.py' in files:
# Good Lord this is dangerous as fuck.
loader = SourceFileLoader('puzzle_mod', os.path.join(path, 'puzzle.py'))
puzzle_mod = loader.load_module()
if hasattr(puzzle_mod, 'make'):
puzzle_mod.make(self)
else:
raise ValueError("Unacceptable file type for puzzle at {}".format(path))
def cleanup(self):
"""Cleanup any outstanding temporary files."""
for path in self._temp_files:
if os.path.exists(path):
try:
os.unlink(path)
except OSError:
pass
def _read_config(self, stream):
"""Read a configuration file (ISO 2822)"""
body = []
header = True
for line in stream:
if header:
line = line.strip()
if not line.strip():
header = False
continue
key, val = line.split(':', 1)
val = val.strip()
self[key] = val
else:
body.append(line)
self.body = ''.join(body)
def random_hash(self):
"""Create a random hash from our number generator suitable for use as a filename."""
return hashlib.sha1(str(self.rand.random()).encode('ascii')).digest()
def _puzzle_file(self, path, name, visible=True):
"""Make a puzzle file instance for the given file. To add files as you would in the config
file (to 'file', 'hidden', or 'resource', simply assign to that keyword in the object:
puzzle['file'] = 'some_file.txt'
puzzle['hidden'] = 'some_hidden_file.txt'
puzzle['resource'] = 'some_file_in_the_category_resource_directory_omg_long_name.txt'
:param path: The path to the file
:param name: The name of the file. If set to None, the published file will have
a random hash as a name and have visible set to False.
:return:
"""
# Make sure it actually exists.
if not os.path.exists(path):
raise ValueError("Included file {} does not exist.")
file = open(path, 'rb')
return PuzzleFile(path=path, handle=file, name=name, visible=visible)
def make_temp_file(self, name=None, mode='rw+b', visible=True):
"""Get a file object for adding dynamically generated data to the puzzle. When you're
done with this file, flush it, but don't close it.
:param name: The name of the file for links within the puzzle. If this is None, a name
will be generated for you.
:param mode: The mode under which
:param visible: Whether or not the file will be visible to the user.
:return: A file object for writing
"""
if name is None:
name = self.random_hash()
file = tempfile.NamedTemporaryFile(mode=mode, delete=False)
file_read = open(file.name, 'rb')
self._dict['files'][name] = PuzzleFile(path=file.name, handle=file_read,
name=name, visible=visible)
return file
def make_handle_file(self, handle, name, visible=True):
"""Add a file to the puzzle from a file handle.
:param handle: A file object or equivalent.
:param name: The name of the file in the final puzzle.
:param visible: Whether or not it's visible.
:return: None
"""
def __setitem__(self, key, value):
"""Set a value for this puzzle, as if it were set in the config file. Most values default
being added to a list. Files (regardless of type) go in a dict under ['files']. Keys
in Puzzle.SINGULAR_KEYS are single values that get overwritten with subsequent assignments.
Only keys in Puzzle.KNOWN_KEYS are accepted.
:param key:
:param value:
:return:
"""
key = key.lower()
if key in ('file', 'resource', 'hidden') and self._puzzle_dir is None:
raise KeyError("Cannot set a puzzle file for single file puzzles.")
if key == 'answer':
# Handle adding answers to the puzzle
self._dict['hashes'].append(djb2hash(value.encode('utf8')))
self._dict['answers'].append(value)
elif key == 'file':
# Handle adding files to the puzzle
path = os.path.join(self._puzzle_dir, 'files', value)
self._dict['files'][value] = self._puzzle_file(path, value)
elif key == 'resource':
# Handle adding category files to the puzzle
path = os.path.join(self._puzzle_dir, '../res', value)
self._dict['files'].append(self._puzzle_file(path, value))
elif key == 'hidden':
# Handle adding secret, 'hidden' files to the puzzle.
path = os.path.join(self._puzzle_dir, 'files', value)
name = self.random_hash()
self._dict['files'].append(self._puzzle_file(path, name, visible=False))
elif key in self.SINGULAR_KEYS:
# These keys can only have one value
self._dict[key] = value
elif key in self.KNOWN_KEYS:
self._dict[key].append(value)
else:
raise KeyError("Invalid Attribute: {}".format(key))
def __getitem__(self, item):
return self._dict[item.lower()]
def make_answer(self, word_count, sep=b' '):
"""Generate and return a new answer. It's automatically added to the puzzle answer list.
:param int word_count: The number of words to include in the answer.
:param str|bytes sep: The word separator.
:returns: The answer bytes
"""
if type(sep) == str:
sep = sep.encode('ascii')
answer = sep.join(self.rand.sample(self.ANSWER_WORDS, word_count))
self['answer'] = answer
return answer
def htmlify(self):
"""Format and return the markdown for the puzzle body."""
return mistune.markdown(self.body)
def publish(self):
obj = {
'author': self['author'],
'hashes': self['hashes'],
'body': self.htmlify(),
}
return obj
def secrets(self):
obj = {
'answers': self['answers'],
'summary': self['summary'],
}
return obj
if __name__ == '__main__':
parser = argparse.ArgumentParser(description='Build a puzzle category')
parser.add_argument('puzzledir', nargs='+', help='Directory of puzzle source')
args = parser.parse_args()
for puzzledir in args.puzzledir:
puzzles = {}
secrets = {}
for puzzlePath in glob.glob(os.path.join(puzzledir, "*.moth")):
filename = os.path.basename(puzzlePath)
points, ext = os.path.splitext(filename)
points = int(points)
puzzle = Puzzle(puzzlePath, "test")
puzzles[points] = puzzle
for points in sorted(puzzles):
puzzle = puzzles[points]
print(puzzle.secrets())