mirror of https://github.com/dirtbags/moth.git
New color scheme
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@ -1,14 +1,36 @@
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/* green phosphor: #2a4 */
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/**** Color Scheme ****/
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html {
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background: #112 url(smoke.jpg) no-repeat;
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background-size: contain;
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}
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body, h1:first-child:before {
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color: #ddc;
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}
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h1, h2, h3 {
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color: #1dd;
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}
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a {
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color: #f80;
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}
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a:hover {
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color: #112;
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background-color: #f80;
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}
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.readme, pre {
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background-color: #333;
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}
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/**** document ****/
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html {
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background: #112 url(grunge.png) repeat-x;
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}
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body {
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font-family: sans-serif;
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color: #ddc;
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padding: 10px;
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max-width: 700px;
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}
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@ -23,7 +45,6 @@ h1:first-child {
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}
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h1:first-child:before {
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color: #ddc;
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letter-spacing: -0.1em;
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content: "Capture The Flag: ";
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}
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@ -36,27 +57,17 @@ a img {
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a {
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text-decoration: underline;
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color: #84b;
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}
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a:hover {
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color: #2a4;
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background: #333;
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}
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h1, h2, h3 {
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color: #b71;
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letter-spacing: -0.05em;
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}
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.readme {
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background-color: #333;
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margin: 1em;
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}
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pre {
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background-color: #333;
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border: solid #ddc 2px;
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padding: 0.25em;
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}
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@ -123,10 +134,6 @@ nav li + li:before {
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text-align: center;
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}
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#scoreboard {
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background: #112;
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}
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#scoreboard td {
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height: 300px;
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}
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@ -27,7 +27,11 @@
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</ul>
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<h2>Claim Token</h2>
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<p>Tokens look like <samp>foo:xabab-babab-babax</samp>.</p>
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<p>
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If you find a <a href="scoring.html#tokens">token</a>
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(like <samp>example:xylep-radar-nanox</samp>), submit it here for
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a point.
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</p>
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<form action="claim.cgi" method="post">
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<fieldset>
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team hash:<input name="t" size="8">
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@ -36,13 +36,13 @@
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</p>
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<h2>Tokens</h2>
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<h2 id="tokens">Tokens</h2>
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<p>
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Tokens are strings redeemable once for a single point each. A
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token for the "example" category might look like this:
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</p>
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<pre>example:xenon-codex</pre>
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<pre>example:xylep-radar-nanox</pre>
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<p>
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Tokens are typically associated with "live" categories, such as a
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@ -83,7 +83,7 @@
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</p>
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<p>
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We want to focus on rewarding technical proficiency, allowing
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skilled contestants to prove their worth independant of their
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skilled contestants to prove their worth independent of their
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ability to hit F5 quickly. It is our hope that by providing
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enough things to work on, quick-moving teams will emerge with more
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points by solving lots of puzzles, while novice teams get a solid
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