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@ -28,6 +28,16 @@ def get_seed(request):
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else:
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return int(seedstr)
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def get_puzzle(request):
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seed = get_seed(request)
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category = request.match_info.get("category")
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points = int(request.match_info.get("points"))
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filename = request.match_info.get("filename")
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cat = moth.Category(request.app["puzzles_dir"].joinpath(category), seed)
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puzzle = cat.puzzle(points)
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return puzzle
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async def handle_puzzlelist(request):
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seed = get_seed(request)
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@ -87,6 +97,16 @@ async def handle_puzzlefile(request):
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content_type=content_type,
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)
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async def handle_answer(request):
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seed = get_seed(request)
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category = request.match_info.get("category")
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points = int(request.match_info.get("points"))
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filename = request.match_info.get("filename")
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cat = moth.Category(request.app["puzzles_dir"].joinpath(category), seed)
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puzzle = cat.puzzle(points)
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async def handle_mothballer(request):
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seed = get_seed(request)
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@ -113,19 +133,37 @@ async def handle_index(request):
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seed = random.getrandbits(32)
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body = """<!DOCTYPE html>
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<html>
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<head><title>Dev Server</title></head>
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<head>
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<title>Dev Server</title>
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<script>
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// Skip trying to log in
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sessionStorage.setItem("id", "Hello from the development server")
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</script>
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</head>
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<body>
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<h1>Dev Server</h1>
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<p>
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You need to provide the contest seed in the URL.
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If you don't have a contest seed in mind,
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why not try <a href="{seed}/">{seed}</a>?
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Pick a seed:
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</p>
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<ul>
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<li><a href="{seed}/">{seed}</a>: a special seed I made just for you!</li>
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<li><a href="random/">random</a>: will use a different seed every time you load a page (could be useful for debugging)</li>
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<li>You can also hack your own seed into the URL, if you want to.</li>
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</ul>
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<p>
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If you are chaotic,
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you could even take your chances with a
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<a href="random/">random seed</a> for every HTTP request.
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This means generated files will get a different seed than the puzzle itself!
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Puzzles can be generated from Python code: these puzzles can use a random number generator if they want.
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The seed is used to create these random numbers.
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</p>
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<p>
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We like to make a new seed for every contest,
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and re-use that seed whenever we regenerate a category during an event
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(say to fix a bug).
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By using the same seed,
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we make sure that all the dynamically-generated puzzles have the same values
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in any new packages we build.
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</p>
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</body>
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</html>
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@ -140,12 +178,8 @@ async def handle_static(request):
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themes = request.app["theme_dir"]
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fn = request.match_info.get("filename")
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if not fn:
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for fn in ("puzzle-list.html", "index.html"):
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path = themes.joinpath(fn)
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if path.exists():
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break
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else:
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path = themes.joinpath(fn)
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fn = "index.html"
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path = themes.joinpath(fn)
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return web.FileResponse(path)
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@ -182,7 +216,7 @@ if __name__ == '__main__':
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app["puzzles_dir"] = pathlib.Path(args.puzzles)
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app["theme_dir"] = pathlib.Path(args.theme)
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app.router.add_route("GET", "/", handle_index)
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app.router.add_route("GET", "/{seed}/puzzles.json", handle_puzzlelist)
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app.router.add_route("*", "/{seed}/puzzles.json", handle_puzzlelist)
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app.router.add_route("GET", "/{seed}/content/{category}/{points}/puzzle.json", handle_puzzle)
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app.router.add_route("GET", "/{seed}/content/{category}/{points}/{filename}", handle_puzzlefile)
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app.router.add_route("GET", "/{seed}/mothballer/{category}", handle_mothballer)
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@ -175,6 +175,12 @@ func (ctx *Instance) answerHandler(w http.ResponseWriter, req *http.Request) {
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}
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func (ctx *Instance) puzzlesHandler(w http.ResponseWriter, req *http.Request) {
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teamid := req.FormValue("id")
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if _, err := ctx.TeamName(teamid); err != nil {
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http.Error(w, "Unauthorized: must provide team ID", http.StatusUnauthorized)
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return
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}
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w.Header().Set("Content-Type", "application/json")
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w.WriteHeader(http.StatusOK)
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w.Write(ctx.jPuzzleList)
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@ -273,13 +279,7 @@ func (ctx *Instance) ServeHTTP(wOrig http.ResponseWriter, r *http.Request) {
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w: wOrig,
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statusCode: new(int),
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}
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w.Header().Set("WWW-Authenticate", "Basic")
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_, password, _ := r.BasicAuth()
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if password != ctx.Password {
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http.Error(w, "Authentication Required", 401)
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} else {
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ctx.mux.ServeHTTP(w, r)
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}
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ctx.mux.ServeHTTP(w, r)
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log.Printf(
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"%s %s %s %d\n",
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r.RemoteAddr,
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@ -19,7 +19,6 @@ type Instance struct {
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MothballDir string
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StateDir string
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ResourcesDir string
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Password string
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Categories map[string]*Mothball
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update chan bool
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jPuzzleList []byte
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@ -27,13 +26,12 @@ type Instance struct {
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mux *http.ServeMux
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}
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func NewInstance(base, mothballDir, stateDir, resourcesDir, password string) (*Instance, error) {
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func NewInstance(base, mothballDir, stateDir, resourcesDir string) (*Instance, error) {
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ctx := &Instance{
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Base: strings.TrimRight(base, "/"),
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MothballDir: mothballDir,
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StateDir: stateDir,
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ResourcesDir: resourcesDir,
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Password: password,
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Categories: map[string]*Mothball{},
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update: make(chan bool, 10),
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mux: http.NewServeMux(),
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@ -37,11 +37,6 @@ func main() {
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"/theme",
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"Path to static theme resources (HTML, images, css, ...)",
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)
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password := flag.String(
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"password",
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"sesame",
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"Pass Word (in the 1920s sense) to view the site. Not a secure passphrase.",
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)
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maintenanceInterval := flag.Duration(
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"maint",
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20*time.Second,
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log.Fatal(err)
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}
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ctx, err := NewInstance(*base, *mothballDir, *stateDir, *themeDir, *password)
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ctx, err := NewInstance(*base, *mothballDir, *stateDir, *themeDir)
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if err != nil {
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log.Fatal(err)
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}
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@ -2,6 +2,7 @@
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<html>
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<head>
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<title>MOTH</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width">
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<link rel="stylesheet" href="basic.css">
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<script src="moth.js"></script>
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@ -11,11 +12,11 @@
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<section>
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<div id="messages"></div>
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<div id="login">
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<form id="login">
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Team name: <input name="name">
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Team ID: <input name="id"> <br>
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<button id="submit">Sign In</button>
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</div>
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<input type="submit" value="Sign In">
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</form>
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<div id="puzzles"></div>
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@ -23,6 +24,7 @@
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<nav>
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<ul>
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<li><a href="scoreboard.html">Scoreboard</a></li>
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<li><a href="logout.html">Sign Out</a></li>
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</ul>
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</nav>
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</body>
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@ -15,7 +15,7 @@ sessionStorage.removeItem("id")
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</section>
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<nav>
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<ul>
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<li><a href="index.html">login</a></li>
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<li><a href="index.html">Sign In</a></li>
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<li><a href="scoreboard.html">Scoreboard</a></li>
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</ul>
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</nav>
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@ -64,6 +64,7 @@ function renderPuzzles(obj) {
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i.appendChild(a)
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a.textContent = points
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a.href = "puzzle.html?cat=" + cat + "&points=" + points + "&pid=" + id
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a.target = "_blank"
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}
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}
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@ -76,13 +77,10 @@ function renderPuzzles(obj) {
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container.firstChild.remove()
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}
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container.appendChild(puzzlesElement)
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container.style.display = "none"
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document.getElementById("login").style.display = "block"
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}
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function heartbeat(teamId) {
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rpc("puzzles.json", {teamid: teamId})
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rpc("puzzles.json", {id: teamId})
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.then(resp => {
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if (resp.ok) {
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resp.json()
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let spinner = document.createElement("span")
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spinner.classList.add("spinner")
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sessionStorage.setItem("id", teamId)
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document.getElementById("login").style.display = "none"
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document.getElementById("puzzles").appendChild(spinner)
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heartbeat(teamId)
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setInterval(e => { heartbeat(teamId) }, 40000)
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}
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function login() {
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function login(e) {
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let name = document.querySelector("[name=name]").value
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let id = document.querySelector("[name=id]").value
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e.preventDefault()
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rpc("register", {
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name: name,
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id: id,
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}
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function init() {
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document.getElementById("submit").addEventListener("click", login)
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// Already signed in?
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let id = sessionStorage.getItem("id")
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if (id) {
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showPuzzles(id)
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}
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document.getElementById("login").addEventListener("submit", login)
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}
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if (document.readyState === "loading") {
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@ -94,7 +94,7 @@ if (document.readyState === "loading") {
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<div id="devel"></div>
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<nav>
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<ul>
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<li><a href="puzzle-list.html">Puzzles</a></li>
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<li><a href="index.html">Puzzles</a></li>
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<li><a href="scoreboard.html">Scoreboard</a></li>
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</ul>
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</nav>
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@ -128,7 +128,7 @@ if (document.readyState === "loading") {
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</section>
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<nav>
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<ul>
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<li><a href="puzzle-list.html">Puzzles</a></li>
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<li><a href="index.html">Puzzles</a></li>
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<li><a href="scoreboard.html">Scoreboard</a></li>
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</ul>
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</nav>
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