mirror of https://github.com/dirtbags/moth.git
pointsd now using tcp connections .. not tested
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@ -9,48 +9,72 @@ from . import config
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house = config.get('global', 'house_team')
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house = config.get('global', 'house_team')
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class MyHandler(asyncore.dispatcher):
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class PointsServer(asyncore.dispatcher):
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''' Receive connections from client and passes them off to handler. '''
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def __init__(self, port=6667):
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def __init__(self, port=6667):
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asyncore.dispatcher.__init__(self)
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asyncore.dispatcher.__init__(self)
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self.create_socket(socket.AF_INET, socket.SOCK_DGRAM)
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self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
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self.bind(('', port))
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self.bind(('', port))
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self.listen(5)
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self.acked = set()
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self.outq = []
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def handle_accept(self):
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''' Accept a connection from a client and pass it to the handler. '''
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sock, addr = self.accept()
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clientip = addr[0]
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ClientHandler(sock, clientip)
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class ClientHandler(asyncore.dispatcher):
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''' Handles talking to clients. '''
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def __init__(self, sock, clientip):
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asyncore.dispatcher.__init__(self, sock=sock)
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self.clientip = clientip
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self.store = points.Storage(fix=True)
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self.store = points.Storage(fix=True)
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self.acked = set()
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self.acked = set()
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self.outq = []
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self.outq = []
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def writable(self):
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def writable(self):
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''' If there is data in the queue, the socket is made writable. '''
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return bool(self.outq)
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return bool(self.outq)
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def handle_write(self):
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def handle_write(self):
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dgram, peer = self.outq.pop(0)
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''' Pop data from the queue and send it to the client. '''
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self.socket.sendto(dgram, peer)
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resp = self.outq.pop(0)
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self.send(resp)
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# conversation over
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self.close()
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def handle_read(self):
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def handle_read(self):
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''' Receive data from the client. '''
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now = int(time.time())
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now = int(time.time())
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dgram, peer = self.socket.recvfrom(4096)
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data = self.recv(4096)
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# decode their message
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try:
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try:
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id, when, cat, team, score = points.decode_request(dgram)
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id, when, cat, team, score = points.decode_request(data)
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except ValueError as e:
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except ValueError as e:
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return self.respond(peer, now, str(e))
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return self.respond(now, str(e))
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team = team or house
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team = team or house
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# Replays can happen legitimately.
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# do points and send ACK
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if not ((peer, id) in self.acked):
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if not ((self.clientip, id) in self.acked):
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if not (now - 2 < when <= now):
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if not (now - 2 < when <= now):
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return self.respond(peer, id, 'Your clock is off')
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return self.respond(id, 'Your clock is off')
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self.store.add((when, cat, team, score))
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self.store.add((when, cat, team, score))
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self.acked.add((peer, id))
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self.acked.add((self.clientip, id))
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self.respond(peer, id, 'OK')
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self.respond(id, 'OK')
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def respond(self, peer, id, txt):
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def respond(self, id, txt):
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''' Queue responses to the client. '''
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resp = points.encode_response(id, txt)
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resp = points.encode_response(id, txt)
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self.outq.append((resp, peer))
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self.outq.append(resp)
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if __name__ == '__main__':
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def start():
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server = PointsServer()
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return MyHandler()
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if __name__ == "__main__":
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h = start()
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asyncore.loop()
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asyncore.loop()
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