mirror of https://github.com/dirtbags/moth.git
142 lines
4.7 KiB
Markdown
142 lines
4.7 KiB
Markdown
|
Dirtbags King Of The Hill Server
|
||
|
=====================
|
||
|
|
||
|
This is a set of thingies to run our KOTH-style contest.
|
||
|
Contests we've run in the past have been called
|
||
|
"Tracer FIRE" and "Project 2".
|
||
|
|
||
|
It serves up puzzles in a manner similar to Jeopardy.
|
||
|
It also track scores,
|
||
|
and comes with a JavaScript-based scoreboard to display team rankings.
|
||
|
|
||
|
|
||
|
How Everything Works
|
||
|
----------------------------
|
||
|
|
||
|
### `assigned.txt`
|
||
|
|
||
|
This is just a list of tokens that have been assigned.
|
||
|
One token per line, and tokens can be anything you want.
|
||
|
|
||
|
For my middle school events, I make tokens all possible 4-digit numbers,
|
||
|
and tell kids to use any number they want: it makes it quicker to start.
|
||
|
For more advanced events,
|
||
|
this doesn't work as well because people start guessing other teams' numbers to confuse each other.
|
||
|
So I use hex representations of random 32-bit ints.
|
||
|
But you could use anything you want in here (with some restrictions, detailed in the registration CGI).
|
||
|
|
||
|
The registration CGI checks this list to see if a token has already assigned to a team name.
|
||
|
Teams enter points by token,
|
||
|
which lets them use any text they want for a team name.
|
||
|
Since we don't read their team name anywhere else than the registration and scoreboard generator,
|
||
|
it allows some assumptions about what kind of strings tokens can be,
|
||
|
resulting in simpler code.
|
||
|
|
||
|
### `packages/`
|
||
|
|
||
|
`packages/` contains read-only package archives.
|
||
|
Within each subdirectory there is:
|
||
|
|
||
|
* `map.txt` mapping point values to directory names
|
||
|
* `answers.txt` a list of answers for each point value
|
||
|
* `salt` used to generate directory names (so people can't guess them to skip ahead)
|
||
|
* `summary.txt` a compliation of `00summary.txt` files for puzzles, to give you a quick reference point when someone says "I need help on js 40".
|
||
|
* `puzzles` is all the HTML that needs to be served up for the category
|
||
|
|
||
|
### `bin/`
|
||
|
|
||
|
Contains all the binaries you'll need to run an event.
|
||
|
These are probably just copies from the `base` package (where this README lives).
|
||
|
They're copied over in case you need to hack on them during an event.
|
||
|
|
||
|
`bin/once` is of particular interest:
|
||
|
it gets run periodically to do everything, including:
|
||
|
|
||
|
* Gather points from `points.new` and append them to the points log.
|
||
|
* Generate a new `puzzles.html` listing all open puzzles.
|
||
|
* Generate a new `points.json` for the scoreboard
|
||
|
|
||
|
#### Pausing `once`
|
||
|
|
||
|
You can pause everything `bin/once` does by touching a file in the root directory
|
||
|
called `disabled`.
|
||
|
This doesn't stop the game:
|
||
|
it just stops points collection and generation of the files listed above.
|
||
|
|
||
|
This is extremely helpful when, inevitably,
|
||
|
you need to hack the points log,
|
||
|
or do other maintenance tasks.
|
||
|
Most times you don't even need to announce that you're doing anything:
|
||
|
people can keep playing the game and their points keep collecting,
|
||
|
ready to be appended to the log when you're done and you re-enable `once`.
|
||
|
|
||
|
|
||
|
### `www/`
|
||
|
|
||
|
HTML root for an event.
|
||
|
It is possible to make this read-only,
|
||
|
after you've set up your packages.
|
||
|
You will need to symlink a few things into the `state` directory, though.
|
||
|
|
||
|
|
||
|
### `state/`
|
||
|
|
||
|
Where all game state is stored.
|
||
|
This is the only part of the contest directory setup that needs to be writable,
|
||
|
and tarring it up preserves exactly the entire contest.
|
||
|
|
||
|
Notable, it contains the mapping from team hash to name,
|
||
|
and the points log.
|
||
|
|
||
|
`points.log` is replayed by the scoreboard generator to calculate the current score for each team.
|
||
|
|
||
|
New points are written to `points.new`, and picked up by `bin/once` to append to `points.log`.
|
||
|
When `once` is disabled (by touching a file called `disabled` at the top level for a game),
|
||
|
the various points-awarding things can keep writing files into `points.new`,
|
||
|
with no need for locking or "bringing down the game for maintenance".
|
||
|
|
||
|
|
||
|
|
||
|
How to set it up
|
||
|
--------------------
|
||
|
|
||
|
It's made to be virtualized,
|
||
|
so you can run multiple contests at once if you want.
|
||
|
If you were to want to run it out of `/opt/koth`,
|
||
|
do the following:
|
||
|
|
||
|
$ mkdir -p /opt/koth/mycontest
|
||
|
$ ./install /opt/koth/mycontest
|
||
|
$ cp kothd /opt/koth
|
||
|
|
||
|
Yay, you've got it set up.
|
||
|
|
||
|
|
||
|
Installing Puzzle Categories
|
||
|
------------------------------------
|
||
|
|
||
|
Puzzle categories are distributed in a different way than the server.
|
||
|
After setting up (see above), just run
|
||
|
|
||
|
$ /opt/koth/mycontest/bin/install-category /path/to/my/category
|
||
|
|
||
|
|
||
|
Running It
|
||
|
-------------
|
||
|
|
||
|
Get your web server to serve up files from
|
||
|
`/opt/koth/mycontest/www`.
|
||
|
|
||
|
Then run `/opt/koth/kothd`.
|
||
|
|
||
|
|
||
|
Permissions
|
||
|
----------------
|
||
|
|
||
|
It's up to you not to be a bonehead about permissions.
|
||
|
|
||
|
Install sets it so the web user on your system can write to the files it needs to,
|
||
|
but if you're using Apache,
|
||
|
it plays games with user IDs when running CGI.
|
||
|
You're going to have to figure out how to configure your preferred web server.
|