moth/CHANGELOG.md

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2019-11-26 12:09:40 -07:00
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [unreleased]
### Fixed
- Points awarded while scoring is paused are now correctly sorted (#168)
- Writing a new mothball with the same name is now detected and the new mothball loaded (#172)
- Regression test for issue where URL path leading directories were ignored (#144)
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### Changed
- Many error messages were changed to start with a lower-case letter,
in order to satisfy a new linter check.
2021-09-30 16:50:32 -06:00
## [v4.2.2] - 2021-09-30
### Added
- `debug.notes` front matter field
## [v4.2.1] - 2021-04-13
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### Fixed
- Transpiled KSAs no longer dropped
2021-03-29 12:27:07 -06:00
## [v4.2.0] - 2020-03-26
### Changed
- example/5/draggable.js fix for FireFox to prevent dropping a draggable trying to load a URL
- `transpile` arguments now work the same way for the transpile binary as they do for mkpuzzle
- `transpile inventory` does what you expect: inventory of current category, not inventory of all categories
### Removed
- No longer building a `moth-devel` image,
this is now handled by the
[moth-devel repository](https://github.com/dirtbags/moth-devel).
### Fixed
- `transpile` will now run `mkcategory` and `mkpuzzle` when invoked without `-dir`
## [v4.1.1] - 2020-03-02
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### Removed
- ppc64le and i386 builds of github, because ppc64le keep failing mysteriously, and we don't need them anyhow.
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## [v4.1.0] - 2020-03-02
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### Added
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- `transpile` now has a `markdown` command,
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so you can use the "stock" markdown formatter
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### Changed
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- event.log is now events.csv, to make it easier to import to a spreadsheet
- When in devel mode, any team ID may score points. This allows more interaction with the state directory.
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- When in devel mode, any team ID may be registered.
It still works the same way if you register a team in `teamids.txt`,
but now you can use anything and it will put you on an already existing team
named `<devel:$ID>`.
- switched from `blackfriday` to `goldmark`, to support CommonMark
2021-02-25 16:00:19 -07:00
- `puzzle.json`no longer has `Pre` and `Post` sections
### Removed
2021-02-25 16:00:19 -07:00
- JavaScript code we didn't write is now pulled from a CDN
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## [v4.0.2] - 2020-10-29
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### Added
- Build multiarch Docker images
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### Changed
- Stop building devel server from this codebase; this is moving to a new repo
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## [v4.0.1] - 2020-10-27
### Fixed
- Clear Debug.summary field when making mothballs
2020-10-16 14:18:44 -06:00
### Changed
- Regulated category/puzzle provider API: now everything returns a JSON dictionary (or octet stream for files)
2020-10-14 18:20:49 -06:00
### Added
- More log events
- [Log channels document](docs/logs.md)
- More detailed [API documntation](docs/api.md)
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- Transpiler warning if `mkpuzzle` exists but is not executable
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## [v4.0.0] - 2020-10-14
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### Fixed
- Multiple bugs preventing production server from working properly
- CI builds should be working now
- Team registration now correctly writes names to files
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- Anonymized team names now only computed once per team
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- Don't output "self" team for unauthenticated state exports
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### Added
- Documented the HTTP API
- Added a drawing of how things fit together
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## [v4.0-rc1] - 2020-10-13
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### Changed
- Major rewrite/refactor of `mothd`
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- Clear separation of roles: State, Puzzles, and Theme
- Sqlite, Redis, or S3 should fit in easily now
- Will allow "dynamic" puzzles now, we just need a flag to enable it
- Server no longer provides unlocked content
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- Puzzle URLs are now just `/content/${cat}/${points}/`
- Changes to `state` directory
- Most files now have a bit of (English) documentation at the beginning
- `state/until` is now `state/hours` and can specify multiple begin/end hours
- `state/disabled` is now `state/enabled`
- Mothball structure has changed
- Mothballs no longer contain `map.txt`
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- Mothballs no longer obfuscate content paths
- Clients now expect unlocked puzzles to just be `map[string][]int`
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- New `/state` API endpoint
- Provides *all* server state: event log, team mapping, messages, configuration
### Added
- New `transpile` CLI command
- Provides `mothball` action to create mothballs
- Lets you test a few development server things, if you want
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### Deprecated
### Removed
- Development server is gone now; use `mothd` directly with a flag to transpile on the fly
### Fixed
### Security
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## [v3.5.1] - 2020-03-16
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### Fixed
- Support insta-checking for legacy puzzles
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## [v3.5.0] - 2020-03-13
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### Changed
- We are now using SHA256 instead of djb2hash
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### Added
- URL parameter to points.json to allow returning only the JSON for a single
team by its team id (e.g., points.json?id=abc123).
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- A CONTRIBUTING.md to describe expectations when contributing to MOTH
- Include basic metadata in mothballs
- add_script_stream convenience function allows easy script addition to puzzle
- Autobuild Docker images to test buildability
- Extract and use X-Forwarded-For headers in mothd logging
2020-03-10 14:58:43 -06:00
- Mothballs can now specify `X-Answer-Pattern` header fields, which allow `*`
at the beginning, end, or both, of an answer. This is `X-` because we
are hoping to change how this works in the future.
### Fixed
- Handle cases where non-legacy puzzles don't have an `author` attribute
- Handle YAML-formatted file and script lists as expected
- YAML-formatted example puzzle actually works as expected
- points.log will now always be sorted chronologically
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## [3.4.3] - 2019-11-20
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### Fixed
- Made top-scoring teams full-width
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## [3.4.2] - 2019-11-18
### Fixed
- Issue with multiple answers in devel server and YAML-format .moth
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## [3.4.1] - 2019-11-17
### Fixed
- Scoreboard was double-counting points
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## [3.4] - 2019-11-13
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### Added
- A changelog
- Support for embedding Python libraries at the category or puzzle level
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- Minimal PWA support to permit caching of currently-unlocked content
- Embedded graph in scoreboard
- Optional tracking of participant IDs
- New `notices.html` file for sending broadcast messages to players
### Changed
- Use native JS URL objects instead of wrangling everything by hand