better tanx

This commit is contained in:
Neale Pickett 2012-07-23 16:33:40 -06:00
parent 64e3753e51
commit 1225ddac81
128 changed files with 494 additions and 4 deletions

View File

@ -136,6 +136,11 @@ main(int argc, char *argv[])
read_until_char(map, hash, sizeof(hash), '\n');
points = atol(points_str);
if (0 == points) {
printf(" <span title=\"Category Complete\">⁂</span>\n");
break;
}
printf(" <a href=\"/%s/%s/\">%ld</a>\n", cat, hash, points);
if (points > maxpoints) break;

View File

@ -0,0 +1 @@
Nick Moffitt <nick@zork.net>

View File

@ -0,0 +1 @@
Ant Lion

View File

@ -0,0 +1,22 @@
get-turret 6 + set-turret!
0 0 set-speed!
1 sensor? { get-turret 60 - set-turret! } if
2 sensor? { get-turret 60 + set-turret! } if
0 sensor? {
fire-ready? { 0 0 set-speed! fire! } if
fire-ready? ! set-led!
} if
6 sensor? {
0 set-turret! ( stay on target, stay on target... )
3 sensor? { -40 -40 set-speed! } if ( back dat tank up )
4 sensor? { 25 50 set-speed! } if ( hook )
5 sensor? { 50 25 set-speed! } if ( slice )
} {
3 sensor? { -100 -100 set-speed! } if ( back dat tank up )
4 sensor? { 50 100 set-speed! } if ( hook )
5 sensor? { 100 50 set-speed! } if ( slice )
} ifelse

View File

@ -0,0 +1 @@
50 0 5 1

View File

@ -0,0 +1 @@
100 268 177 1

View File

@ -0,0 +1 @@
100 92 178 1

View File

@ -0,0 +1 @@
60 0 120

View File

@ -0,0 +1 @@
60 120 120

View File

@ -0,0 +1 @@
60 240 120

View File

@ -0,0 +1 @@
100 0 5 1

View File

@ -0,0 +1 @@
Curtis Hash <chash@lanl.gov>

View File

@ -0,0 +1 @@
ChashTank

View File

@ -0,0 +1,41 @@
( move back and forth )
0 set-turret!
6 random 2 < { 95 75 set-speed! } { 90 90 set-speed! } ifelse
( rear sensor )
4 sensor? { 90 90 set-speed! } if
( far right front sensor )
5 sensor? { 100 -100 set-speed! } if
( far left front sensor )
6 sensor? { -100 100 set-speed! } if
( right front sensor )
2 sensor? { 80 -80 set-speed! } if
( left front sensor )
3 sensor? { -80 80 set-speed! } if
( immediate front sensor in firing range )
0 sensor?
{
fire-ready?
{ fire! }
{ -50 -50 set-speed! }
ifelse
}
if
( near far right front sensor )
8 sensor? { 60 -60 set-speed! } if
9 sensor? { -60 60 set-speed! } if
fire-ready? set-led!
( front far sensor )
7 sensor? fire-ready? & { 100 100 set-speed! } if
( collison sensor )
1 sensor? { -100 -100 set-speed! 0 set-turret! } if

View File

@ -0,0 +1 @@
50 0 10 1

View File

@ -0,0 +1 @@
35 0 90 0

View File

@ -0,0 +1 @@
100 30 59 0

View File

@ -0,0 +1 @@
100 330 59 0

View File

@ -0,0 +1 @@
70 180 180 0

View File

@ -0,0 +1 @@
100 90 59 0

View File

@ -0,0 +1 @@
100 270 59 0

View File

@ -0,0 +1 @@
100 0 5 1

View File

@ -0,0 +1 @@
55 50 89 0

View File

@ -0,0 +1 @@
55 310 89 0

View File

@ -0,0 +1 @@
Neale Pickett <neale@lanl.gov>

View File

@ -0,0 +1 @@
Crashmaster

View File

@ -0,0 +1,38 @@
( Mem 0: Turn number )
0 mget
1 +
0 mset
0 mget 30 % 10 / ( [0..2], changes every 10 turns )
dup 0 = { 80 80 set-speed! } if
dup 1 = { 60 80 set-speed! } if
2 = { 80 60 set-speed! } if
0 set-turret!
fire-ready? set-led!
fire-ready?
{
( Behavior for when we can shoot )
0 sensor? { fire! } if
1 sensor? { 10 10 set-speed! 0 set-turret! } if
2 sensor? { 10 10 set-speed! 0 set-turret! } if
3 sensor? { 0 60 set-speed! get-turret 50 - set-turret! } if
4 sensor? { 60 0 set-speed! get-turret 50 + set-turret! } if
3 sensor? 4 sensor? & { 100 100 set-speed! get-turret set-turret! } if
5 sensor? { 100 40 set-speed! } if
}
{
( Behavior for when we can't shoot )
0 sensor? { 10 20 set-speed! } if
1 sensor? { 10 10 set-speed! } if
2 sensor? { 10 20 set-speed! } if
3 sensor? { 70 50 set-speed! } if
4 sensor? { 50 70 set-speed! } if
3 sensor? 4 sensor? & { -100 20 set-speed! } if
5 sensor? { 100 50 set-speed! } if
}
ifelse

View File

@ -0,0 +1 @@
50 0 8 1

View File

@ -0,0 +1 @@
30 0 50 0

View File

@ -0,0 +1 @@
50 0 10 0

View File

@ -0,0 +1 @@
100 315 100 1

View File

@ -0,0 +1 @@
100 45 100 1

View File

@ -0,0 +1 @@
60 180 180 0

View File

@ -0,0 +1 @@
Curtis Hash <chash@lanl.gov>

View File

@ -0,0 +1 @@
foobar

View File

@ -0,0 +1,15 @@
65 85 set-speed!
6 random 2 <= { 85 65 set-speed! } if
0 set-turret!
2 sensor? { 80 10 set-speed! get-turret 30 + set-turret! } if
3 sensor? { 10 80 set-speed! get-turret 30 - set-turret! } if
4 sensor? { 90 90 set-speed! } if
5 sensor? { 90 10 set-speed! get-turret 30 + set-turret! } if
6 sensor? { 10 90 set-speed! get-turret 30 - set-turret! } if
0 sensor? fire-ready? & { 90 90 set-speed! 0 set-turret! fire! } if
1 sensor? { -100 -100 set-speed! } if
fire-ready? set-led!

View File

@ -0,0 +1 @@
55 0 5 1

View File

@ -0,0 +1 @@
40 0 30 0

View File

@ -0,0 +1 @@
80 30 59 0

View File

@ -0,0 +1 @@
80 330 59 0

View File

@ -0,0 +1 @@
70 180 180 0

View File

@ -0,0 +1 @@
80 90 59 0

View File

@ -0,0 +1 @@
80 270 59 0

View File

@ -0,0 +1 @@
Paul Ferrell <pflarr@lanl.gov>

View File

@ -0,0 +1 @@
Pflanzarr

View File

@ -0,0 +1,27 @@
70 75 set-speed!
0 set-turret!
10 random 1 > { 75 75 set-speed! } if
2 sensor? {
85 70 set-speed!
0 sensor? { get-turret 15 + set-turret! }
{ get-turret 30 + set-turret! } ifelse
} if
3 sensor? {
75 80 set-speed!
0 sensor? { get-turret 15 - set-turret! }
{ get-turret 30 - set-turret! } ifelse
} if
5 sensor? {
7 sensor? { 70 30 set-speed! } if
8 sensor? { 30 70 set-speed! } if
0 sensor? { fire! } if
6 sensor? fire-ready? & { 100 100 set-speed! } if
} if
4 sensor? { 100 100 set-speed! } if
1 sensor? { -50 25 set-speed! } if
fire-ready? set-led!

View File

@ -0,0 +1 @@
50 0 45 1

View File

@ -0,0 +1 @@
30 0 180

View File

@ -0,0 +1 @@
100 40 60 1

View File

@ -0,0 +1 @@
100 320 60 1

View File

@ -0,0 +1 @@
80 180 160

View File

@ -0,0 +1 @@
100 0 0 1

View File

@ -0,0 +1 @@
100 0 0

View File

@ -0,0 +1 @@
75 75 30

View File

@ -0,0 +1 @@
75 285 30

View File

@ -0,0 +1 @@
Adam <adam.lloyd@gmail.com>

View File

@ -0,0 +1 @@
#7bdd82

View File

@ -0,0 +1 @@
BoomStick

View File

@ -0,0 +1,56 @@
0 sensor? { 0 0 mset fire! }if
0 9 mset
8 sensor? {-36 get-turret + set-turret! 1 9 mset} if
4 sensor? { 36 get-turret + set-turret! 1 9 mset} if
2 sensor? {-18 get-turret + set-turret! 1 9 mset} if
1 sensor? { 18 get-turret + set-turret! 1 9 mset} if
7 sensor? { 0 get-turret + set-turret! 1 9 mset} if
fire-ready?
{
6 sensor?
{
9 mget ! { 0 set-turret! } if
100 100 set-speed! 5 0 mset
}
{
5 sensor? { 100 -80 set-speed! 5 0 mset} if
8 sensor? { -80 100 set-speed! 5 0 mset } if
}
ifelse
}
{
6 sensor? { 1 set-led! -100 -100 set-speed! 3 0 mset } if
5 sensor? { 1 set-led! -75 -100 set-speed! 3 0 mset } if
8 sensor? { 1 set-led! -100 -75 set-speed! 3 0 mset } if
}
ifelse
0 mget 0 =
{
0 set-led!
0 set-turret!
1 mget 0 =
{
0 set-turret!
3 random
dup 0 = {90 90 set-speed! 20 random 1 mset } if
dup 1 = {00 90 set-speed! 3 random 1 mset } if
dup 2 = {90 00 set-speed! 3 random 1 mset } if
}
{
1 mget 1 - 1 mset
}
ifelse
}
{
0 mget 1 - 0 mset
}
ifelse
3 sensor? { -10 -10 set-speed! 1 0 mset } if

View File

@ -0,0 +1 @@
50 0 2 1

View File

@ -0,0 +1 @@
100 18 18 1

View File

@ -0,0 +1 @@
100 -18 18 1

View File

@ -0,0 +1 @@
25 0 120 0

View File

@ -0,0 +1 @@
100 36 18 1

View File

@ -0,0 +1 @@
100 112 135 0

View File

@ -0,0 +1 @@
100 0 30 0

View File

@ -0,0 +1 @@
100 0 18 1

View File

@ -0,0 +1 @@
100 -112 135 0

View File

@ -0,0 +1 @@
100 -36 18 1

View File

@ -0,0 +1 @@
mr_combustible@hotmail.com

View File

@ -0,0 +1 @@
#FF6F00

View File

@ -0,0 +1 @@
Combustible

View File

@ -0,0 +1,14 @@
0 set-turret! ( Rotate turret )
60 58 set-speed! ( Full speed! )
0 sensor? { fire! } if ( Fire if turret sensor triggered )
1 sensor? { 100 -150 set-speed! } if ( Turn if right sensor triggered )
2 sensor? { -150 100 set-speed! } if ( Turn if left sensor triggered )
8 sensor? { 90 0 set-speed! } if ( Turn if right/front sensor triggered )
9 sensor? { 0 90 set-speed! } if ( Turn if left/front sensor triggered )
3 sensor? { 150 150 set-speed! } if (Front doublespeed)
4 sensor? { 150 150 set-speed! } if ( run away! )
7 sensor? { -150 -150 set-speed! } if (Front collision)
fire-ready? {}{ 5 sensor? {-30 -60 set-speed! } if } ifelse
fire-ready? {}{ 6 sensor? {-60 -30 set-speed! } if } ifelse

View File

@ -0,0 +1 @@
50 0 2 0

View File

@ -0,0 +1 @@
100 108 130 0

View File

@ -0,0 +1 @@
100 252 130 0

View File

@ -0,0 +1 @@
100 0 2 0

View File

@ -0,0 +1 @@
90 180 90 0

View File

@ -0,0 +1 @@
55 90 180 0

View File

@ -0,0 +1 @@
55 270 180 0

View File

@ -0,0 +1 @@
35 0 180 0

View File

@ -0,0 +1 @@
100 34 37 0

View File

@ -0,0 +1 @@
100 326 37 0

View File

@ -0,0 +1,2 @@
50 0 0 1
70 0 50 0

View File

@ -0,0 +1 @@
Geoff

View File

@ -0,0 +1 @@
#FFFFFF

View File

@ -0,0 +1 @@
clumsy

View File

@ -0,0 +1,50 @@
0 sensor?{
get-turret 0 = { 1 sensor?{ fire! } if } if
get-turret 17 = { 2 sensor?{ fire! } if } if
get-turret 34 = { 3 sensor?{ fire! } if } if
get-turret 51 = { 4 sensor?{ fire! } if } if
get-turret -17 = { 5 sensor?{ fire! } if } if
get-turret -34 = { 6 sensor?{ fire! } if } if
get-turret -51 = { 7 sensor?{ fire! } if } if
}if (0)
fire-ready?{ 0 set-led! }{ 1 set-led! } ifelse
1 sensor?{ 0 set-turret! }{
2 sensor?{ 17 set-turret! }{
3 sensor?{ 34 set-turret! }{
4 sensor?{ 51 set-turret! }{
5 sensor?{ -17 set-turret! }{
6 sensor?{ -34 set-turret! }{
7 sensor?{ -51 set-turret! }{
0 set-turret!
}ifelse
}ifelse
}ifelse
}ifelse
}ifelse
}ifelse
}ifelse
get-turret 0 = { 2 sensor?{ 17 set-turret! }{ 5 sensor?{ -17 set-turret! } if (5) } ifelse (2) } if (0t)
get-turret 17 = { 1 sensor?{ 0 set-turret! }{ 3 sensor?{ 34 set-turret! } if (3) } ifelse (1) } if (17t)
get-turret 34 = { 2 sensor?{ 17 set-turret! }{ 4 sensor?{ 51 set-turret! } if (4) } ifelse (2) } if (34t)
get-turret 51 = { 34 set-turret! } if (51t)
get-turret -17 = { 1 sensor?{ 0 set-turret! }{ 6 sensor?{ -34 set-turret! } if (6) } ifelse (1) } if (-17t)
get-turret -34 = { 5 sensor?{ -17 set-turret! }{ 7 sensor?{ -51 set-turret! } if (7) } ifelse (5) } if (-34t)
get-turret -51 = { -34 set-turret! } if (51t)
9 mget 55 = {}{ 0 set-turret! 55 9 mset} ifelse
1 sensor?{ 100 1 mset 100 2 mset }{
2 sensor?{ 100 1 mset -100 2 mset }{
5 sensor?{ -100 1 mset 100 2 mset }{
100 1 mset 100 2 mset
} ifelse (5)
} ifelse (2)
} ifelse (1)
8 sensor?{ 100 1 mset 100 2 mset } if
1 mget 2 mget set-speed!

View File

@ -0,0 +1 @@
50 0 359 0

View File

@ -0,0 +1 @@
100 0 1 0

View File

@ -0,0 +1 @@
100 17 1 0

View File

@ -0,0 +1 @@
100 34 1 0

View File

@ -0,0 +1 @@
100 51 1 0

View File

@ -0,0 +1 @@
100 -17 1 0

View File

@ -0,0 +1 @@
100 -34 1 0

View File

@ -0,0 +1 @@
100 -51 1 0

View File

@ -0,0 +1 @@
75 180 180 0

View File

@ -0,0 +1 @@
90 180 180 0

View File

@ -0,0 +1 @@
F

View File

@ -0,0 +1 @@
#FF0000

Some files were not shown because too many files have changed in this diff Show More