mirror of https://github.com/dirtbags/moth.git
Scoreboard: attempt to make a more universal javascript
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commit
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@ -5,6 +5,9 @@ body {
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background: #282a33;
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color: #f6efdc;
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}
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body.wide {
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max-width: 100%;
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}
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a:any-link {
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color: #8b969a;
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}
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File diff suppressed because one or more lines are too long
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@ -4,130 +4,14 @@
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<title>Scoreboard</title>
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<link rel="stylesheet" href="basic.css">
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<meta name="viewport" content="width=device-width">
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<script>
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function update(state) {
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let element = document.getElementById("scoreboard");
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let teamnames = state["teams"];
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let pointslog = state["points"];
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let highscore = {};
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let teams = {};
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// Every machine that's displaying the scoreboard helpfully stores the last 20 values of
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// points.json for us, in case of catastrophe. Thanks, y'all!
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//
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// We have been doing some letiation on this "everybody backs up the server state" trick since 2009.
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// We have needed it 0 times.
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let pointshistory = JSON.parse(localStorage.getItem("pointshistory")) || [];
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if (pointshistory.length >= 20){
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pointshistory.shift();
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}
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pointshistory.push(pointslog);
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localStorage.setItem("pointshistory", JSON.stringify(pointshistory));
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// Dole out points
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for (let i in pointslog) {
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let entry = pointslog[i];
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let timestamp = entry[0];
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let teamhash = entry[1];
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let category = entry[2];
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let points = entry[3];
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let team = teams[teamhash] || {__hash__: teamhash};
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// Add points to team's points for that category
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team[category] = (team[category] || 0) + points;
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// Record highest score in a category
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highscore[category] = Math.max(highscore[category] || 0, team[category]);
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teams[teamhash] = team;
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}
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// Sort by team score
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function teamScore(t) {
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let score = 0;
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for (let category in highscore) {
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score += (t[category] || 0) / highscore[category];
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}
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return score;
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}
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function teamCompare(a, b) {
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return teamScore(a) - teamScore(b);
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}
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// Figure out how to order each team on the scoreboard
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let winners = [];
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for (let i in teams) {
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winners.push(teams[i]);
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}
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winners.sort(teamCompare);
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winners.reverse();
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// Clear out the element we're about to populate
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Array.from(element.childNodes).map(e => e.remove());
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let maxWidth = 100 / Object.keys(highscore).length;
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for (let i in winners) {
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let team = winners[i];
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let row = document.createElement("div");
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let ncat = 0;
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for (let category in highscore) {
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let catHigh = highscore[category];
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let catTeam = team[category] || 0;
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let catPct = catTeam / catHigh;
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let width = maxWidth * catPct;
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let bar = document.createElement("span");
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bar.classList.add("category");
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bar.classList.add("cat" + ncat);
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bar.style.width = width + "%";
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bar.textContent = category + ": " + catTeam;
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bar.title = bar.textContent;
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row.appendChild(bar);
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ncat += 1;
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}
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let te = document.createElement("span");
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te.classList.add("teamname");
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te.textContent = teamnames[team.__hash__];
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row.appendChild(te);
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element.appendChild(row);
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}
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}
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function once() {
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fetch("points.json")
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.then(resp => {
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return resp.json();
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})
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.then(obj => {
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update(obj);
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})
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.catch(err => {
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console.log(err);
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});
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}
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function init() {
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let base = window.location.href.replace("scoreboard.html", "")
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document.querySelector("#location").textContent = base
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setInterval(once, 60000);
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once();
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}
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if (document.readyState === "loading") {
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document.addEventListener("DOMContentLoaded", init);
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} else {
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init();
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}
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</script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/moment.js/2.24.0/moment.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/chart.js@2.8.0/dist/Chart.min.js" async></script>
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<script src="scoreboard.js" async></script>
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</head>
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<body>
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<h1 class="Success">Scoreboard</h1>
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<body class="wide">
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<h4 id="location"></h4>
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<section>
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<canvas id="chart"></canvas>
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<div id="scoreboard"></div>
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</section>
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<nav>
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@ -0,0 +1,224 @@
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// jshint asi:true
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chartColors = [
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"rgb(255, 99, 132)",
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"rgb(255, 159, 64)",
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"rgb(255, 205, 86)",
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"rgb(75, 192, 192)",
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"rgb(54, 162, 235)",
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"rgb(153, 102, 255)",
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"rgb(201, 203, 207)"
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]
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function update(state) {
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let element = document.getElementById("scoreboard")
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let teamNames = state.teams
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let pointsLog = state.points
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// Every machine that's displaying the scoreboard helpfully stores the last 20 values of
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// points.json for us, in case of catastrophe. Thanks, y'all!
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//
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// We have been doing some variation on this "everybody backs up the server state" trick since 2009.
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// We have needed it 0 times.
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let pointsHistory = JSON.parse(localStorage.getItem("pointsHistory")) || []
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if (pointsHistory.length >= 20) {
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pointsHistory.shift()
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}
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pointsHistory.push(pointsLog)
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localStorage.setItem("pointsHistory", JSON.stringify(pointsHistory))
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let teams = {}
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let highestCategoryScore = {} // map[string]int
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// Initialize data structures
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for (let teamId in teamNames) {
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teams[teamId] = {
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categoryScore: {}, // map[string]int
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overallScore: 0, // int
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historyLine: [], // []{x: int, y: int}
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name: teamNames[teamId],
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id: teamId
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}
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}
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// Dole out points
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for (let entry of pointsLog) {
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let timestamp = entry[0]
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let teamId = entry[1]
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let category = entry[2]
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let points = entry[3]
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let team = teams[teamId]
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let score = team.categoryScore[category] || 0
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score += points
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team.categoryScore[category] = score
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let highest = highestCategoryScore[category] || 0
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if (score > highest) {
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highestCategoryScore[category] = score
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}
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}
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for (let entry of pointsLog) {
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let timestamp = entry[0]
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let teamId = entry[1]
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let category = entry[2]
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let points = entry[3]
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let team = teams[teamId]
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let score = team.categoryScore[category] || 0
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score += points
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team.categoryScore[category] = score
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let overall = 0
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for (let cat in team.categoryScore) {
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overall += team.categoryScore[cat] / highestCategoryScore[cat]
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}
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team.historyLine.push({t: new Date(timestamp * 1000), y: overall})
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}
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// Compute overall scores based on current highest
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for (let teamId in teams) {
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let team = teams[teamId]
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team.overallScore = 0
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for (let cat in team.categoryScore) {
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team.overallScore += team.categoryScore[cat] / highestCategoryScore[cat]
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}
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}
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// Sort by team score
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function teamCompare(a, b) {
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return a.overallScore - b.overallScore
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}
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// Figure out how to order each team on the scoreboard
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let winners = []
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for (let teamId in teams) {
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winners.push(teams[teamId])
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}
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winners.sort(teamCompare)
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winners.reverse()
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// Clear out the element we're about to populate
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Array.from(element.childNodes).map(e => e.remove())
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let maxWidth = 100 / Object.keys(highestCategoryScore).length
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for (let team of winners) {
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let row = document.createElement("div")
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let ncat = 0
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for (let category in highestCategoryScore) {
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let catHigh = highestCategoryScore[category]
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let catTeam = team.categoryScore[category] || 0
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let catPct = catTeam / catHigh
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let width = maxWidth * catPct
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let bar = document.createElement("span")
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bar.classList.add("category")
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bar.classList.add("cat" + ncat)
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bar.style.width = width + "%"
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bar.textContent = category + ": " + catTeam
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bar.title = bar.textContent
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row.appendChild(bar)
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ncat += 1
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}
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let te = document.createElement("span")
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te.classList.add("teamname")
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te.textContent = team.name
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row.appendChild(te)
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element.appendChild(row)
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}
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let datasets = []
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for (let i in winners) {
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if (i > 5) {
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break
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}
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let team = winners[i]
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let color = chartColors[i % chartColors.length]
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datasets.push({
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label: team.name,
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backgroundColor: color,
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borderColor: color,
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data: team.historyLine,
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lineTension: 0,
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fill: false
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})
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}
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let config = {
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type: "line",
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data: {
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datasets: datasets
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},
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options: {
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responsive: true,
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scales: {
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xAxes: [{
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display: true,
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type: "time",
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time: {
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tooltipFormat: "ll HH:mm"
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},
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scaleLabel: {
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display: true,
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labelString: "Time"
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}
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}],
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yAxes: [{
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display: true,
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scaleLabel: {
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display: true,
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labelString: "Points"
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}
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}]
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},
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tooltips: {
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mode: "index",
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intersect: false
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},
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hover: {
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mode: "nearest",
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intersect: true
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}
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}
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}
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let ctx = document.getElementById("chart").getContext("2d")
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window.myline = new Chart(ctx, config)
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window.myline.update()
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}
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function once() {
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fetch("points.json")
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.then(resp => {
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return resp.json()
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})
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.then(obj => {
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update(obj)
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})
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.catch(err => {
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console.log(err)
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})
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}
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function init() {
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let base = window.location.href.replace("scoreboard.html", "")
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let location = document.querySelector("#location")
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if (location) {
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location.textContent = base
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}
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setInterval(once, 60000)
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once()
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}
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if (document.readyState === "loading") {
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document.addEventListener("DOMContentLoaded", init)
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} else {
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init()
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}
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