Adding SQLite engine

This commit is contained in:
John Donaldson 2019-12-16 23:28:52 +00:00
parent d8064e2b1a
commit 307e5bcbec
3 changed files with 202 additions and 1 deletions

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@ -1,8 +1,12 @@
FROM golang:1.12.0-alpine AS builder FROM golang:1.12.0-alpine AS builder
RUN apk add --no-cache git gcc musl-dev
COPY src /go/src/github.com/dirtbags/moth/src COPY src /go/src/github.com/dirtbags/moth/src
WORKDIR /go/src/github.com/dirtbags/moth/src WORKDIR /go/src/github.com/dirtbags/moth/src
RUN go get . RUN go get .
RUN CGO_ENABLED=0 GOOS=linux go build -a -ldflags '-extldflags "-static"' -o /mothd *.go RUN CGO_ENABLED=1 GOOS=linux go build -a -ldflags '-extldflags "-static"' -o /mothd *.go
FROM scratch FROM scratch
COPY --from=builder /mothd /mothd COPY --from=builder /mothd /mothd

193
src/MOTHState-sqlite3.go Normal file
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@ -0,0 +1,193 @@
package main
import (
"log"
"errors"
"database/sql"
"path"
"strings"
"time"
"github.com/mattn/go-sqlite3"
)
var SQLite3ErrAwardingPointsUnique = errors.New("Your team has already solved this puzzle")
type SQLiteMOTHState struct {
database *sql.DB
StateDir string
}
func (state *SQLiteMOTHState) Initialize() (bool, error) {
database, err := sql.Open("sqlite3", state.StatePath("moth.sqlite3"))
if err != nil {
return false, err
}
state.database = database
if _, err := database.Exec("CREATE TABLE IF NOT EXISTS config (id INTEGER PRIMARY KEY, key TEXT UNIQUE, value TEXT)"); err != nil {
return false, err
}
if _, err := database.Exec("CREATE TABLE IF NOT EXISTS teams (id INTEGER PRIMARY KEY, team_name TEXT, team_hash TEXT, UNIQUE(team_name, team_hash))"); err != nil {
return false, err
}
if _, err := database.Exec("CREATE TABLE IF NOT EXISTS valid_team_ids (id INTEGER PRIMARY KEY, team_hash TEXT UNIQUE)"); err != nil {
return false, err
}
if _, err := database.Exec("CREATE TABLE IF NOT EXISTS points (id INTEGER PRIMARY KEY, time INTEGER, team_id TEXT, category TEXT, points INTEGER, UNIQUE(team_id, category, points))"); err != nil {
return false, err
}
// Only do these things if we haven't been initialized
if _, err := state.getConfig("initialized"); err != nil {
log.Printf("Initialized config missing, re-initializing")
if len(state.getValidTeamIds()) == 0 {
for i := 0; i <= 100; i += 1 {
state.database.Exec("REPLACE INTO valid_team_ids (team_hash) VALUES (?)", mktoken())
}
}
state.setConfig("initialized", "true")
}
return true, nil
}
func (state *SQLiteMOTHState) StatePath(parts ...string) string {
tail := pathCleanse(parts)
return path.Join(state.StateDir, tail)
}
func (state *SQLiteMOTHState) PointsLog(teamId string) []*Award {
var ret []*Award
var When int64
var TeamId string
var Category string
var Points int
var rows *sql.Rows
if len(teamId) > 0 {
rows, _ = state.database.Query("SELECT time, team_id, category, points FROM points WHERE team_id = ?", teamId)
} else {
rows, _ = state.database.Query("SELECT time, team_id, category, points FROM points")
}
for rows.Next() {
rows.Scan(&When, &TeamId, &Category, &Points)
new_award := Award{}
new_award.When = time.Unix(When, 0)
new_award.TeamId = TeamId
new_award.Category = Category
new_award.Points = Points
ret = append(ret, &new_award)
}
return ret
}
func (state *SQLiteMOTHState) AwardPoints(teamID string, category string, points int) error {
_, err := state.database.Exec("INSERT INTO points (time, team_id, category, points) VALUES (?, ?, ?, ?)", time.Now().Unix(), teamID, category, points)
if sqliteErr, ok := err.(sqlite3.Error); ok {
if sqliteErr.Code == sqlite3.ErrConstraint {
return SQLite3ErrAwardingPointsUnique
}
}
return err
}
func (state *SQLiteMOTHState) TeamName(teamId string) (string, error) {
res := state.database.QueryRow("SELECT team_name FROM teams WHERE team_hash = ?", teamId)
var teamName string
err := res.Scan(&teamName)
return teamName, err
}
func (state *SQLiteMOTHState) isEnabled() bool {
if res, _ := state.getConfig("disabled"); res == "true" {
return false
}
if res, err := state.getConfig("until"); err == nil {
untilspecs := strings.TrimSpace(res)
until, err := time.Parse(time.RFC3339, untilspecs)
if err != nil {
log.Printf("Suspended: Unparseable until date: %s", untilspecs)
return false
}
if until.Before(time.Now()) {
log.Print("Suspended: until time reached, suspending maintenance")
return false
}
}
return true
}
func (state *SQLiteMOTHState) getConfig(configName string) (string, error) {
res := state.database.QueryRow("SELECT value FROM config WHERE key = ?", configName)
var value string
err := res.Scan(&value)
if err != nil {
return "", err
}
return value, nil
}
func (state *SQLiteMOTHState) setConfig(configName string, value string) error {
_, err := state.database.Exec("REPLACE INTO config (key, value) VALUES (?, ?)", configName, value)
return err
}
func (state *SQLiteMOTHState) getValidTeamIds() map[string]struct{} {
teams := make(map[string]struct{})
var team_id string
rows, _ := state.database.Query("SELECT team_hash FROM valid_team_ids")
for rows.Next() {
rows.Scan(&team_id)
teams[team_id] = struct{}{}
}
return teams
}
func (state *SQLiteMOTHState) login(teamName string, token string) (bool, error) {
if _, err := state.TeamName(token); err == nil{
return true, ErrAlreadyRegistered
}
row := state.database.QueryRow("SELECT count(*) FROM valid_team_ids WHERE team_hash = ?", token)
var count int
err := row.Scan(&count)
if err != nil {
return false, ErrRegistrationError
}
if count == 0 {
return false, ErrInvalidTeamID
}
if _, err := state.database.Exec("INSERT INTO teams (team_name, team_hash) VALUES (?, ?)", teamName, token); err != nil {
return false, ErrRegistrationError
}
return true, nil
}

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@ -75,6 +75,10 @@ func main() {
lm_engine.StateDir = state_path lm_engine.StateDir = state_path
lm_engine.maintenanceInterval = *maintenanceInterval lm_engine.maintenanceInterval = *maintenanceInterval
state_engine = lm_engine state_engine = lm_engine
} else if (state_engine_choice == "sqlite") {
lm_engine := &SQLiteMOTHState{}
lm_engine.StateDir = state_path
state_engine = lm_engine
} else { } else {
log.Fatal("Unrecognized state engine '", state_engine_choice, "'") log.Fatal("Unrecognized state engine '", state_engine_choice, "'")
} }