New color scheme

This commit is contained in:
Neale Pickett 2011-03-13 21:46:56 -06:00
parent 0c040c66fd
commit 4960ed293c
5 changed files with 35 additions and 24 deletions

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@ -1,14 +1,36 @@
/* green phosphor: #2a4 */
/**** Color Scheme ****/
html {
background: #112 url(smoke.jpg) no-repeat;
background-size: contain;
}
body, h1:first-child:before {
color: #ddc;
}
h1, h2, h3 {
color: #1dd;
}
a {
color: #f80;
}
a:hover {
color: #112;
background-color: #f80;
}
.readme, pre {
background-color: #333;
}
/**** document ****/
html {
background: #112 url(grunge.png) repeat-x;
}
body {
font-family: sans-serif;
color: #ddc;
padding: 10px;
max-width: 700px;
}
@ -23,7 +45,6 @@ h1:first-child {
}
h1:first-child:before {
color: #ddc;
letter-spacing: -0.1em;
content: "Capture The Flag: ";
}
@ -36,27 +57,17 @@ a img {
a {
text-decoration: underline;
color: #84b;
}
a:hover {
color: #2a4;
background: #333;
}
h1, h2, h3 {
color: #b71;
letter-spacing: -0.05em;
}
.readme {
background-color: #333;
margin: 1em;
}
pre {
background-color: #333;
border: solid #ddc 2px;
padding: 0.25em;
}
@ -123,10 +134,6 @@ nav li + li:before {
text-align: center;
}
#scoreboard {
background: #112;
}
#scoreboard td {
height: 300px;
}

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@ -27,7 +27,11 @@
</ul>
<h2>Claim Token</h2>
<p>Tokens look like <samp>foo:xabab-babab-babax</samp>.</p>
<p>
If you find a <a href="scoring.html#tokens">token</a>
(like <samp>example:xylep-radar-nanox</samp>), submit it here for
a point.
</p>
<form action="claim.cgi" method="post">
<fieldset>
team hash:<input name="t" size="8">

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@ -36,13 +36,13 @@
</p>
<h2>Tokens</h2>
<h2 id="tokens">Tokens</h2>
<p>
Tokens are strings redeemable once for a single point each. A
token for the "example" category might look like this:
</p>
<pre>example:xenon-codex</pre>
<pre>example:xylep-radar-nanox</pre>
<p>
Tokens are typically associated with "live" categories, such as a
@ -83,7 +83,7 @@
</p>
<p>
We want to focus on rewarding technical proficiency, allowing
skilled contestants to prove their worth independant of their
skilled contestants to prove their worth independent of their
ability to hit F5 quickly. It is our hope that by providing
enough things to work on, quick-moving teams will emerge with more
points by solving lots of puzzles, while novice teams get a solid

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