mirror of https://github.com/dirtbags/moth.git
add p2 static html
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<!DOCTYPE html>
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<html>
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<head>
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<title>The Credits</title>
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<link rel="stylesheet" href="ctf.css" type="text/css">
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</head>
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<body>
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<h1>Credits</h1>
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<p>Dirtbags Capture the Flag is brought to you by:</p>
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<ul>
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<li>The number C</li>
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<li>The letters ع and ֆ</li>
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</ul>
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<p>And by:</p>
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<ul>
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<li>Alex Brugh</li>
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<li>Paul Ferrell</li>
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<li>Jeremy Scott</li>
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<li>Danny Quist</li>
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<li>Adam Glasgall</li>
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<li>Curtis Hash</li>
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<li>Aaron McPhall</li>
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<li>Patrick Avery</li>
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<li>Erin Ochoa</li>
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<li>William Phillips</li>
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<li>Should your name be here? Please remind me!</li>
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</ul>
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<p>Parts of this contest were inspired by:</p>
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<ul>
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<li>DC949</li>
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<li>Tube Warriors</li>
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<li>Bad people from around the world (screw you guys, seriously)</li>
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</ul>
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<p>Lastly, this contest would not exist were it not for hundreds of
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thousands of lines of code from free software authors around the
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world, including:</p>
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<ul>
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<li>Busybox and Buildroot</li>
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<li>the Linux kernel</li>
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<li>dnsmasq</li>
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<li>fnord httpd</li>
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<li>ngircd</li>
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<li>lua</li>
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</ul>
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</body>
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</html>
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/* green phosphor: #2a4 */
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/**** Color Scheme ****/
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html {
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background: #112 url(smoke.jpg) no-repeat;
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background-size: contain;
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}
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body, h1:first-child:before {
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color: #ddc;
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}
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h1, h2, h3 {
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color: #1dd;
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}
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a {
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color: #f80;
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}
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a:hover {
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color: #112;
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background-color: #f80;
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}
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.readme, pre {
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background-color: #333;
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}
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/**** document ****/
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body {
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font-family: sans-serif;
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padding: 10px;
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max-width: 700px;
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}
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/**** heading ****/
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h1:first-child {
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text-transform: lowercase;
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font-size: 1.6em;
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padding: 3px;
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margin: 0 0 1em 70px;
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}
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h1:first-child:before {
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letter-spacing: -0.1em;
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content: "P2: ";
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}
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/**** body ****/
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a img {
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border: 0px;
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}
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a {
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text-decoration: underline;
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}
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h1, h2, h3 {
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letter-spacing: -0.05em;
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}
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.readme {
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margin: 1em;
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}
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pre {
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border: solid #ddc 2px;
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padding: 0.25em;
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}
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th {
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vertical-align: top;
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text-align: center;
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}
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td {
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vertical-align: top;
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text-align: left;
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}
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dt {
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font-weight: bold;
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}
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p {
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line-height: 1.4em;
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margin-bottom: 20px;
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}
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hr {
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border: 1px solid #ddc;
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}
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/*** navigation bar ***/
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nav h2 {
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display: none;
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}
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nav ul {
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list-style: none;
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text-align: center;
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}
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nav li {
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display: inline;
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}
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nav li a {
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text-transform: lowercase;
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font-size: 0.9em;
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}
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nav li + li:before {
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content: " | ";
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}
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/**** special cases ****/
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.wide {
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max-width: inherit;
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}
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.figure {
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margin: 0.5em 1em;
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float: right;
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font-size: small;
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text-align: center;
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}
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/* P2 stuff */
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#puzzler {
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/* The puzzler form is not used in Project 2 */
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display: none;
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}
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/* Scoreboard stuff */
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.scoreboard, .scoreboard body {
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height: 100%;
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margin: 0;
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padding: 0;
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max-width: none;
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}
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#scoreboard {
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height: 60%;
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font-size: 75%;
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}
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#scoreboard td {
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height: 100%;
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}
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#chart {
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height: 30%;
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width: 100%;
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}
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/* Tanks stuff */
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#battlefield {
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border: 2px solid green;
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}
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.solved {
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text-decoration: line-through;
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}
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<!DOCTYPE html>
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<html>
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<head>
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<title>Welcome</title>
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<link rel="stylesheet" href="ctf.css" type="text/css">
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</head>
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<body>
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<h1>Welcome</h1>
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<h2>Important Links</h2>
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<ul>
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<li>
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<a href="scoreboard.html">Scoreboard</a>
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</li>
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<li>
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<a href="puzzles.html">Puzzles</a>
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</li>
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<li>
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<a href="news.html">News</a>
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</li>
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<li>
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<a href="scoring.html">About scoring</a>
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</li>
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</ul>
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<p>
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This event would not be possible without the help of many people.
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<a href="credits.html">Thank you, people</a>.
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</p>
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</body>
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</html>
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<!DOCTYPE html>
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<html>
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<head>
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<title>About scoring</title>
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<link rel="stylesheet" href="ctf.css" type="text/css">
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<meta charset="utf-8">
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</head>
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<body>
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<h1>About scoring</h1>
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<p>
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The contest is made up of multiple categories. Each category is
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worth one point toward the total score; the percentage of the
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total points held by your team is the percentage of one point your
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team has for that category.
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</p>
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<p>
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Categories are in the form of
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multiple <em>puzzles</em>: for each puzzle presented, a
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case-sensitive answer must be found to receive the amount of
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points that puzzle is worth. Any team may answer any puzzle
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question at any time. A new puzzle is revealed when a team
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correctly answers the highest-valued puzzle in that category.
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</p>
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<h2>About time</h2>
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<p>
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Many Capture The Flag contests attempt to reward teams who answer
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quickly, by adding a "quick answer" bonus or by decaying point
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values over time. Our contest doesn't work this way.
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</p>
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<p>
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We want to focus on rewarding technical proficiency, allowing
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skilled contestants to prove their worth independent of their
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ability to hit F5 quickly. It is our hope that by providing
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enough things to work on, quick-moving teams will emerge with more
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points by solving lots of puzzles, while novice teams get a solid
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benchmark against which to judge their technical skill level: you
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don't have to make allowances for reaction time in comparing
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scores. In addition, when the game infrastructure goes down—which
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seems to happen a lot in anybody's CTF—there's no losing points
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while the organizers struggle to get things back up.
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</p>
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</body>
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</html>
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