mirror of https://github.com/dirtbags/moth.git
clean up cowbull, some docs
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@ -26,6 +26,10 @@ Course questions should be directed to the appropriate instructor:
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General questions about Tracer FIRE may be sent to
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Neale Pickett <neale@lanl.gov>
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Remember: the exercise network should be considered
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hostile! Do not bring anything sensitive on your laptop,
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and make sure you back everything up.
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Looking forward to seeing you in Santa Fe next week,
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--
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After Width: | Height: | Size: 110 KiB |
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@ -0,0 +1,19 @@
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COWBULL_PKGDIR = $(TARGET)/cowbull
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cowbull-install: cowbull-build
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mkdir -p $(COWBULL_PKGDIR)
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mkdir -p $(COWBULL_PKGDIR)/bin/
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$(MAKE) -C packages/cowbull/src install DESTDIR=$(CURDIR)/$(COWBULL_PKGDIR)
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$(call COPYTREE, packages/cowbull/service, $(COWBULL_PKGDIR)/service)
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cp packages/cowbull/tokens.txt $(COWBULL_PKGDIR)/
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cowbull-clean:
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rm -rf $(COWBULL_PKGDIR)
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$(MAKE) -C packages/cowbull/src clean
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cowbull-build:
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$(MAKE) -C packages/cowbull/src build
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PACKAGES += cowbull
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@ -0,0 +1,4 @@
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#! /bin/sh
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read IP < ip.txt
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ip addr del $IP dev eth0
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@ -0,0 +1 @@
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fd84:b410:3441::ec6/64
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@ -0,0 +1,3 @@
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#! /bin/sh
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exec svlogd -tt $PWD
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@ -0,0 +1,7 @@
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#! /bin/sh -e
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exec 2>&1
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read IP < ip.txt
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ip addr add $IP dev eth0 || true
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exec setuidgid nobody /opt/cowbull/bin/cowd < /opt/cowbull/tokens.txt
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@ -1 +1,11 @@
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DESTDIR ?= /tmp
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all: cowd cowcli
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cowcli: CC=cc
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install: all
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cp cowd cowcli $(DESTDIR)/bin/
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clean:
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rm -f cowd cowcli
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@ -9,10 +9,17 @@
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#include <sys/stat.h>
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#include <sys/socket.h>
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#include <sys/wait.h>
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#include <netdb.h>
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#include <fcntl.h>
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#define DEBUG
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#define NODEBUG
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#ifdef DEBUG
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# define PORT 4444
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#else
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# define PORT 44
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#endif
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int
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bind_port(int fd, const struct in6_addr *addr, uint16_t port)
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@ -86,7 +93,7 @@ main(int argc, char *argv[])
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long answer = 0;
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int sock;
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int i;
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struct in6_addr addr;
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struct addrinfo *addr;
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uint32_t token = 0;
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FILE *in, *out;
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@ -94,20 +101,31 @@ main(int argc, char *argv[])
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signal(SIGCHLD, sigchld);
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if (0 >= inet_pton(AF_INET6, argv[1], &addr)) {
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fprintf(stderr, "invalid address: %s\n", argv[1]);
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if (argc < 2) {
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fprintf(stderr, "Usage: %s SERVER\n", argv[0]);
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return EX_USAGE;
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}
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{
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struct addrinfo hints = { 0 };
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hints.ai_family = PF_INET6;
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hints.ai_socktype = SOCK_DGRAM;
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hints.ai_flags = AI_NUMERICHOST;
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if (0 != getaddrinfo(argv[1], "3782", &hints, &addr)) {
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perror("Resolving address");
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return EX_IOERR;
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}
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}
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/*
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* Set up socket
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*/
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sock = socket(AF_INET6, SOCK_DGRAM, 0);
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if (-1 == bind_port(sock, &in6addr_any, 44)) {
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if (-1 == bind_port(sock, &in6addr_any, PORT)) {
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perror("Binding UDP port 44");
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#ifndef DEBUG
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return EX_IOERR;
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#endif
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}
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if (argv[2]) {
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@ -139,7 +157,7 @@ main(int argc, char *argv[])
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}
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/* Send the guess */
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if (-1 == sendto(sock, &g, sizeof g, 0, &addr, sizeof addr)) {
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if (-1 == sendto(sock, &g, sizeof g, 0, addr->ai_addr, addr->ai_addrlen)) {
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perror("Sending packet");
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return EX_IOERR;
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}
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@ -156,15 +174,20 @@ main(int argc, char *argv[])
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return EX_IOERR;
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case 1:
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/* It's a score */
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printf("%02x\n", buf[0]);
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break;
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case 4:
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/* New game token */
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printf("NEW GAME\n");
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token = *((uint32_t *) buf);
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break;
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default:
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/* You win: this is your CTF token */
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buf[len] = 0;
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printf("A WINNER IS YOU: %s\n", buf);
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break;
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}
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}
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/* parse result */
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/* display result */
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}
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return 0;
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@ -14,6 +14,8 @@
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char tokens[NTOKENS][TOKENLEN];
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int ntokens;
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char *admonishment = "Try for fewer guesses next time!\n";
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struct state {
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time_t death;
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uint16_t answer;
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for (i = 0; i < 4; i += 1) {
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s->answer = (s->answer << 4) | ((random() % 6) + 1);
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}
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g.token = s->answer;
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break;
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}
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}
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printf("=%02x\n", g.token);
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if (g.offset < NSTATES) {
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sendto(sock, &g, sizeof(g), 0, (struct sockaddr *) from, fromlen);
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}
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@ -112,7 +118,7 @@ loop(int sock)
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new_game(sock, now, &from, fromlen);
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return;
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} else {
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uint8_t reply;
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uint8_t reply = 0;
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int i;
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for (i = 0; i < 4; i += 1) {
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reply += 0x01;
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}
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}
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printf("%02x ? %02x\n", g.guess, reply);
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if (reply == 0x40) {
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if (cur->guesses > ntokens) {
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sendto(sock, tokens[cur->guesses],
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strlen(tokens[cur->guesses]), 0,
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(struct sockaddr *) &from, fromlen);
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}
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char *r;
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if (cur->guesses <= ntokens) {
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r = tokens[cur->guesses - 1];
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} else {
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sendto(sock, &reply, sizeof reply, 0, (struct sockaddr *) &from,
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fromlen);
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r = admonishment;
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}
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sendto(sock, r, strlen(r) - 1, 0,
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(struct sockaddr *) &from, fromlen);
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cur->death = 0;
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} else {
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sendto(sock, &reply, sizeof reply, 0,
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(struct sockaddr *) &from, fromlen);
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}
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}
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}
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@ -144,7 +156,6 @@ loop(int sock)
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int
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main(int argc, char *argv[])
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{
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long answer = 0;
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int sock;
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int i;
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struct in6_addr addr;
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return EX_IOERR;
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}
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for (i = 0; i < 4; i += 1) {
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answer = (answer << 4) | ((random() % 6) + 1);
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}
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while (1) {
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loop(sock);
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}
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@ -0,0 +1,10 @@
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moo:1000000:xikov-fybir-zurox
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moo:9:xukiv-hudyb-fesix
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moo:8:xecoh-nyfyh-degix
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moo:7:xihap-synik-gesix
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moo:6:xegek-rulyz-polux
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moo:5:xitiz-fokel-radix
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moo:4:xuzif-gakit-fogyx
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moo:3:xisav-nodob-besex
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moo:2:xumol-peker-pibox
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moo:1:xilom-zosyk-cavux
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@ -0,0 +1,91 @@
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<!DOCTYPE html>
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<html>
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<head>
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<title>Welcome</title>
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<link rel="stylesheet" href="../ctf.css" type="text/css">
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</head>
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<body>
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<h1>Moo.</h1>
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<p>
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You are trying to guess a 4-nybble sequence. Each nybble will have
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either 1 or 2 bits set, and the highest bit will never be set. The
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game server will tell you how many nybbles in each guess were correct,
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and how many had one correct bit. It does not tell you which
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positions.
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</p>
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<h2>The Cow Client</h2>
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<p>
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<a href="cowcli">Download the client</a>
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</p>
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<p>
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The client connects to the Cow server running on the IPv6
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address provided in argument 1. The client reads a guess
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in the form of 4 ASCII numerals, and prints the number of
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correct nybbles followed by the number of nybbles with one
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correct bit.
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</p>
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<p>
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Here is an example of a session:
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</p>
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<pre>
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1111
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12
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2222
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10
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4444
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02
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4244
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12
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1244
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22
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1255
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moo:xylep-radar-nanox
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</pre>
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<p>
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You can use a program like <samp>socat</samp> to connect
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the client to a logic program you write:
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</p>
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<pre>
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socat EXEC:"./cowcli fd84:b410:3441::ec6" EXEC:./mysolution
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</pre>
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<p>
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This will allow your program to read and write from stdio
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of the client program.
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</p>
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<h2>The Cow Protocol</h2>
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<p>
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cowd runs on port 3782 on fd84:b410:3441::ec6.
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</p>
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<p>
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The client always sends 6 octets. To request a new session, it sends
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all zeroes. Otherwise it sends the 4-octet game identifier provided
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by the server, concatenated with a 2-octet guess.
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</p>
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<p>
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The server will respond with a new game identifier (4 octets) to a new
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game request or if the game requested is too old. If a guess is
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incorrect, the server will respond with either a 1-octet score in
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which the high nybble is the number of correct nybbles in the guess,
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and the low nybble is the number of nybbles in the guess with one
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correct bit. If a guess is correct, the server will respond with a
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token of length 5 octets or more.
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</p>
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<p>
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There are multiple tokens, one per number of guesses used, up to
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some maximum number of guesses defined per server instance.
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</p>
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</body>
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</html>
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@ -61,11 +61,6 @@ main(int argc, char *argv[])
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char needle[400];
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my_snprintf(needle, sizeof(needle), "%ld %s", points, answer);
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{
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FILE *f = fopen("/tmp/form", "w");
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fprintf(f, "%s\n%s\n", answer, needle);
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fclose(f);
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}
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if (! fgrepx(needle,
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package_path("%s/answers.txt", category))) {
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@ -1 +1 @@
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10.0.0.28/24
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fd84:b410:3441::b33b/64
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@ -2,7 +2,7 @@
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exec 2>&1
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read IP < ip.txt
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ip addr add $IP label eth0:rlyeh dev eth0
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ip addr add $IP label eth0:rlyeh dev eth0 || true
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dir=/var/lib/ctf/rlyeh
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install -o nobody -d $dir
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