moth/cmd/mothd/puzzlecmd.go

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// Provides a Puzzle interface that runs a command for each request
package main
import (
"bytes"
"context"
"fmt"
"io"
"log"
"os"
"os/exec"
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"sort"
"strconv"
"strings"
"time"
)
// PuzzleCommand specifies a command to run for the puzzle API
type PuzzleCommand struct {
Path string
Args []string
}
// Inventory runs with "action=inventory", and parses the output into a category list.
func (pc PuzzleCommand) Inventory() (inv []Category) {
ctx, cancel := context.WithTimeout(context.Background(), 100*time.Millisecond)
defer cancel()
cmd := exec.CommandContext(ctx, pc.Path, pc.Args...)
cmd.Env = os.Environ()
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cmd.Env = append(cmd.Env, "ACTION=inventory")
stdout, err := cmd.Output()
if err != nil {
log.Print(err)
return
}
for _, line := range strings.Split(string(stdout), "\n") {
line = strings.TrimSpace(line)
if line == "" {
continue
}
parts := strings.Split(line, " ")
if len(parts) < 2 {
log.Println("Skipping misformatted line:", line)
continue
}
name := parts[0]
puzzles := make([]int, 0, 10)
for _, pointsString := range parts[1:] {
points, err := strconv.Atoi(pointsString)
if err != nil {
log.Println(err)
continue
}
puzzles = append(puzzles, points)
}
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sort.Ints(puzzles)
inv = append(inv, Category{name, puzzles})
}
return
}
type NullReadSeekCloser struct {
io.ReadSeeker
}
func (f NullReadSeekCloser) Close() error {
return nil
}
// Open passes its arguments to the command with "action=open".
func (pc PuzzleCommand) Open(cat string, points int, path string) (ReadSeekCloser, time.Time, error) {
ctx, cancel := context.WithTimeout(context.Background(), 100*time.Millisecond)
defer cancel()
cmd := exec.CommandContext(ctx, pc.Path, pc.Args...)
cmd.Env = os.Environ()
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cmd.Env = append(cmd.Env, "ACTION=open")
cmd.Env = append(cmd.Env, "CAT="+cat)
cmd.Env = append(cmd.Env, "POINTS="+strconv.Itoa(points))
cmd.Env = append(cmd.Env, "FILENAME="+path)
stdoutBytes, err := cmd.Output()
stdout := NullReadSeekCloser{bytes.NewReader(stdoutBytes)}
now := time.Now()
return stdout, now, err
}
// CheckAnswer passes its arguments to the command with "action=answer".
// If the command exits successfully and sends "correct" to stdout,
// nil is returned.
func (pc PuzzleCommand) CheckAnswer(cat string, points int, answer string) error {
ctx, cancel := context.WithTimeout(context.Background(), 100*time.Millisecond)
defer cancel()
cmd := exec.CommandContext(ctx, pc.Path, pc.Args...)
cmd.Env = os.Environ()
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cmd.Env = append(cmd.Env, "ACTION=answer")
cmd.Env = append(cmd.Env, "CAT="+cat)
cmd.Env = append(cmd.Env, "POINTS="+strconv.Itoa(points))
cmd.Env = append(cmd.Env, "ANSWER="+answer)
stdout, err := cmd.Output()
if ee, ok := err.(*exec.ExitError); ok {
log.Printf("%s: %s", pc.Path, string(ee.Stderr))
return err
} else if err != nil {
return err
}
result := strings.TrimSpace(string(stdout))
if result != "correct" {
if result == "" {
result = "Nothing written to stdout"
}
return fmt.Errorf("Wrong answer: %s", result)
}
return nil
}
// Maintain does nothing: a command puzzle provider has no housekeeping
func (pc PuzzleCommand) Maintain(updateInterval time.Duration) {
}