moth/cmd/mothd/server.go

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package main
import (
"fmt"
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"io"
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"strconv"
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"time"
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"github.com/dirtbags/moth/pkg/award"
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)
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// Category represents a puzzle category.
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type Category struct {
Name string
Puzzles []int
}
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// ReadSeekCloser defines a struct that can read, seek, and close.
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type ReadSeekCloser interface {
io.Reader
io.Seeker
io.Closer
}
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// StateExport is given to clients requesting the current state.
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type StateExport struct {
Config struct {
Devel bool
}
Messages string
TeamNames map[string]string
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PointsLog award.List
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Puzzles map[string][]int
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}
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// PuzzleProvider defines what's required to provide puzzles.
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type PuzzleProvider interface {
Open(cat string, points int, path string) (ReadSeekCloser, time.Time, error)
Inventory() []Category
CheckAnswer(cat string, points int, answer string) error
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Maintainer
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}
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// ThemeProvider defines what's required to provide a theme.
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type ThemeProvider interface {
Open(path string) (ReadSeekCloser, time.Time, error)
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Maintainer
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}
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// StateProvider defines what's required to provide MOTH state.
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type StateProvider interface {
Messages() string
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PointsLog() award.List
TeamName(teamID string) (string, error)
SetTeamName(teamID, teamName string) error
AwardPoints(teamID string, cat string, points int) error
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Maintainer
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}
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// Maintainer is something that can be maintained.
type Maintainer interface {
// Maintain is the maintenance loop.
// It will only be called once, when execution begins.
// It's okay to just exit if there's no maintenance to be done.
Maintain(updateInterval time.Duration)
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}
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// MothServer gathers together the providers that make up a MOTH server.
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type MothServer struct {
Puzzles PuzzleProvider
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Theme ThemeProvider
State StateProvider
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}
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// NewMothServer returns a new MothServer.
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func NewMothServer(puzzles PuzzleProvider, theme ThemeProvider, state StateProvider) *MothServer {
return &MothServer{
Puzzles: puzzles,
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Theme: theme,
State: state,
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}
}
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// NewHandler returns a new http.RequestHandler for the provided teamID.
func (s *MothServer) NewHandler(teamID string) MothRequestHandler {
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return MothRequestHandler{
MothServer: s,
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teamID: teamID,
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}
}
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// MothRequestHandler provides http.RequestHandler for a MothServer.
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type MothRequestHandler struct {
*MothServer
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teamID string
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}
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// PuzzlesOpen opens a file associated with a puzzle.
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func (mh *MothRequestHandler) PuzzlesOpen(cat string, points int, path string) (ReadSeekCloser, time.Time, error) {
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export := mh.ExportState()
fmt.Println(export.Puzzles)
for _, p := range export.Puzzles[cat] {
fmt.Println(points, p)
if p == points {
return mh.Puzzles.Open(cat, points, path)
}
}
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return nil, time.Time{}, fmt.Errorf("Puzzle locked")
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}
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// ThemeOpen opens a file from a theme.
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func (mh *MothRequestHandler) ThemeOpen(path string) (ReadSeekCloser, time.Time, error) {
return mh.Theme.Open(path)
}
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// Register associates a team name with a team ID.
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func (mh *MothRequestHandler) Register(teamName string) error {
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// BUG(neale): Register returns an error if a team is already registered; it may make more sense to return success
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if teamName == "" {
return fmt.Errorf("Empty team name")
}
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return mh.State.SetTeamName(mh.teamID, teamName)
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}
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// CheckAnswer returns an error if answer is not a correct answer for puzzle points in category cat
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func (mh *MothRequestHandler) CheckAnswer(cat string, points int, answer string) error {
if err := mh.Puzzles.CheckAnswer(cat, points, answer); err != nil {
return err
}
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if err := mh.State.AwardPoints(mh.teamID, cat, points); err != nil {
return err
}
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return nil
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}
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// ExportState anonymizes team IDs and returns StateExport.
// If a teamID has been specified for this MothRequestHandler,
// the anonymized team name for this teamID has the special value "self".
// If not, the puzzles list is empty.
func (mh *MothRequestHandler) ExportState() *StateExport {
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export := StateExport{}
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teamName, _ := mh.State.TeamName(mh.teamID)
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export.Messages = mh.State.Messages()
export.TeamNames = map[string]string{"self": teamName}
// Anonymize team IDs in points log, and write out team names
pointsLog := mh.State.PointsLog()
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exportIDs := map[string]string{mh.teamID: "self"}
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maxSolved := map[string]int{}
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export.PointsLog = make(award.List, len(pointsLog))
for logno, awd := range pointsLog {
if id, ok := exportIDs[awd.TeamID]; ok {
awd.TeamID = id
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} else {
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exportID := strconv.Itoa(logno)
name, _ := mh.State.TeamName(awd.TeamID)
awd.TeamID = exportID
exportIDs[awd.TeamID] = awd.TeamID
export.TeamNames[exportID] = name
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}
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export.PointsLog[logno] = awd
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// Record the highest-value unlocked puzzle in each category
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if awd.Points > maxSolved[awd.Category] {
maxSolved[awd.Category] = awd.Points
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}
}
export.Puzzles = make(map[string][]int)
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if _, ok := export.TeamNames["self"]; ok {
// We used to hand this out to everyone,
// but then we got a bad reputation on some secretive blacklist,
// and now the Navy can't register for events.
for _, category := range mh.Puzzles.Inventory() {
// Append sentry (end of puzzles)
allPuzzles := append(category.Puzzles, 0)
max := maxSolved[category.Name]
puzzles := make([]int, 0, len(allPuzzles))
for i, val := range allPuzzles {
puzzles = allPuzzles[:i+1]
if val > max {
break
}
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}
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export.Puzzles[category.Name] = puzzles
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}
}
return &export
}