mirror of https://github.com/dirtbags/moth.git
Full moth.mjs, and an example to use it
This commit is contained in:
parent
fcfa11b012
commit
99d7245c49
339
theme/moth.mjs
339
theme/moth.mjs
|
@ -1,18 +1,284 @@
|
|||
/**
|
||||
* A point award.
|
||||
*/
|
||||
class Award {
|
||||
constructor(when, teamid, category, points) {
|
||||
/** Unix epoch timestamp for this award
|
||||
* @type {Number}
|
||||
*/
|
||||
this.When = when
|
||||
/** Team ID this award belongs to
|
||||
* @type {String}
|
||||
*/
|
||||
this.TeamID = teamid
|
||||
/** Puzzle category for this award
|
||||
* @type {String}
|
||||
*/
|
||||
this.Category = category
|
||||
/** Points value of this award
|
||||
* @type {Number}
|
||||
*/
|
||||
this.Points = points
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A puzzle.
|
||||
*
|
||||
* A new Puzzle only knows its category and point value.
|
||||
* If you want to populate it with meta-information, you must call Get().
|
||||
*/
|
||||
class Puzzle {
|
||||
/**
|
||||
*
|
||||
* @param {Server} server
|
||||
* @param {String} category
|
||||
* @param {Number} points
|
||||
*/
|
||||
constructor (server, category, points) {
|
||||
if (points < 1) {
|
||||
throw(`Invalid points value: ${points}`)
|
||||
}
|
||||
|
||||
/** Server where this puzzle lives
|
||||
* @type {Server}
|
||||
*/
|
||||
this.server = server
|
||||
/** Category this puzzle belongs to
|
||||
* @type {String}
|
||||
*/
|
||||
this.Category = category
|
||||
/** Point value of this puzzle
|
||||
* @type {Number}
|
||||
*/
|
||||
this.Points = points
|
||||
}
|
||||
|
||||
/** Error returned trying to fetch this puzzle */
|
||||
Error = {
|
||||
/** Status code provided by server */
|
||||
Status: 0,
|
||||
/** Status text provided by server */
|
||||
StatusText: "",
|
||||
/** Full text of server error */
|
||||
Body: "",
|
||||
}
|
||||
/** Hashes of answers
|
||||
* @type {String[]}
|
||||
*/
|
||||
AnswerHashes = []
|
||||
/** Pattern that answer should match
|
||||
* @type {String[]}
|
||||
*/
|
||||
AnswerPattern = ""
|
||||
/** Accepted answers
|
||||
* @type {String[]}
|
||||
*/
|
||||
Answers = []
|
||||
/** Other files attached to this puzzles
|
||||
* @type {String[]}
|
||||
*/
|
||||
Attachments = []
|
||||
/** This puzzle's authors
|
||||
* @type {String[]}
|
||||
*/
|
||||
Authors = []
|
||||
/** HTML body of this puzzle */
|
||||
Body = ""
|
||||
/** Debugging information */
|
||||
Debug = {
|
||||
Errors: [],
|
||||
Hints: [],
|
||||
Log: [],
|
||||
Notes: "",
|
||||
Summary: "",
|
||||
}
|
||||
/** KSAs met by solving this puzzle
|
||||
* @type {String[]}
|
||||
*/
|
||||
KSAs = []
|
||||
/** Learning objective for this puzzle */
|
||||
Objective = ""
|
||||
/** ECMAScript scripts needed for this puzzle
|
||||
* @type {String[]}
|
||||
*/
|
||||
Scripts = []
|
||||
/** Criteria for succeeding at this puzzle */
|
||||
Success = {
|
||||
/** Acceptable Minimum criteria for success */
|
||||
Minimum: "",
|
||||
/** Criteria for demonstrating mastery of this puzzle */
|
||||
Mastery: "",
|
||||
}
|
||||
|
||||
/**
|
||||
* Populate this Puzzle object with meta-information from the server.
|
||||
*/
|
||||
async Populate() {
|
||||
let resp = await this.Get("puzzle.json")
|
||||
if (!resp.ok) {
|
||||
let body = await resp.text()
|
||||
this.Error = {
|
||||
Status: resp.status,
|
||||
StatusText: resp.statusText,
|
||||
Body: body,
|
||||
}
|
||||
throw(this.Error)
|
||||
}
|
||||
let obj = await resp.json()
|
||||
Object.assign(this, obj)
|
||||
|
||||
// Make sure lists are lists
|
||||
this.AnswerHashes ||= []
|
||||
this.Answers ||= []
|
||||
this.Attachments ||= []
|
||||
this.Authors ||= []
|
||||
this.Debug.Errors ||= []
|
||||
this.Debug.Hints ||= []
|
||||
this.Debug.Log ||= []
|
||||
this.KSAs ||= []
|
||||
this.Scripts ||= []
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a resource associated with this puzzle.
|
||||
*
|
||||
* @param {String} filename Attachment/Script to retrieve
|
||||
* @returns {Promise<Response>}
|
||||
*/
|
||||
Get(filename) {
|
||||
return this.server.GetContent(this.Category, this.Points, filename)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* MOTH instance state.
|
||||
*
|
||||
* @property {Object} Config
|
||||
* @property {Boolean} Config.Enabled Are points log updates enabled?
|
||||
* @property {String} Messages Global broadcast messages, in HTML
|
||||
* @property {Object.<String>} TeamNames Mapping from IDs to team names
|
||||
* @property {Object.<String,Number[]>} PointsByCategory Map from category name to open puzzle point values
|
||||
* @property {Award[]} PointsLog Log of points awarded
|
||||
*/
|
||||
class State {
|
||||
/**
|
||||
* @param {Server} server Server where we got this
|
||||
* @param {Object} obj Raw state data
|
||||
*/
|
||||
constructor(server, obj) {
|
||||
for (let key of ["Config", "Messages", "TeamNames", "PointsLog"]) {
|
||||
if (!obj[key]) {
|
||||
throw(`Missing state property: ${key}`)
|
||||
}
|
||||
}
|
||||
this.server = server
|
||||
|
||||
/** Configuration */
|
||||
this.Config = {
|
||||
/** Is the server in debug mode?
|
||||
* @type {Boolean}
|
||||
*/
|
||||
Debug: obj.Config.Debug,
|
||||
}
|
||||
/** Global messages, in HTML
|
||||
* @type {String}
|
||||
*/
|
||||
this.Messages = obj.Messages
|
||||
/** Map from Team ID to Team Name
|
||||
* @type {Object.<String,String>}
|
||||
*/
|
||||
this.TeamNames = obj.TeamNames
|
||||
/** Map from category name to puzzle point values
|
||||
* @type {Object.<String,Number}
|
||||
*/
|
||||
this.PointsByCategory = obj.Puzzles
|
||||
/** Log of points awarded
|
||||
* @type {Award[]}
|
||||
*/
|
||||
this.PointsLog = obj.PointsLog.map((t,i,c,p) => new Award(t,i,c,p))
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a sorted list of open category names
|
||||
*
|
||||
* @returns {String[]} List of categories
|
||||
*/
|
||||
Categories() {
|
||||
let ret = []
|
||||
for (let category in this.PointsByCategory) {
|
||||
ret.push(category)
|
||||
}
|
||||
ret.sort()
|
||||
return ret
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether a category has unsolved puzzles.
|
||||
*
|
||||
* The server adds a puzzle with 0 points in every "solved" category,
|
||||
* so this just checks whether there is a 0-point puzzle in the category's point list.
|
||||
*
|
||||
* @param {String} category
|
||||
* @returns {Boolean}
|
||||
*/
|
||||
HasUnsolved(category) {
|
||||
return !this.PointsByCategory[category].includes(0)
|
||||
}
|
||||
|
||||
/**
|
||||
* Return all open puzzles.
|
||||
*
|
||||
* The returned list will be sorted by (category, points).
|
||||
* If not categories are given, all puzzles will be returned.
|
||||
*
|
||||
* @param {String} categories Limit results to these categories
|
||||
* @returns {Puzzle[]}
|
||||
*/
|
||||
Puzzles(...categories) {
|
||||
if (categories.length == 0) {
|
||||
categories = this.Categories()
|
||||
}
|
||||
let ret = []
|
||||
for (let category of categories) {
|
||||
for (let points of this.PointsByCategory[category]) {
|
||||
if (0 == points) {
|
||||
// This means all potential puzzles in the category are open
|
||||
continue
|
||||
}
|
||||
let p = new Puzzle(this.server, category, points)
|
||||
ret.push(p)
|
||||
}
|
||||
}
|
||||
return ret
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A MOTH Server interface.
|
||||
*
|
||||
* This uses localStorage to remember Team ID,
|
||||
* and will send a Team ID with every request, if it can find one.
|
||||
*/
|
||||
class Server {
|
||||
constructor(baseUrl) {
|
||||
this.baseUrl = new URL(baseUrl)
|
||||
this.teamId = null
|
||||
this.baseUrl = new URL(baseUrl, location)
|
||||
this.teameIdKey = this.baseUrl.toString() + " teamID"
|
||||
this.teamId = localStorage[this.teameIdKey]
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch a MOTH resource.
|
||||
*
|
||||
* This is just a convenience wrapper to always send teamId.
|
||||
* If anything other than a 2xx code is returned,
|
||||
* this function throws an error.
|
||||
*
|
||||
* This always sends teamId.
|
||||
* If body is set, POST will be used instead of GET
|
||||
*
|
||||
* @param {String} path Path to API endpoint
|
||||
* @param {Object} body Key/Values to send in POST data
|
||||
* @returns {Promise} Response
|
||||
* @param {Object<String,String>} body Key/Values to send in POST data
|
||||
* @returns {Promise<Response>} Response
|
||||
*/
|
||||
fetch(path, body) {
|
||||
let url = new URL(path, this.baseUrl)
|
||||
|
@ -29,14 +295,11 @@ class Server {
|
|||
* Send a request to a JSend API endpoint.
|
||||
*
|
||||
* @param {String} path Path to API endpoint
|
||||
* @param {Object} args Key/Values to send in POST
|
||||
* @returns JSend Data
|
||||
* @param {Object<String,String>} args Key/Values to send in POST
|
||||
* @returns {Promise<Object>} JSend Data
|
||||
*/
|
||||
async postJSend(path, args) {
|
||||
async call(path, args) {
|
||||
let resp = await this.fetch(path, args)
|
||||
if (!resp.ok) {
|
||||
throw new Error(resp.statusText)
|
||||
}
|
||||
let obj = await resp.json()
|
||||
switch (obj.status) {
|
||||
case "success":
|
||||
|
@ -50,6 +313,27 @@ class Server {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Forget about any previous Team ID.
|
||||
*
|
||||
* This is equivalent to logging out.
|
||||
*/
|
||||
Reset() {
|
||||
localStorage.removeItem(this.teameIdKey)
|
||||
this.teamId = null
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch current contest state.
|
||||
*
|
||||
* @returns {State}
|
||||
*/
|
||||
async GetState() {
|
||||
let resp = await this.fetch("/state")
|
||||
let obj = await resp.json()
|
||||
return new State(this, obj)
|
||||
}
|
||||
|
||||
/**
|
||||
* Register a team name with a team ID.
|
||||
*
|
||||
|
@ -58,23 +342,42 @@ class Server {
|
|||
*
|
||||
* @param {String} teamId
|
||||
* @param {String} teamName
|
||||
* @returns {String} Success message from server
|
||||
* @returns {Promise<String>} Success message from server
|
||||
*/
|
||||
async Register(teamId, teamName) {
|
||||
let data = await postJSend("/login", {id: teamId, name: teamName})
|
||||
let data = await this.call("/login", {id: teamId, name: teamName})
|
||||
this.teamId = teamId
|
||||
this.teamName = teamName
|
||||
localStorage[this.teameIdKey] = teamId
|
||||
return data.description || data.short
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch current contest status.
|
||||
* Submit a puzzle answer for points.
|
||||
*
|
||||
* @returns {Object} Contest status
|
||||
* The returned promise will fail if anything goes wrong, including the
|
||||
* answer being rejected.
|
||||
*
|
||||
* @param {String} category Category of puzzle
|
||||
* @param {Number} points Point value of puzzle
|
||||
* @param {String} answer Answer to submit
|
||||
* @returns {Promise<Boolean>} Was the answer accepted?
|
||||
*/
|
||||
async Status() {
|
||||
let data = await this.postJSend("/status")
|
||||
return data
|
||||
async SubmitAnswer(category, points, answer) {
|
||||
await this.call("/answer", {category, points, answer})
|
||||
return true
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch a file associated with a puzzle.
|
||||
*
|
||||
* @param {String} category Category of puzzle
|
||||
* @param {Number} points Point value of puzzle
|
||||
* @param {String} filename
|
||||
* @returns {Promise<Response>}
|
||||
*/
|
||||
GetContent(category, points, filename) {
|
||||
return this.fetch(`/content/${category}/${points}/${filename}`)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>KSA Report</title>
|
||||
<script src="ksa.mjs" type="module"></script>
|
||||
<link rel="stylesheet" href="../basic.css">
|
||||
</head>
|
||||
<body>
|
||||
<h1>KSA Report</h1>
|
||||
<p>
|
||||
This report shows all KSAs covered by this server so far.
|
||||
This is not a report on your progress, but rather
|
||||
what you would have covered if you had worked every exercise available.
|
||||
</p>
|
||||
<table class="errors">
|
||||
|
||||
</div>
|
||||
<table class="puzzles">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Category</th>
|
||||
<th>Points</th>
|
||||
<th>KSAs</th>
|
||||
<th>Errors</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<template id="puzzlerow">
|
||||
<tr>
|
||||
<td class="category"></td>
|
||||
<td class="points"></td>
|
||||
<td class="ksas"></td>
|
||||
<td><pre class="error"></pre></td>
|
||||
</tr>
|
||||
</template>
|
||||
</tbody>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,49 @@
|
|||
import * as moth from "../moth.mjs"
|
||||
|
||||
function doing(what) {
|
||||
for (let e of document.querySelectorAll(".doing")) {
|
||||
if (what) {
|
||||
e.style.display = "inherit"
|
||||
} else {
|
||||
e.style.display = "none"
|
||||
}
|
||||
for (let p of e.querySelectorAll("p")) {
|
||||
p.textContent = what
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function init() {
|
||||
let server = new moth.Server("../")
|
||||
|
||||
doing("Retrieving server state")
|
||||
let state = await server.GetState()
|
||||
|
||||
doing("Retrieving all puzzles")
|
||||
let puzzles = state.Puzzles()
|
||||
for (let p of puzzles) {
|
||||
await p.Populate().catch(x => {})
|
||||
}
|
||||
|
||||
doing("Filling table")
|
||||
let puzzlerowTemplate = document.querySelector("template#puzzlerow")
|
||||
for (let tbody of document.querySelectorAll("tbody")) {
|
||||
for (let puzzle of puzzles) {
|
||||
let row = puzzlerowTemplate.content.cloneNode(true)
|
||||
row.querySelector(".category").textContent = puzzle.Category
|
||||
row.querySelector(".points").textContent = puzzle.Points
|
||||
row.querySelector(".ksas").textContent = puzzle.KSAs.join(" ")
|
||||
row.querySelector(".error").textContent = puzzle.Error.Body
|
||||
tbody.appendChild(row)
|
||||
}
|
||||
}
|
||||
|
||||
doing()
|
||||
}
|
||||
|
||||
if (document.readyState === "loading") {
|
||||
document.addEventListener("DOMContentLoaded", init)
|
||||
} else {
|
||||
init()
|
||||
}
|
||||
|
Loading…
Reference in New Issue