moth/www/js/terminal.js

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// A class to turn an element into a cybersteampunk terminal.
// Runs at 1200 baud by default, but unlike an actual modem,
// will despool in parallel. This looks pretty cool.
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// XXX: Hack for chrome not supporting an iterator method on HTMLCollection
HTMLCollection.prototype[Symbol.iterator] = Array.prototype[Symbol.iterator];
NodeList.prototype[Symbol.iterator] = Array.prototype[Symbol.iterator];
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function Terminal(target, bps) {
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bps = bps || 9600;
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var outq = [];
var outTimer;
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// Heavy lifting happens here.
// At first I had it auto-scrolling to the bottom, like xterm (1987).
// But that was actually kind of annoying, since this is meant to be read.
// So now it leaves the scrollbar in place, and the user has to scroll.
// This is how the Plan 9 terminal (1991) works.
function tx(pairs, bps, scroll) {
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var drawTimer;
// Looks like EMCAScript 6 has a yield statement.
// That would make this mess a lot easier to understand.
var pairIndex = 0;
var pair = pairs[0];
var textIndex = 0;
var text = "";
function draw() {
var node = pair[0];
var src = pair[1];
var c = src[textIndex];
text += c;
node.textContent = text;
textIndex += 1;
if (textIndex == src.length) {
textIndex = 0;
text = "";
pairIndex += 1;
if (pairIndex == pairs.length) {
clearInterval(drawTimer);
return;
}
pair = pairs[pairIndex];
}
if (scroll) {
node.scrollIntoView();
}
}
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// N81 uses 1 stop bit, and 1 parity bit.
// That works out to exactly 10 bits per byte.
msec = 10000 / bps;
drawTimer = setInterval(draw, msec);
draw();
}
function start() {
if (! outTimer) {
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outTimer = setInterval(drawElement, 25);
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}
}
function stop() {
if (outTimer) {
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clearInterval(outTimer);
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outTimer = null;
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}
}
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function drawElement() {
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var pairs = outq.shift();
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if (! pairs) {
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stop();
return;
}
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tx(pairs, bps);
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}
function prepare(element) {
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var pairs = [];
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walker = document.createTreeWalker(element, NodeFilter.SHOW_TEXT);
while (walker.nextNode()) {
var node = walker.currentNode;
var text = node.textContent;
node.textContent = "";
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pairs.push([node, text]);
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}
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return pairs;
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}
// The main entry point: works like appendChild
this.append = function(element) {
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pairs = prepare(element);
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target.appendChild(element);
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outq.push(pairs);
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start();
}
// A cool effect where it despools children in parallel
this.appendShallow = function(element) {
for (var child of element.childNodes) {
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pairs = prepare(child);
outq.push(pairs);
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}
target.appendChild(element);
start();
}
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this.clear = function() {
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stop();
outq = [];
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while (target.firstChild) {
target.removeChild(target.firstChild);
}
}
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this.par = function(txt) {
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var e = document.createElement("p");
e.textContent = txt;
this.append(e);
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}
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this.pre = function(txt) {
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var e = document.createElement("pre");
e.textContent = txt;
this.append(e);
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}
}
//
// Usage:
//
// var e = Terminal(document.getElementById("output"));
// e.output("This is a paragraph. It has sentences.");
// e.output("This is a second paragraph.");
//