Bad people from around the world (screw you guys, seriously)
+
+
+
Lastly, this contest would not exist were it not for hundreds of
+ thousands of lines of code from free software authors around the
+ world, including:
+ The contest is made up of multiple categories. Each category is
+ worth one point toward the total score; the percentage of the
+ total points held by your team is the percentage of one point your
+ team has for that category.
+
+
+
+ Categories are in the form of
+ multiple puzzles: for each puzzle presented, a
+ case-sensitive answer must be found to receive the amount of
+ points that puzzle is worth. Any team may answer any puzzle
+ question at any time. A new puzzle is revealed when a team
+ correctly answers the highest-valued puzzle in that category.
+
+
+
+
About time
+
+ Many Capture The Flag contests attempt to reward teams who answer
+ quickly, by adding a "quick answer" bonus or by decaying point
+ values over time. Our contest doesn't work this way.
+
+
+ We want to focus on rewarding technical proficiency, allowing
+ skilled contestants to prove their worth independent of their
+ ability to hit F5 quickly. It is our hope that by providing
+ enough things to work on, quick-moving teams will emerge with more
+ points by solving lots of puzzles, while novice teams get a solid
+ benchmark against which to judge their technical skill level: you
+ don't have to make allowances for reaction time in comparing
+ scores. In addition, when the game infrastructure goes down—which
+ seems to happen a lot in anybody's CTF—there's no losing points
+ while the organizers struggle to get things back up.
+