diff --git a/tanks/Pflanzarr.py b/tanks/Pflanzarr.py index ec244ca..04cad8d 100644 --- a/tanks/Pflanzarr.py +++ b/tanks/Pflanzarr.py @@ -185,10 +185,10 @@ class Pflanzarr: links='''

Tanks

''' diff --git a/www/tanks/tanks.js b/www/tanks/tanks.js index 401dd29..4dea936 100644 --- a/www/tanks/tanks.js +++ b/www/tanks/tanks.js @@ -11,7 +11,7 @@ function torgba(color, alpha) { return "rgba(" + r + "," + g + "," + b + "," + alpha + ")"; } -function Tank(ctx, color, sensors) { +function Tank(ctx, width, height, color, sensors) { var craterStroke = torgba(color, 0.5); var craterFill = torgba(color, 0.2); var sensorStroke = torgba(color, 0.4); @@ -121,6 +121,23 @@ function Tank(ctx, color, sensors) { ctx.restore(); } + + this.draw_wrap_sensors = function() { + var orig_x = this.x; + var orig_y = this.y; + for (x = this.x - width; x < width + maxlen; x += width) { + for (y = this.y - height; y < height + maxlen; y += height) { + if ((-maxlen < x) && (x < width + maxlen) && + (-maxlen < y) && (y < height + maxlen)) { + this.x = x; + this.y = y; + this.draw_sensors(); + } + } + } + this.x = orig_x; + this.y = orig_y; + } } function start(game) { @@ -137,7 +154,7 @@ function start(game) { var tanks = new Array(); for (i in game[2]) { var desc = game[2][i]; - tanks[i] = new Tank(ctx, desc[0], desc[1]); + tanks[i] = new Tank(ctx, game[0], game[1], desc[0], desc[1]); } var frame = 0; @@ -174,7 +191,7 @@ function start(game) { if (t) { // Surely there's a better way to do this. tanks[i].set_state(t[0], t[1], t[2], t[3], t[4], t[5]); - tanks[i].draw_sensors(); + tanks[i].draw_wrap_sensors(); } } // Then tanks